Hey I've been working on incorporating "mini-games" into the campaign i'm DMing to provide occasional breaks in the game mechanics. Examples are a battle the party is to command a side of (in the future, the outcomes of the quests they are working on now will determine the starting conditions of said battle) that will play out like risk on a large map (with the option of entering tactical combat instead of rolling dice on individual combats), a fighting pit/arena situation, and currently they are working on the logistics of a business they are building in a new town going up to house refugees.
Yeah, most adventures have something like this, I think. There's really two kinds: the kind that involves the PCs' abilities, and the kind that doesn't.
A fighting pit is usually the former. But if the PCs are not fighters, but gamblers on the results, then it's the latter. But if there's a way to cheat, it's back to the former.
There's a dinosaur race in Tomb of Annihilation, and people seem to love that. That's the only one I can think of that's gotten any major praise.
That sounds like a great way to add depth and variety to your campaign! Many DMs use mini-games like "Nulls Brawl APK" to break up the main gameplay, adding strategic and immersive elements for a more engaging experience.
Hey I've been working on incorporating "mini-games" into the campaign i'm DMing to provide occasional breaks in the game mechanics. Examples are a battle the party is to command a side of (in the future, the outcomes of the quests they are working on now will determine the starting conditions of said battle) that will play out like risk on a large map (with the option of entering tactical combat instead of rolling dice on individual combats), a fighting pit/arena situation, and currently they are working on the logistics of a business they are building in a new town going up to house refugees.
Thoughts? Ideas? Does anyone else do this?
Yeah, most adventures have something like this, I think. There's really two kinds: the kind that involves the PCs' abilities, and the kind that doesn't.
A fighting pit is usually the former. But if the PCs are not fighters, but gamblers on the results, then it's the latter. But if there's a way to cheat, it's back to the former.
There's a dinosaur race in Tomb of Annihilation, and people seem to love that. That's the only one I can think of that's gotten any major praise.
That sounds like a great way to add depth and variety to your campaign! Many DMs use mini-games like "Nulls Brawl APK" to break up the main gameplay, adding strategic and immersive elements for a more engaging experience.