I got inspired to join the dnd world when I discovered J.R.R Tolkien's books, and reading the stories of Middle Earth made me want to be in middle earth. Dnd let me live my dream of being a fantastical adventurer in a medieval/renaissance world.
For all the hot women. And by that, I mean, the ones in my imagination based on Larry Elmore's depiction of Laurana.
It's only now, in my older, uglier years, that the likes of Deborah Ann Woll, Anna Prosser Robinson and Marisha Rey came to light and I realised that I'd been wasting all these years on fantasies instead of recruiting women to the hobby.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
When we were younger, my brother and I lived in public housing and my mother didn't like to let us outside. She didn't feel the neighborhood was safe. My brother and I learned to amuse ourselves indoors and my brother had me playing D&D at the age of 8.
I still credit this for my love for reading for once I got involved I wanted my own players handbook and tried to read it the best I could. It provided us hours of enjoyment, though my brother had to really help me out alot.
Ever since I was a little kid I was in love with fantasy, I read so many (kids/young teen) books from the time I learned how to read and through the early years of grade school, and graduated into Tamora Pierce thanks to having an older sister who had collected the books. Outside of my own fantasy world I'd begun creating as a kid, and the TP books, I found it difficult to find high fantasy content I could sink my teeth into, and relate to. It made my own world far more inviting, and made it so that a lot of my childhood was spent writing -- but then came D&D. I'd heard of it, but didn't think it was for 'people like me' due to how it was marketed and talked about in media, but my sister was in a 3.5 game and they wanted a cleric, so they said I could play if I played a cleric.
It was far better than writing on my own, it was exactly what I had been looking for. Haven't looked back since, it's one of my favourite ways to spend my time.
For a long time wanted to play vampire the masquerade with wife, for a long time it was the only RPG I had heard of.... when I heard of dnd and found a thriving site (beyond) decided, finally i can play one (since IRL can only seem to get my wife to play)
I found an old ADnD Monster Manual at a garage sale when I was about nine years old - bought it for a quarter. For years I pored over all the different entries in there and tried to figure out what all the stat blocks meant. I'd recreate the art in it and come up with stories involving the different creatures. Eventually a cousin explained what DnD was, and that I had only one of the books needed to play. Then in high school some friends invited me to play a 3rd Edition game, and I was hooked ever since.
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"We're the perfect combination of expendable and unkillable!"
Grew up in Wisconsin. Pretty much a law if you're any where around Lake Geneva and south eastern part of the state have to play DND. You also have to be a Green Bay Packers fan, drink beer, eat cheese, and add butter to everything.
I was in a hobby shop playing Yu-Gi-Oh and between duels, I would look around. I walked over to a table playing DnD, sat down and watched, the DM asked if I wanted to join after a while so I did. I think I was a human or elf fighter.
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One time I rolled a crit one, five times in a row.
In 6th grade a group of guys were playing in the classroom during a break, and it looked really awesome (I was already into fantasy books), but they wouldn't let me join because girls are gross or something, idk. So I bought the books for myself and started running my own games.
I was between my Sophomore and Junior year of High School and I was already playing a homemade pen and paper RPG similar in idea to D&D that I created from scratch. We were having fun when the Yogscast started their own campaign High Rollers at the start of season 1. I fell in love and bought the three main books immediately. Now I own all of the books and am planning to buy the next few. WOO Undermountain here we come!!!
I got into D&D partly from discovering from a game store but, what really got me into was the Pen and Paper serious of games, the game itself is a play off of Pen and Paper role play, then while playing the third game something that just clicked inside my head for the first time, D&D is Pen and Paper, that fantasy world I loved as a child was REAL, and throught the power of google I discovered this amazing website and I got into the hobby,
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I had read a zillion fantasy books and played a bunch of RPG computer games like Wizardry. I watched the D&D cartoon on Saturdays. It took me until I was in high school in 1991 to find some like-minded friends, though. I overheard someone talking about the game and basically elbowed my way into the conversation. I was invited to come play and the rest was history. My first character was a D&D wizard. I was accosted by a beggar in some town, and I blasted him with a magic missile. I was appalled that I only got to cast one spell per day.
When I was a wee lad, probably about eight years old, I was playing with my LEGO Castle set when an older family friend came to visit. He and a couple of his teenage friends had planned to go to a baseball game, but it got rained out so instead they decided to come over and watch horror movies. One of the boys, I can't remember which, spotted the LEGO knights, and then sat down with me and built a raft, then stuck all the horsemen and men at arms on it and began to spin a tale about a party of warriors sent to retrieve a magical treasure. No dice, no character sheets, just a choose-your-own-adventure style thing. I remember a couple of my men-at-arms being wrapped up by evil giant spiders, but I clued into his description of them as "still struggling" so I argued my pikemen could knock down the cocoons and slash them open, saving a few of my men from certain death. After about 20 minutes, the surviving knights had found the treasure and secured it, and one of his friends told him to "quit playing D&D with the kid" and come watch whatever god-awful 80's splatter flick they'd found.
The next weekend when my father asked where I wanted to go to spend my allowance, I said the hobby shop. Since I was a prodigious reader, he didn't really think it was weird when I walked past the rack of GI Joe figures and opted instead for a Dungeons and Dragons boxed set. Unfortunately, I picked the blue one, so I had to wait another week to go back and get the basic rules. And it was a little while before I was finally able to wrap my head around the system and find enough like-minded kids at my school that were willing to give it a go. (I remember one failed candidate arguing strenuously that he wanted to have rubber armor so everything would bounce off.) I started DMing during during lunch, handing off duties to another one of the kids who was savvy enough to run games. The school was progressive enough not to assume we were worshiping the Devil in the cafeteria, and well, the rest is history.
It's funny, but I actually completely passed on my first offer to join in D&D. I was always the kinda kid who would get into that sort of thing, but in high school the friend who tried convincing me to join made it sound like the RPG videogames I was into but with a lot of paperwork and less creativity. So I passed on it, and it wasn't until college that another friend made a similar offer.
I went for it, and it was a huge mistake. That person, who I was familiar with in a "friend of a friend' sort of way and seemed alright, was a total That Guy DM. I lasted one and a half sessions, but when he started demanding that we should "romance" this pair of females dragons-turned-humans and oh by the way, your dragon is black and is therefore into BDSM, I was out of there fast.
Week after, while relaying that story to another friend of mine from college, he told me that was not a typical experience and convinced me to give D&D another shot at his table. I was pretty reluctant, but I felt like I knew the guy well enough to know he wouldn't pull that kinda bull so I went along. And the entire table was going to be people I was familiar with and on friendly terms, which helped.
That single session one-shot was some of the most fun I'd had in a long time, and D&D finally "clicked" with me. You know what they say, third time's the charm.
The school was progressive enough not to assume we were worshiping the Devil in the cafeteria, and well, the rest is history.
This is totally a real thing. One of the people I played with in high school had to keep his books hidden from his mother, after the first time she took them all and burned them.
I played Heroquest board game with my brother first time at age of 7 or 8. 20 years later my brother bought new copy of Heroquest and we had good time with it. Soon after that he bought Pathfinder starter box and soon after that D&D Player's Handbook. So Heroquest had huge impact on me early 1990s.
The school was progressive enough not to assume we were worshiping the Devil in the cafeteria, and well, the rest is history.
This is totally a real thing. One of the people I played with in high school had to keep his books hidden from his mother, after the first time she took them all and burned them.
Yeah, my high school girlfriend's parents made her quit our game after just one session because they thought DnD was satanic. This was in the early 2000s, too! You'd think people would have learned by then.
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"We're the perfect combination of expendable and unkillable!"
The school was progressive enough not to assume we were worshiping the Devil in the cafeteria, and well, the rest is history.
This is totally a real thing. One of the people I played with in high school had to keep his books hidden from his mother, after the first time she took them all and burned them.
No kidding it was. My older cousin lost an impressive collection the same way, although I think it was his grandmother that was the catalyst for that. On the other hand, my paternal grandmother was amazingly cool. During the height of that Satanic Panic nonsense, I was visiting one weekend and she came back from her garage sale run with a 6th edition white box original D&D set because "I know you love that game with the dragons and the monsters." Still have it on my shelf. :)
I've always loved fantasy as a genre, but just reading books and sporadically watching films was never enough for me, when I was a kid. So, every time I visited my cousins' house was a joy, because they had a HUGE collection of manuals from this "Dungeons & Dragons" game that at the time was just far too complicated for lil' old me to understand, but seemed awesome nevertheless: I spent hours on their 3.5 manuals (they literally had, still do actually, all 3.5 manuals ever translated in my first language), to the point of borrowing a few of them to study the texts and the pictures. Never played it, though: we lived too far apart, and internet was a foreign concept for us at the time; also, none of my friends were into this sort of things, sadly. For the longest time my concept of D&D was that of a cool thing with far too many numbers and rules to remember them all, but one that I would have loved to try at some point.
A decade later I accidentally stumbled upon Critical Role thanks to some internet friends that couldn't shut up about it on Twitter. Talking about it with my cousin I discovered that he too watched it, and that he was running a 3.5 campaign for some mutual friends. He asked me to join, since they were down a couple players, and now I play a stern halfling knight lady riding a brixashulty. He also said that he actually invited me to play it when he started it, years ago in college, but that at the time I declined the offer... though I have no memories of it D:
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I got inspired to join the dnd world when I discovered J.R.R Tolkien's books, and reading the stories of Middle Earth made me want to be in middle earth. Dnd let me live my dream of being a fantastical adventurer in a medieval/renaissance world.
hello
For all the hot women. And by that, I mean, the ones in my imagination based on Larry Elmore's depiction of Laurana.
It's only now, in my older, uglier years, that the likes of Deborah Ann Woll, Anna Prosser Robinson and Marisha Rey came to light and I realised that I'd been wasting all these years on fantasies instead of recruiting women to the hobby.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
When we were younger, my brother and I lived in public housing and my mother didn't like to let us outside. She didn't feel the neighborhood was safe. My brother and I learned to amuse ourselves indoors and my brother had me playing D&D at the age of 8.
I still credit this for my love for reading for once I got involved I wanted my own players handbook and tried to read it the best I could. It provided us hours of enjoyment, though my brother had to really help me out alot.
"Shadow Hide You..."
Ever since I was a little kid I was in love with fantasy, I read so many (kids/young teen) books from the time I learned how to read and through the early years of grade school, and graduated into Tamora Pierce thanks to having an older sister who had collected the books. Outside of my own fantasy world I'd begun creating as a kid, and the TP books, I found it difficult to find high fantasy content I could sink my teeth into, and relate to. It made my own world far more inviting, and made it so that a lot of my childhood was spent writing -- but then came D&D. I'd heard of it, but didn't think it was for 'people like me' due to how it was marketed and talked about in media, but my sister was in a 3.5 game and they wanted a cleric, so they said I could play if I played a cleric.
It was far better than writing on my own, it was exactly what I had been looking for. Haven't looked back since, it's one of my favourite ways to spend my time.
For a long time wanted to play vampire the masquerade with wife, for a long time it was the only RPG I had heard of.... when I heard of dnd and found a thriving site (beyond) decided, finally i can play one (since IRL can only seem to get my wife to play)
I found an old ADnD Monster Manual at a garage sale when I was about nine years old - bought it for a quarter. For years I pored over all the different entries in there and tried to figure out what all the stat blocks meant. I'd recreate the art in it and come up with stories involving the different creatures. Eventually a cousin explained what DnD was, and that I had only one of the books needed to play. Then in high school some friends invited me to play a 3rd Edition game, and I was hooked ever since.
"We're the perfect combination of expendable and unkillable!"
Grew up in Wisconsin. Pretty much a law if you're any where around Lake Geneva and south eastern part of the state have to play DND. You also have to be a Green Bay Packers fan, drink beer, eat cheese, and add butter to everything.
I was in a hobby shop playing Yu-Gi-Oh and between duels, I would look around. I walked over to a table playing DnD, sat down and watched, the DM asked if I wanted to join after a while so I did. I think I was a human or elf fighter.
One time I rolled a crit one, five times in a row.
In 6th grade a group of guys were playing in the classroom during a break, and it looked really awesome (I was already into fantasy books), but they wouldn't let me join because girls are gross or something, idk. So I bought the books for myself and started running my own games.
I was between my Sophomore and Junior year of High School and I was already playing a homemade pen and paper RPG similar in idea to D&D that I created from scratch. We were having fun when the Yogscast started their own campaign High Rollers at the start of season 1. I fell in love and bought the three main books immediately. Now I own all of the books and am planning to buy the next few. WOO Undermountain here we come!!!
I also started in 6th grade! I was the only girl in my dnd group, and fortunately they didn't act like pricks.
hello
I got into D&D partly from discovering from a game store but, what really got me into was the Pen and Paper serious of games, the game itself is a play off of Pen and Paper role play, then while playing the third game something that just clicked inside my head for the first time, D&D is Pen and Paper, that fantasy world I loved as a child was REAL, and throught the power of google I discovered this amazing website and I got into the hobby,
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Fun topic.
I had read a zillion fantasy books and played a bunch of RPG computer games like Wizardry. I watched the D&D cartoon on Saturdays. It took me until I was in high school in 1991 to find some like-minded friends, though. I overheard someone talking about the game and basically elbowed my way into the conversation. I was invited to come play and the rest was history. My first character was a D&D wizard. I was accosted by a beggar in some town, and I blasted him with a magic missile. I was appalled that I only got to cast one spell per day.
When I was a wee lad, probably about eight years old, I was playing with my LEGO Castle set when an older family friend came to visit. He and a couple of his teenage friends had planned to go to a baseball game, but it got rained out so instead they decided to come over and watch horror movies. One of the boys, I can't remember which, spotted the LEGO knights, and then sat down with me and built a raft, then stuck all the horsemen and men at arms on it and began to spin a tale about a party of warriors sent to retrieve a magical treasure. No dice, no character sheets, just a choose-your-own-adventure style thing. I remember a couple of my men-at-arms being wrapped up by evil giant spiders, but I clued into his description of them as "still struggling" so I argued my pikemen could knock down the cocoons and slash them open, saving a few of my men from certain death. After about 20 minutes, the surviving knights had found the treasure and secured it, and one of his friends told him to "quit playing D&D with the kid" and come watch whatever god-awful 80's splatter flick they'd found.
The next weekend when my father asked where I wanted to go to spend my allowance, I said the hobby shop. Since I was a prodigious reader, he didn't really think it was weird when I walked past the rack of GI Joe figures and opted instead for a Dungeons and Dragons boxed set. Unfortunately, I picked the blue one, so I had to wait another week to go back and get the basic rules. And it was a little while before I was finally able to wrap my head around the system and find enough like-minded kids at my school that were willing to give it a go. (I remember one failed candidate arguing strenuously that he wanted to have rubber armor so everything would bounce off.) I started DMing during during lunch, handing off duties to another one of the kids who was savvy enough to run games. The school was progressive enough not to assume we were worshiping the Devil in the cafeteria, and well, the rest is history.
It's funny, but I actually completely passed on my first offer to join in D&D. I was always the kinda kid who would get into that sort of thing, but in high school the friend who tried convincing me to join made it sound like the RPG videogames I was into but with a lot of paperwork and less creativity. So I passed on it, and it wasn't until college that another friend made a similar offer.
I went for it, and it was a huge mistake. That person, who I was familiar with in a "friend of a friend' sort of way and seemed alright, was a total That Guy DM. I lasted one and a half sessions, but when he started demanding that we should "romance" this pair of females dragons-turned-humans and oh by the way, your dragon is black and is therefore into BDSM, I was out of there fast.
Week after, while relaying that story to another friend of mine from college, he told me that was not a typical experience and convinced me to give D&D another shot at his table. I was pretty reluctant, but I felt like I knew the guy well enough to know he wouldn't pull that kinda bull so I went along. And the entire table was going to be people I was familiar with and on friendly terms, which helped.
That single session one-shot was some of the most fun I'd had in a long time, and D&D finally "clicked" with me. You know what they say, third time's the charm.
This is totally a real thing. One of the people I played with in high school had to keep his books hidden from his mother, after the first time she took them all and burned them.
I played Heroquest board game with my brother first time at age of 7 or 8. 20 years later my brother bought new copy of Heroquest and we had good time with it. Soon after that he bought Pathfinder starter box and soon after that D&D Player's Handbook. So Heroquest had huge impact on me early 1990s.
Yeah, my high school girlfriend's parents made her quit our game after just one session because they thought DnD was satanic. This was in the early 2000s, too! You'd think people would have learned by then.
"We're the perfect combination of expendable and unkillable!"
No kidding it was. My older cousin lost an impressive collection the same way, although I think it was his grandmother that was the catalyst for that. On the other hand, my paternal grandmother was amazingly cool. During the height of that Satanic Panic nonsense, I was visiting one weekend and she came back from her garage sale run with a 6th edition white box original D&D set because "I know you love that game with the dragons and the monsters." Still have it on my shelf. :)
I've always loved fantasy as a genre, but just reading books and sporadically watching films was never enough for me, when I was a kid. So, every time I visited my cousins' house was a joy, because they had a HUGE collection of manuals from this "Dungeons & Dragons" game that at the time was just far too complicated for lil' old me to understand, but seemed awesome nevertheless: I spent hours on their 3.5 manuals (they literally had, still do actually, all 3.5 manuals ever translated in my first language), to the point of borrowing a few of them to study the texts and the pictures. Never played it, though: we lived too far apart, and internet was a foreign concept for us at the time; also, none of my friends were into this sort of things, sadly. For the longest time my concept of D&D was that of a cool thing with far too many numbers and rules to remember them all, but one that I would have loved to try at some point.
A decade later I accidentally stumbled upon Critical Role thanks to some internet friends that couldn't shut up about it on Twitter. Talking about it with my cousin I discovered that he too watched it, and that he was running a 3.5 campaign for some mutual friends. He asked me to join, since they were down a couple players, and now I play a stern halfling knight lady riding a brixashulty. He also said that he actually invited me to play it when he started it, years ago in college, but that at the time I declined the offer... though I have no memories of it D: