You can make class not about power but variety. That's a typical thing you see in PbtA games (except Dungeonworld). So class abilities could be purely utility, situational bonuses, or twists on existing options. Everything that makes you powerful is common between classes in the first place.
In such a scenario grabbing some items associated with another class isn't a problem. You become an X with some things typically associated with Y and Z. https://100001****/
For a hybrid approach you can mark some things as not to be exported.
Hello I am dead set on this part of my level 20 multiclass, however I want some help trying to increase its resistances, AC, and hitpoints.
level 7 cavalier fighter. 1 Abillity score increase not sure the other two plus two to strength and con
Level 10 swords bard. +4 to charisma
Race Human Stats strength 17 dexterity 10 constitution 18 intelligence 9 wisdom 8 charisma 20
My made thing is punishing opponents, giving disadvantage, buffing my AC (chain plus shield 19) by up to 18.
You can make class not about power but variety. That's a typical thing you see in PbtA games (except Dungeonworld). So class abilities could be purely utility, situational bonuses, or twists on existing options. Everything that makes you powerful is common between classes in the first place.
In such a scenario grabbing some items associated with another class isn't a problem. You become an X with some things typically associated with Y and Z. https://100001****/
For a hybrid approach you can mark some things as not to be exported.