I've been thinking about getting back into paid DMing, but it's been a while.What features do you most want to see in a DM if you are paying them? What do you most want to avoid?
On topic: First and foremost, I'd probably want an unpaid session zero (not sure if that's the norm or not). I'd like to know if they want what I want out of the game before the Washingtons start trading hands.
Beyond that, I think it really depends on the group. I imagine that they'd want you to stick to the things outlined in session zero that you agreed to. It's hard to say things like, "I'd like a homebrew world with tons of politics and a huge plot" when not everyone wants that out of DnD.
Then again, perhaps you are asking what kinds of things are expected from players willing to pay a DM. I think it's a subtly different question. I imagine it starts with "owning a lot of books for player options."
I don't pay for stuff that's available for free. So that's a hard bar to get over: To get me to pay, you'd need to deliver something I cannot get just by signing up for a game online. You'd need to be a first tier GM at every level, you'd need to somehow provide a stable game without players or GM ghosting out after 2,5 or 9 sessions, and you'd need to provide a module I wanted to play.
Based on my personal experience, that's ... not easy.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I've been thinking about getting back into paid DMing, but it's been a while.What features do you most want to see in a DM if you are paying them? What do you most want to avoid?
you_guys_get_paid?.meme
On topic:
First and foremost, I'd probably want an unpaid session zero (not sure if that's the norm or not). I'd like to know if they want what I want out of the game before the Washingtons start trading hands.
Beyond that, I think it really depends on the group. I imagine that they'd want you to stick to the things outlined in session zero that you agreed to. It's hard to say things like, "I'd like a homebrew world with tons of politics and a huge plot" when not everyone wants that out of DnD.
Then again, perhaps you are asking what kinds of things are expected from players willing to pay a DM. I think it's a subtly different question. I imagine it starts with "owning a lot of books for player options."
I don't pay for stuff that's available for free. So that's a hard bar to get over: To get me to pay, you'd need to deliver something I cannot get just by signing up for a game online. You'd need to be a first tier GM at every level, you'd need to somehow provide a stable game without players or GM ghosting out after 2,5 or 9 sessions, and you'd need to provide a module I wanted to play.
Based on my personal experience, that's ... not easy.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.