Is it just me or do spell jammer ships seem overtly cramped. Most of the ships presented have a crew quarter be a 10 x 10 room at best your lucky if you can squeeze two people into one of those rooms for a voyage with luggage and gear and things. Some places only have 1 or two crew rooms with crew size of 15. Am I reading this wrong? were the size scale of the grids off supposed to be 10ft squares? Or am I just supposed to assume no more than 1/3rd of the crew is every in their bunk at a given time and they just share the space? Note im not really a boat guy. Is this normal?
It's unclear to me if the crew count includes the captain and the spelljammer, who have their own rooms in those larger ships. But hotbunking is not uncommon historically in naval situations, and I would generally imagine that these all have bunkbeds, if not triple bunks. I'd imagine that they're really just for sleeping only, and if you want privacy, you'd have to look elsewhere.
Most ships (real world) have 3 to 5 bunks stacked. So a single 10x10 compartment could easily be home to between 6 and 10 low rank sailors. The "mates" might have 2 to 4 in a room (reward for rank). The First Mate and Captain would have single rooms.
And ... 2 or 3 sailors could rotate through a shared bunk depending on who was on watch or working. Called "hot bunking" or a "hot rack"
Also keep in mind that in real life people don't need a 5' bubble around them, which is why D&D rooms/buildings/ships/etc are drawn larger than they would be if in the real world.
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
On old wooden ships, sailors didn't have bunks. They often had hammocks. These would be put up to sleep and then taken down during the day. Sometimes they would be shared with one person using it during the day shift and another during the night.
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Is it just me or do spell jammer ships seem overtly cramped. Most of the ships presented have a crew quarter be a 10 x 10 room at best your lucky if you can squeeze two people into one of those rooms for a voyage with luggage and gear and things. Some places only have 1 or two crew rooms with crew size of 15. Am I reading this wrong? were the size scale of the grids off supposed to be 10ft squares? Or am I just supposed to assume no more than 1/3rd of the crew is every in their bunk at a given time and they just share the space? Note im not really a boat guy. Is this normal?
It's unclear to me if the crew count includes the captain and the spelljammer, who have their own rooms in those larger ships. But hotbunking is not uncommon historically in naval situations, and I would generally imagine that these all have bunkbeds, if not triple bunks. I'd imagine that they're really just for sleeping only, and if you want privacy, you'd have to look elsewhere.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Most ships (real world) have 3 to 5 bunks stacked. So a single 10x10 compartment could easily be home to between 6 and 10 low rank sailors. The "mates" might have 2 to 4 in a room (reward for rank). The First Mate and Captain would have single rooms.
And ... 2 or 3 sailors could rotate through a shared bunk depending on who was on watch or working. Called "hot bunking" or a "hot rack"
Also keep in mind that in real life people don't need a 5' bubble around them, which is why D&D rooms/buildings/ships/etc are drawn larger than they would be if in the real world.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
On old wooden ships, sailors didn't have bunks. They often had hammocks. These would be put up to sleep and then taken down during the day. Sometimes they would be shared with one person using it during the day shift and another during the night.