It is a question that a friend and I were discussing yesterday. They juggle at Ren Faires and other events and we were talking about how that would translate into a D&D skill. We both agreed that Charisma was not the right stat choice for juggling, sure you need it as a performer to make money, but the general ability to juggle has nothing to do with personality and everything to do with coordination. We settled on Sleight of Hand because of the reason I listed in the OP. I think Dexterity (Performance) would work as well.
A lot of performance skills can easily float to Dexterity (and less often, other stats) depending on whether the hard part is technical or artistic. For that matter, acrobatics and sleight of hand can easily float to Charisma, as they're frequently used as performance arts (other skills are less frequently floated, though lore skills might occasionally float to charisma when your goal is tell the lore in an interesting way). I would say that Juggling is normally Performance, though I would allow it as a tool proficiency as well.
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I am thinking Sleight of Hand since it is used to manipulate objects using Dexterity but I wanted a second opinion or maybe more.
She/Her Player and Dungeon Master
There's a fair case for Sleight of Hand (DEX) or Performance (DEX), imo.
It depends on the goal. Probably either Dex (performance), or Dex (slight of hand), and I would let the player choose the one they're proficient in.
Yeah, the real question is what is the player trying to achieve? That usually makes it clear what skill they should be rolling.
Are they trying to impress somebody with their talents, and they happened to say they'd juggle? That's just a normal performance check.
Other circumstances might call for sleight of hand, or other skills.
If they're just trying to juggle some things, with no actual goal, let them juggle.
It is a question that a friend and I were discussing yesterday. They juggle at Ren Faires and other events and we were talking about how that would translate into a D&D skill. We both agreed that Charisma was not the right stat choice for juggling, sure you need it as a performer to make money, but the general ability to juggle has nothing to do with personality and everything to do with coordination. We settled on Sleight of Hand because of the reason I listed in the OP. I think Dexterity (Performance) would work as well.
She/Her Player and Dungeon Master
Sleight or Performance, whichever is higher
I was just researching this very topic. I think the ruling on this could go either way and is dependent on the role play situation.
I typically use passives as a base DC for interactions unless the NPC is fully alert and expecting some shenanigans are afoot.
I'd always allow a player to describe what they are doing to make their case for which they want to use. (I bet it's the one they took Expertise in)
A lot of performance skills can easily float to Dexterity (and less often, other stats) depending on whether the hard part is technical or artistic. For that matter, acrobatics and sleight of hand can easily float to Charisma, as they're frequently used as performance arts (other skills are less frequently floated, though lore skills might occasionally float to charisma when your goal is tell the lore in an interesting way). I would say that Juggling is normally Performance, though I would allow it as a tool proficiency as well.