So I'm new to DnD, only played 3 times and loving every minute of it!! I'm a level 2 dwarf cleric.
A couple of days ago we played and I got a bit carried away and decided to take on a gang of thugs with only half of my group as I stupidly thought we'd be fine. But I nearly killed myself and another character and now we've been locked up far away from the rest of the group who don't know where we are.
Now I feel really guilty for putting the other guy in that position and I feel really stupid. The group are being kind about it but I've pretty much messed it all up!
Do any of you have any stories from when you were first starting out?
No, haven’t had to deal with anything like that. I’m still pretty new, but one thing I’ve found is that people don’t tend to view adventuring the same way they do in video games. Yeah, you’re in a tough spot with the group not knowing where you are, but getting out of captivity will be its own adventure. They just had a story arc like that on Critical Role over the summer. Granted, that was somewhat planned to cover work/maternity/paternity leave for three of the characters, but your DM will turn this into a cool experience for you. The only ones who lose at D&D are the ones who view it as something that can be run as fail-proof.
My characters have been pretty conservative, so they haven’t picked any fights. And my biggest regret so far are character building choices I made(or let a pre-generated sheet make for me). But I’ll be able to run new characters soon enough and we’ll see what trouble they can get into!
I can't say I regret any decision made at the table as a player because, as kcbcollier says, even "bad" decisions can mean fun adventures.
If anything, the only bad decisions that are regrettable relate only to whether or not you do play. I regret not getting into D&D in high school, when an open spot was offered. I regret joining a particular table at college, because that rapidly degenerated into a "magical realm" tier of terrible DM, where I walked out on it during the second session.
Welcome to the game and it's great to see that you're enjoying it. I've been playing off and on since 1980 and I'm having as much fun now as I did when I first started.
Can't worry to much about making mistakes. Remember this is a role playing game and you have to interact with the world as you character would. Sometimes that means making poor choices, but that's part of the deal.
Failure, bad stats and poor decisions just make everything so much more interesting. When DMing I love it when it all goes to hell and I have to twist around some unexpected situation. Poor decisions by the current party left Yartar as a no go area for them. So when they had to go back there, they had to do so in a manner so as not to alert the watch. Cue shenanigans as they all pose as southern nobles, with the bard of the party desperately trying to get the rest of the group to behave as such (it went comically badly). All of this then culminating with them leaving the scene of an 'incident' without thinking how it'd look to the authorities. They're now wanted for torture, robbery and murder of a prominent noble (well they didn't do the latter, they're somewhat guilty of the former). Easily the most memorable and enjoyable game of the campaign for me.
The worst idea I ever implemented in my campaign world was the use of doplegangers and changelings to try turn PC vs. PC. It worked far to well, and had the players at each others throats (and I mean players not characters). :(
Never again.
Rollback Post to RevisionRollBack
Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
The party of 3 level 1 characters walked straight to the church where a vampire spawn is being held. I was against engaging the vampire, but the other two wanted to try. One desperate encounter later, 2/3rds of the party is unconscious, 1/3rd bloodied and dragging other 2, an NPC is dead, and there is a loose vampire around town.
Yeah, I've never regretted a mechanical choice. I've played plenty of classes and races that aren't widely used because of the curse that is min/maxing, and only rarely have I made an in-character decision that I wished I could change. For instance, I once played a paladin that went along with a morally questionable decision because the heat of the moment and my (not my character's) greed got the better of me. Had I been playing him correctly, he would have refused or forced a change in plans to be more in accordance with his lawful goodness.
Rollback Post to RevisionRollBack
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
To post a comment, please login or register a new account.
So I'm new to DnD, only played 3 times and loving every minute of it!! I'm a level 2 dwarf cleric.
A couple of days ago we played and I got a bit carried away and decided to take on a gang of thugs with only half of my group as I stupidly thought we'd be fine. But I nearly killed myself and another character and now we've been locked up far away from the rest of the group who don't know where we are.
Now I feel really guilty for putting the other guy in that position and I feel really stupid. The group are being kind about it but I've pretty much messed it all up!
Do any of you have any stories from when you were first starting out?
No, haven’t had to deal with anything like that. I’m still pretty new, but one thing I’ve found is that people don’t tend to view adventuring the same way they do in video games. Yeah, you’re in a tough spot with the group not knowing where you are, but getting out of captivity will be its own adventure. They just had a story arc like that on Critical Role over the summer. Granted, that was somewhat planned to cover work/maternity/paternity leave for three of the characters, but your DM will turn this into a cool experience for you. The only ones who lose at D&D are the ones who view it as something that can be run as fail-proof.
My characters have been pretty conservative, so they haven’t picked any fights. And my biggest regret so far are character building choices I made(or let a pre-generated sheet make for me). But I’ll be able to run new characters soon enough and we’ll see what trouble they can get into!
I can't say I regret any decision made at the table as a player because, as kcbcollier says, even "bad" decisions can mean fun adventures.
If anything, the only bad decisions that are regrettable relate only to whether or not you do play. I regret not getting into D&D in high school, when an open spot was offered. I regret joining a particular table at college, because that rapidly degenerated into a "magical realm" tier of terrible DM, where I walked out on it during the second session.
Welcome to the game and it's great to see that you're enjoying it. I've been playing off and on since 1980 and I'm having as much fun now as I did when I first started.
Can't worry to much about making mistakes. Remember this is a role playing game and you have to interact with the world as you character would. Sometimes that means making poor choices, but that's part of the deal.
Failure, bad stats and poor decisions just make everything so much more interesting. When DMing I love it when it all goes to hell and I have to twist around some unexpected situation. Poor decisions by the current party left Yartar as a no go area for them. So when they had to go back there, they had to do so in a manner so as not to alert the watch. Cue shenanigans as they all pose as southern nobles, with the bard of the party desperately trying to get the rest of the group to behave as such (it went comically badly). All of this then culminating with them leaving the scene of an 'incident' without thinking how it'd look to the authorities. They're now wanted for torture, robbery and murder of a prominent noble (well they didn't do the latter, they're somewhat guilty of the former). Easily the most memorable and enjoyable game of the campaign for me.
The worst idea I ever implemented in my campaign world was the use of doplegangers and changelings to try turn PC vs. PC. It worked far to well, and had the players at each others throats (and I mean players not characters). :(
Never again.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Spoilers for starting area of curse of strahd:
The party of 3 level 1 characters walked straight to the church where a vampire spawn is being held. I was against engaging the vampire, but the other two wanted to try. One desperate encounter later, 2/3rds of the party is unconscious, 1/3rd bloodied and dragging other 2, an NPC is dead, and there is a loose vampire around town.
Yeah, I've never regretted a mechanical choice. I've played plenty of classes and races that aren't widely used because of the curse that is min/maxing, and only rarely have I made an in-character decision that I wished I could change. For instance, I once played a paladin that went along with a morally questionable decision because the heat of the moment and my (not my character's) greed got the better of me. Had I been playing him correctly, he would have refused or forced a change in plans to be more in accordance with his lawful goodness.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."