Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
There's no mechanical reason they can't, but this is going to be down to each table. Personally I'd allow it at mine; I don't think it's too hard to come up with a lore handwave like "the 'blood' thing is more of a metaphor" or something.
If this is something you want to do as a player, you should talk with your DM. They can forbid or allow any lineage/class combination they like.
Nah, something I more want to do for the heck of it. Warforged can be extremely versatile races, especially warrior races such as rangers, fighters, monks, paladins, and barbarians. They also make awesome artificers.
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DM and player; also MirikSiannodel
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
Then I would say that there's nothing special about blood as a physical substance, and being a Blood Hunter is more about a willingness to sacrifice your vitality (whatever form that takes) for power. Matt Mercer might not agree with me on that, but that's the risk you take putting your homebrew out into the world.
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
There's nothing that says warforged don't have blood. There are a few important things to remember about warforged right now.
Warforged are formed from a blend of organic and inorganic materials...
The precise materials and build of a warforged vary based on the purpose for which it was designed...
Although they were manufactured, warforged are living humanoids.
Also, RAW, you don't have to draw any blood to use your Blood Maledict or Crimson Rite features, you just take necrotic damage. The RAI might be different, though. Blood is a little bit more fundamental to the class than just a representation of vitality.
Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I would vote no as they have no blood or "vital spark" and are not "living"
This is absolutely incorrect.
Warforged are 100% living, and they also have a sort of blood-analogue fluid. You don't even have to treat the blood hunter stuff as metaphorical. Cut the fleshy wood parts of a warforged beneath the metal plates and a liquid comes out.
I would vote no as they have no blood or "vital spark" and are not "living"
This is absolutely incorrect.
Warforged are 100% living, and they also have a sort of blood-analogue fluid. You don't even have to treat the blood hunter stuff as metaphorical. Cut the fleshy wood parts of a warforged beneath the metal plates and a liquid comes out.
And no where in their description does it say that they're immune or resistant to any sort of blood-draining effect, like the bite of a vampire or stirge.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Then I would say that there's nothing special about blood as a physical substance, and being a Blood Hunter is more about a willingness to sacrifice your vitality (whatever form that takes) for power. Matt Mercer might not agree with me on that, but that's the risk you take putting your homebrew out into the world.
The current campaign of CR hinted that a warforged can contract lycanthropy through a bite, so I doubt he'd have an issue with it
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Can a warforged be a bloodhunter?
DM and player; also MirikSiannodel
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
Sure.
How? Do Warforged have blood?
DM and player; also MirikSiannodel
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
There's no mechanical reason they can't, but this is going to be down to each table. Personally I'd allow it at mine; I don't think it's too hard to come up with a lore handwave like "the 'blood' thing is more of a metaphor" or something.
If this is something you want to do as a player, you should talk with your DM. They can forbid or allow any lineage/class combination they like.
Nah, something I more want to do for the heck of it. Warforged can be extremely versatile races, especially warrior races such as rangers, fighters, monks, paladins, and barbarians. They also make awesome artificers.
DM and player; also MirikSiannodel
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
Then I would say that there's nothing special about blood as a physical substance, and being a Blood Hunter is more about a willingness to sacrifice your vitality (whatever form that takes) for power. Matt Mercer might not agree with me on that, but that's the risk you take putting your homebrew out into the world.
True. Maybe Matt Mercer will respond🤣
DM and player; also MirikSiannodel
Current Character(s): Marcon Domine level 2 monk in Lost Mine of Phandelver
Current Campaigns: Icewind Dale: Rime Of the Frostmaiden, Princes of the Apocalypse
Four things I hate in D&D: People who think the tarasque is the most powerful (an empyrean or kraken can beat it), players trying to seduce bad guys (it's funny though), when a monster roles a NAT 20 (everyone hates that), rolling a NAT 1 (everyone hates that)
I'm pretty sure he's not on DDB.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There's nothing that says warforged don't have blood. There are a few important things to remember about warforged right now.
Also, RAW, you don't have to draw any blood to use your Blood Maledict or Crimson Rite features, you just take necrotic damage. The RAI might be different, though. Blood is a little bit more fundamental to the class than just a representation of vitality.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
This is absolutely incorrect.
Warforged are 100% living, and they also have a sort of blood-analogue fluid. You don't even have to treat the blood hunter stuff as metaphorical. Cut the fleshy wood parts of a warforged beneath the metal plates and a liquid comes out.
And no where in their description does it say that they're immune or resistant to any sort of blood-draining effect, like the bite of a vampire or stirge.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The current campaign of CR hinted that a warforged can contract lycanthropy through a bite, so I doubt he'd have an issue with it
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
A warforged werewolf should be named either Weirdwolf or Carnivac.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Make your warforge a Hemovore.