I keep coming back to the idea of major and minor concentration. One of the downfalls of concentration spells is that there might be a good one that you'll never really use because it's outshined by another one that's dramatically better. I would love to see concentration spells split into major and minor categories. A creature could concentrate on one major and one minor at the same time, but no more. If that creature loses concentration, they drop both spells which makes a high risk / high reward decision for the creature. For example, a paladin might concentrate on Searing Smite as a minor concentration while also concentrating on Aura of Vitality as a major one. What are peoples thoughts on this and where would be a good place to recommend it to WotC for the next D&D iteration?
Personally, I think some things just shouldn't be concentration if they're so low-value that you could justify having that spell active at the same time as a concentration spell. Searing Smite is a good example... Maybe someone who has played as Paladin more can tell me the game would become unbalanced if the smite spells weren't concentration, but it feels like making them all non-concentration wouldn't break anything.
Searing Smite doesn't seem to be OP with concentration. I think the idea is to make it use up a Bonus Action, but not allowing them to stack them into a nova round. Normally though, it should be fine. Usually it would be be a factor - you cast the spell than attack immediately. Divine Smite is more flexible.
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Searing Smite doesn't seem to be OP with concentration. I think the idea is to make it use up a Bonus Action, but not allowing them to stack them into a nova round. Normally though, it should be fine. Usually it would be be a factor - you cast the spell than attack immediately. Divine Smite is more flexible.
That's a good point... without concentration you could just keep casting smites every turn, and if you miss it just adds up over time. It feels like something that probably wouldn't be a problem during combat, for the most part, but it would open things up to some really weird shenanigans out of combat.
I think I'm keen on the way One D&D handles smites... where it's a bonus action that you trigger on-hit, rather than something you need to cast before attacking and then concentrate on. Making it a conditional bonus action inherently limits it to once per turn and prevents stacking multiple.
My idea is more talking about concentration spells overall, the smite part was just an example. I'd say making a major and minor category of concentration spell would help with the issues of smite spells brought up above but I also believe it would fix a lot of issues for a lot of spells. What are peoples thoughts on major and minor concentration overall?
Searing Smite doesn't seem to be OP with concentration. I think the idea is to make it use up a Bonus Action, but not allowing them to stack them into a nova round. Normally though, it should be fine. Usually it would be be a factor - you cast the spell than attack immediately. Divine Smite is more flexible.
That's a good point... without concentration you could just keep casting smites every turn, and if you miss it just adds up over time. It feels like something that probably wouldn't be a problem during combat, for the most part, but it would open things up to some really weird shenanigans out of combat.
I have images of a Pally spotting an ambush, then charging up five Smites before running and disintegrating some poor gobbo now.
My idea is more talking about concentration spells overall, the smite part was just an example. I'd say making a major and minor category of concentration spell would help with the issues of smite spells brought up above but I also believe it would fix a lot of issues for a lot of spells. What are peoples thoughts on major and minor concentration overall?
Transmopher's point was more that "minor concentration" spells would probably work just fine not being concentration at all. Without play testing it, I'm not sure if it's good or bad. It would complicate games for casters though.
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I keep coming back to the idea of major and minor concentration. One of the downfalls of concentration spells is that there might be a good one that you'll never really use because it's outshined by another one that's dramatically better. I would love to see concentration spells split into major and minor categories. A creature could concentrate on one major and one minor at the same time, but no more. If that creature loses concentration, they drop both spells which makes a high risk / high reward decision for the creature. For example, a paladin might concentrate on Searing Smite as a minor concentration while also concentrating on Aura of Vitality as a major one. What are peoples thoughts on this and where would be a good place to recommend it to WotC for the next D&D iteration?
Personally, I think some things just shouldn't be concentration if they're so low-value that you could justify having that spell active at the same time as a concentration spell. Searing Smite is a good example... Maybe someone who has played as Paladin more can tell me the game would become unbalanced if the smite spells weren't concentration, but it feels like making them all non-concentration wouldn't break anything.
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Searing Smite doesn't seem to be OP with concentration. I think the idea is to make it use up a Bonus Action, but not allowing them to stack them into a nova round. Normally though, it should be fine. Usually it would be be a factor - you cast the spell than attack immediately. Divine Smite is more flexible.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
That's a good point... without concentration you could just keep casting smites every turn, and if you miss it just adds up over time. It feels like something that probably wouldn't be a problem during combat, for the most part, but it would open things up to some really weird shenanigans out of combat.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I think I'm keen on the way One D&D handles smites... where it's a bonus action that you trigger on-hit, rather than something you need to cast before attacking and then concentrate on. Making it a conditional bonus action inherently limits it to once per turn and prevents stacking multiple.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I believe they’re making it concentration in the update.
My idea is more talking about concentration spells overall, the smite part was just an example. I'd say making a major and minor category of concentration spell would help with the issues of smite spells brought up above but I also believe it would fix a lot of issues for a lot of spells. What are peoples thoughts on major and minor concentration overall?
I have images of a Pally spotting an ambush, then charging up five Smites before running and disintegrating some poor gobbo now.
Transmopher's point was more that "minor concentration" spells would probably work just fine not being concentration at all. Without play testing it, I'm not sure if it's good or bad. It would complicate games for casters though.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.