Hello I am in a D&D group where we all take turns being the DM. I am the DM after my friend so I want to create a BOTW campaign. Any tips you could give me would be greatly appreciated. Thank you.
I've never played a Legend of Zelda game but I assume you mean Legend of Zelda: Breath of the Wild after Googling it. There seem to be some pretty nice resources:
BOTW is the shorthand form of the video game title The Legend of Zelda: Breath of the Wild. It's an open-world self-paced fantasy game (I don't know if it counts as an RPG or not) in which you play as a hero named Link. Link once was a great hero, destined to help seal away an ancient evil. But he died. 100 years later, he woke up, resurrected, with no equipment and no memories. All he had was a voice guiding him and telling him to finish his mission and seal the ancient evil once and for all.
Also, I have played BOTW and I love the idea of a campaign about it! If you want everyone to make a new character to fit into Hyrule's lore, limit their species options. Humans are Hylians. Goliaths, Half-Orcs, or Dwarves can be Gorons. Water Genasi or Tritons can be Zora. Aarakocra can be Rito. Gnomes or Fairies can be Koroks. Gith (either kind) can be Zonai, if you'd allow that. I have no idea how to help with the Gerudo. Humans or elves I guess.
Monsters can be homebrewed or you can use existing stat blocks and change little things. Goblins become Bokoblins, Bugbears become Moblins, Lizardfolk become Lizalfos, and so on. Stronger foes like Guardians and Lynels will require a little more creativity. And as per the minibosses, I don't know how to help.
Consider what you want your players to do in the world of Hyrule. Are they navigating a labyrinth? Hunting monsters? Infiltrating a Divine Beast? Treasure hunting in Hyrule Castle? Enduring the challenges of Shrines? Try to keep it one step at a time, and either give them a solid end goal (seal the Calamity for a high level team, free a Divine Beast, acquire the Master Sword) or give them a vast world of opportunities and have them go one step a time in whatever direction they wish.
Consider magic items and spells. Other than the Sheikah Slate and Wizzrobe rods, magic and magic items have no place in the game. Consider giving players nonmagical objects that function in ways a magic item might. Think of Bomb Arrows, Guardian Swords, and the protective jewelry from Gerudo Town.
That's all I can think of right now. I hope it helps!
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Hi! I am Potato66807. I am an experienced player and Dungeon Master using 2014 5th edition D&D, and I'm learning my way around 2024 5th edition. I am always happy to help with D&D issues for both players and DMs alike!
I spend my time writing stories, singing, playing games, baking literally anything, and being annoyed at people for messing up my pronouns. They/them can't possibly be that hard to remember...
"We're all mad here." --The Cheshire Cat
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Hello I am in a D&D group where we all take turns being the DM. I am the DM after my friend so I want to create a BOTW campaign. Any tips you could give me would be greatly appreciated. Thank you.
Life before Death
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Journey Before Destination
What is BOTW?
I've never played a Legend of Zelda game but I assume you mean Legend of Zelda: Breath of the Wild after Googling it. There seem to be some pretty nice resources:
https://www.gmbinder.com/share/-Ll_Iotd1GVBOhyV5Zur
https://drive.google.com/file/d/1tTkEC-Ye2LuzPfnOAkmX3dt7fo4YZmy3/view
https://www.reddit.com/r/DMAcademy/comments/9hea1h/legend_of_zelda_botw_campaign/
BOTW is the shorthand form of the video game title The Legend of Zelda: Breath of the Wild. It's an open-world self-paced fantasy game (I don't know if it counts as an RPG or not) in which you play as a hero named Link. Link once was a great hero, destined to help seal away an ancient evil. But he died. 100 years later, he woke up, resurrected, with no equipment and no memories. All he had was a voice guiding him and telling him to finish his mission and seal the ancient evil once and for all.
Also, I have played BOTW and I love the idea of a campaign about it! If you want everyone to make a new character to fit into Hyrule's lore, limit their species options. Humans are Hylians. Goliaths, Half-Orcs, or Dwarves can be Gorons. Water Genasi or Tritons can be Zora. Aarakocra can be Rito. Gnomes or Fairies can be Koroks. Gith (either kind) can be Zonai, if you'd allow that. I have no idea how to help with the Gerudo. Humans or elves I guess.
Monsters can be homebrewed or you can use existing stat blocks and change little things. Goblins become Bokoblins, Bugbears become Moblins, Lizardfolk become Lizalfos, and so on. Stronger foes like Guardians and Lynels will require a little more creativity. And as per the minibosses, I don't know how to help.
Consider what you want your players to do in the world of Hyrule. Are they navigating a labyrinth? Hunting monsters? Infiltrating a Divine Beast? Treasure hunting in Hyrule Castle? Enduring the challenges of Shrines? Try to keep it one step at a time, and either give them a solid end goal (seal the Calamity for a high level team, free a Divine Beast, acquire the Master Sword) or give them a vast world of opportunities and have them go one step a time in whatever direction they wish.
Consider magic items and spells. Other than the Sheikah Slate and Wizzrobe rods, magic and magic items have no place in the game. Consider giving players nonmagical objects that function in ways a magic item might. Think of Bomb Arrows, Guardian Swords, and the protective jewelry from Gerudo Town.
That's all I can think of right now. I hope it helps!
Hi! I am Potato66807. I am an experienced player and Dungeon Master using 2014 5th edition D&D, and I'm learning my way around 2024 5th edition. I am always happy to help with D&D issues for both players and DMs alike!
I spend my time writing stories, singing, playing games, baking literally anything, and being annoyed at people for messing up my pronouns. They/them can't possibly be that hard to remember...
"We're all mad here." --The Cheshire Cat