Didn't think this would ever happen but I was wrong. I'm burned out with character creation. Simply put I've told every story I want to tell that I can with the available options. There are of course more stories I want to tell, but my group doesn't allow much homebrew. I was hoping onednd would fix some of the subclasses that I've wanted fixed (looking at you necromancer.) but that didn't come to pass. Now I don't know what to do with myself character wise. Repeat stories? Use character ideas I'm not interested in? Just quit DND? What would yall do in this situation?
It will likely be harder to find a group since D&D is the most commonly played but there are crunchier games out there. Pathfinder or Pathfinder 2ed are prolly your best bet as they are kinda the next most commonly played.
I don't understand the problem. Races & Classes are not limitations to stories. Inigo Montoya and Westley were both human swashbuckler rogues and were two completely different characters with two different stories. But if you need subclasses to be modified to your personal preference, then that's what you need. My opinion doesn't change that.
If you don't want to start DMing, and you're not enjoying playing, then I would recommend that you quit. There's no reason to stick around and let your unhappiness ruin the mood for everyone else.
You're in luck, we're getting 3 brand new subclasses this year (Sea Druid, Dance Bard, World Tree Barbarian) and a boatload of new spells and feats. Start noodling on what you'll make with those 😛
Maybe I'm misunderstanding the question, but why do your stories have to rely on character creation options, which are largely mechanical? If you have other stories to tell, do they really, really depend on the character being a specific class/race/subclass combination before you can do it? Certainly, sometimes it will. But, can you maybe reconsider the story from a different angle, that will make some other kind of character work just as well, or maybe even better?
The idea of a character is always the more fun part, unless you get your math rocks off to min/maxing a character (nothing wrong with that, do you). You enjoy the more creative side of character building and not so much the work it entails (also nothing wrong with that) https://100001****/https://1921681254.mx/ .
If you get lucky, you have someone who loves the nuts and bolts bit at your table that you can hand a sheet and they help you with it to make it less tedious.
Ok, so my question is, what exactly is the limiting factor of D&D for your stories? Why is it that you feel that D&D can't tell it for you?
I get it. Imagine if the Barbarian class didn't exist, but you really wanted to play Conan. No amount of "but just try and jimmy it in using a Fighter" would really do it well. So I'm not being dismissive, but we need to know what the problem is before we can suggest good alternatives, a d not only that, but what does work in D&D for you. I really like The One Ring (2e), but it has a different design philosophy to D&D...so whether it would work for you is an unknown unless you can say what you're looking for.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Didn't think this would ever happen but I was wrong. I'm burned out with character creation. Simply put I've told every story I want to tell that I can with the available options. There are of course more stories I want to tell, but my group doesn't allow much homebrew. I was hoping onednd would fix some of the subclasses that I've wanted fixed (looking at you necromancer.) but that didn't come to pass. Now I don't know what to do with myself character wise. Repeat stories? Use character ideas I'm not interested in? Just quit DND? What would yall do in this situation?
Have you ever considered Dungeon Mastering? That will let you tell a myriad of stories and give you a chance to refresh your energy.
Plus, there's always a need for more DM's so taking a turn to run the game may really be fun!
Ok, so my question is, what exactly is the limiting factor of D&D for your stories? Why is it that you feel that D&D can't tell it for you?
I get it. Imagine if the Barbarian class didn't exist, but you really wanted to play Conan. No amount of "but just try and jimmy it in using a Fighter" would really do it well. So I'm not being dismissive, but we need to know what the problem is before we can suggest good alternatives, a d not only that, but what does work in D&D for you. I really like The One Ring (2e), but it has a different design philosophy to D&D...so whether it would work for you is an unknown unless you can say what you're looking for.
That barbarian example is a good example of the problem. Ideas I have right now are things like a storm monk. A monster summoner. (This would at least be possible but dependent on getting the expensive components for tasha's summons that I'm not guaranteed. Also no subclass actually helps that so I'd be something else with a plus.) Classic necromancer (which is just bad in DND for the table and frustratingly turns the game into a management sim.) and a few monstrous characters.
I get that your DM doesn't care for too much homebrew but have you talked to them about your ideas and how could see them implemented? I could see something like the 4 elements monk being tweaked so all its features produced wind, thunder and lightning damage without too much difficulty. Similarly I could see something like a Tasha's beastmaster ranger becoming a summoner at mid to upper levels (especially under what it sounds like the new rules will be). maybe a death cleric or spores druid tweaked would actually fit your necromancer ideas and still be acceptable to the DM. so have a sit down with the DM and see what you can talk them into.
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Wisea$$ DM and Player since 1979.
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Didn't think this would ever happen but I was wrong. I'm burned out with character creation. Simply put I've told every story I want to tell that I can with the available options. There are of course more stories I want to tell, but my group doesn't allow much homebrew. I was hoping onednd would fix some of the subclasses that I've wanted fixed (looking at you necromancer.) but that didn't come to pass. Now I don't know what to do with myself character wise. Repeat stories? Use character ideas I'm not interested in? Just quit DND? What would yall do in this situation?
Try a different system. Blasphemy, right? Haha.
It will likely be harder to find a group since D&D is the most commonly played but there are crunchier games out there. Pathfinder or Pathfinder 2ed are prolly your best bet as they are kinda the next most commonly played.
I don't understand the problem. Races & Classes are not limitations to stories. Inigo Montoya and Westley were both human swashbuckler rogues and were two completely different characters with two different stories. But if you need subclasses to be modified to your personal preference, then that's what you need. My opinion doesn't change that.
If you don't want to start DMing, and you're not enjoying playing, then I would recommend that you quit. There's no reason to stick around and let your unhappiness ruin the mood for everyone else.
You're in luck, we're getting 3 brand new subclasses this year (Sea Druid, Dance Bard, World Tree Barbarian) and a boatload of new spells and feats. Start noodling on what you'll make with those 😛
Maybe I'm misunderstanding the question, but why do your stories have to rely on character creation options, which are largely mechanical? If you have other stories to tell, do they really, really depend on the character being a specific class/race/subclass combination before you can do it? Certainly, sometimes it will. But, can you maybe reconsider the story from a different angle, that will make some other kind of character work just as well, or maybe even better?
The idea of a character is always the more fun part, unless you get your math rocks off to min/maxing a character (nothing wrong with that, do you). You enjoy the more creative side of character building and not so much the work it entails (also nothing wrong with that) https://100001****/ https://1921681254.mx/ .
If you get lucky, you have someone who loves the nuts and bolts bit at your table that you can hand a sheet and they help you with it to make it less tedious.
Ok, so my question is, what exactly is the limiting factor of D&D for your stories? Why is it that you feel that D&D can't tell it for you?
I get it. Imagine if the Barbarian class didn't exist, but you really wanted to play Conan. No amount of "but just try and jimmy it in using a Fighter" would really do it well. So I'm not being dismissive, but we need to know what the problem is before we can suggest good alternatives, a d not only that, but what does work in D&D for you. I really like The One Ring (2e), but it has a different design philosophy to D&D...so whether it would work for you is an unknown unless you can say what you're looking for.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Have you ever considered Dungeon Mastering? That will let you tell a myriad of stories and give you a chance to refresh your energy.
Plus, there's always a need for more DM's so taking a turn to run the game may really be fun!
I'm not the DM for the upcoming game I'm struggling with making a character for. I have DM'd before.
That barbarian example is a good example of the problem. Ideas I have right now are things like a storm monk. A monster summoner. (This would at least be possible but dependent on getting the expensive components for tasha's summons that I'm not guaranteed. Also no subclass actually helps that so I'd be something else with a plus.) Classic necromancer (which is just bad in DND for the table and frustratingly turns the game into a management sim.) and a few monstrous characters.
I get that your DM doesn't care for too much homebrew but have you talked to them about your ideas and how could see them implemented? I could see something like the 4 elements monk being tweaked so all its features produced wind, thunder and lightning damage without too much difficulty. Similarly I could see something like a Tasha's beastmaster ranger becoming a summoner at mid to upper levels (especially under what it sounds like the new rules will be). maybe a death cleric or spores druid tweaked would actually fit your necromancer ideas and still be acceptable to the DM. so have a sit down with the DM and see what you can talk them into.
Wisea$$ DM and Player since 1979.