In a current game I'm a fighter gunsmith archetype and currently trying to figure out how to make gun powder en masse and invent some other cool new toys (like thermite).
I want to establish myself as a 'musketeer' in a literal sense - A bad ass with a musket. I've no interest in developing guns anymore than they currently are (using the outline from Critical Role). But I want to develop a range of other things, like fireworks etc.
Has anybody done this before? And would you mind sharing anything you've got that might help?
In 5e, that's going to have to be entirely up to your individual DM. The creation and level of different gun types relates entirely to each indivual DM's purview. Now, its established in lore that Glittergold, the god of the gnomes, has given both the recipe for gunpowder and the ability to use clockwork to make some steampunk-like creations. At least in Faerun - I'm not sure about elsewhere. Anyways, that represents about the closest equivalent to real world technology, and that's mainly to allow steampunk fantasy stories. The creation of anything like thermite is going to have to be homebrew, if its even possible - D&D is a high fantasy setting, where real world physics tend to not work. The most likely option to do something similar is to take an alchemist kit and make a potion of fireball, or similar, using the rules from Xanathar's, but that still needs DM approval.
As for fireworks? That's going to be tricky to find a niche, mainly because its something that a low level illusionist could pull off when using only cantrips. And that's using only a fraction of the cantrip's ability.
I did see some stuff reference Faerun, but I haven't been able to find anything concrete. Maybe I'm looking in the wrong place?
Saqari, I did originally plan to use the Artificer class from Unearthed Arcana, but my DM felt it was too overpowered. So he gave me a choice of playing the Unearthed massively stripped back (to more or less a bowman with a gun) or use the Critical Role Fighter Gunsmith (which isn't too bad). I've been doing fairly well on it. It was done as more of a tinkerer. He's recently let me check out gun powder as a bomb (dreading bodily damage) and a way to crack locks - a stepping stone to thermite.
He's not forcing me to be proficient in alchemist tools, but he has said that'll be a bonus. So I plan to multi class (again) to something that can get proficiency in alchemist tools.
If your character is a half-Elf, half-Orc, or a Human, you could take the Prodigy feat from Xanathar’s. It would save the multiclass hassle. Or they could start learning how to use the tools in-game using the training rules.
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Howdy guys! Long time lurker, first time poster!
In a current game I'm a fighter gunsmith archetype and currently trying to figure out how to make gun powder en masse and invent some other cool new toys (like thermite).
I want to establish myself as a 'musketeer' in a literal sense - A bad ass with a musket. I've no interest in developing guns anymore than they currently are (using the outline from Critical Role). But I want to develop a range of other things, like fireworks etc.
Has anybody done this before? And would you mind sharing anything you've got that might help?
I would greatly appreciate it.
In 5e, that's going to have to be entirely up to your individual DM. The creation and level of different gun types relates entirely to each indivual DM's purview. Now, its established in lore that Glittergold, the god of the gnomes, has given both the recipe for gunpowder and the ability to use clockwork to make some steampunk-like creations. At least in Faerun - I'm not sure about elsewhere. Anyways, that represents about the closest equivalent to real world technology, and that's mainly to allow steampunk fantasy stories. The creation of anything like thermite is going to have to be homebrew, if its even possible - D&D is a high fantasy setting, where real world physics tend to not work. The most likely option to do something similar is to take an alchemist kit and make a potion of fireball, or similar, using the rules from Xanathar's, but that still needs DM approval.
As for fireworks? That's going to be tricky to find a niche, mainly because its something that a low level illusionist could pull off when using only cantrips. And that's using only a fraction of the cantrip's ability.
Have you looked into the Artificer class from Unearthed Arcana? The second specialization is a gunsmith with some decent ideas.
I did see some stuff reference Faerun, but I haven't been able to find anything concrete. Maybe I'm looking in the wrong place?
Saqari, I did originally plan to use the Artificer class from Unearthed Arcana, but my DM felt it was too overpowered. So he gave me a choice of playing the Unearthed massively stripped back (to more or less a bowman with a gun) or use the Critical Role Fighter Gunsmith (which isn't too bad). I've been doing fairly well on it. It was done as more of a tinkerer. He's recently let me check out gun powder as a bomb (dreading bodily damage) and a way to crack locks - a stepping stone to thermite.
He's not forcing me to be proficient in alchemist tools, but he has said that'll be a bonus. So I plan to multi class (again) to something that can get proficiency in alchemist tools.
If your character is a half-Elf, half-Orc, or a Human, you could take the Prodigy feat from Xanathar’s. It would save the multiclass hassle. Or they could start learning how to use the tools in-game using the training rules.
-- Arms are for hugging The Dandy Warhols --