Artificer recently removed guns. Fighter has a homebrew gunslinger class.
What is the case for firearms in D&D? I don't understand why a class has to have a subclass dedicated to firearms. That's like making a class dedicated to daggers or clubs, or halberds.
Actually, it is more like making a subclass dedicated to magic. In the forgotten realms firearms are a rare weapon that takes special practice to use, maintain (clean and repair), and make the ammo (which won't be for sale anywhere).
Technically any class can learn how to use firearms through the training downtime, but the gunslinger is a specialist.
Firearms in 5ed are an optional rule that can be found in the Dungeon Master's Guide, and are available to allow for slightly more technologically advanced settings to be run using balanced weapons of that kind.
The latest Artificer incarnation is allowed to have firearms proficiency from the start should the setting allow for them (sidebar in page 2), as the setting it should appear in as a full official class (Eberron, if I am not wrong) allows for that kind of technology to be sufficiently available.
The Gunslinger is an homebrew subclass, created by Matt Mercer for his own setting, Exandria, and is turns to be a thinkerer's kind of thing, as in the setting itself firearms are anything but common, and the subclass builds their own guns. This class was molded after the Gunslinger in Pathfinder, since before moving to 5ed the Critical Role group was playing that system, where it was a full class. Since creating a completely new class is a daunting task, and the subclass system perfectly forts the scope of something like a gun-wielding fighter, Matt decided to go for that to still use the cool things a Fighter gets, and adding on top of it the cool stuff a Gunslinger can do with guns. It has been added to DDB together with it's own modified forearms due to the sponsoring and relationship between Beyond and Critical Role, but it is not an official subclass as far as WotC is concerned.
To sum up: firearms are an optional rule, and each setting and DM can either use them or not, same goes for any class/subclass using them. As to having a subclass centered on a specific weapon, I WISH there was a good Rogue subclass focused on daggers, but as DxJxc said, this can be comparable to a subclass focusing on a specific magic school (see Wizard Arcane Traditions).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
That's like making a class dedicated to daggers or clubs, or halberds.
Please help me understand
Kensei Monk =)
I thought about that when I was typing this up. The Kensei Monk is the extension of Ki to weapons. It takes away from the focus of unarmed strikes for Monks, allowing them to use ki points for weapons
Actually, it is more like making a subclass dedicated to magic. In the forgotten realms firearms are a rare weapon that takes special practice to use, maintain (clean and repair), and make the ammo (which won't be for sale anywhere).
Technically any class can learn how to use firearms through the training downtime, but the gunslinger is a specialist.
I can agree with the subclass and making a class more akin to the wizard might be interesting. Wizards have subclasses based on magic school. Fighters have fighting style, but the two don't line up perfectly
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Artificer recently removed guns. Fighter has a homebrew gunslinger class.
What is the case for firearms in D&D? I don't understand why a class has to have a subclass dedicated to firearms. That's like making a class dedicated to daggers or clubs, or halberds.
Please help me understand
Actually, it is more like making a subclass dedicated to magic. In the forgotten realms firearms are a rare weapon that takes special practice to use, maintain (clean and repair), and make the ammo (which won't be for sale anywhere).
Technically any class can learn how to use firearms through the training downtime, but the gunslinger is a specialist.
Firearms in 5ed are an optional rule that can be found in the Dungeon Master's Guide, and are available to allow for slightly more technologically advanced settings to be run using balanced weapons of that kind.
The latest Artificer incarnation is allowed to have firearms proficiency from the start should the setting allow for them (sidebar in page 2), as the setting it should appear in as a full official class (Eberron, if I am not wrong) allows for that kind of technology to be sufficiently available.
The Gunslinger is an homebrew subclass, created by Matt Mercer for his own setting, Exandria, and is turns to be a thinkerer's kind of thing, as in the setting itself firearms are anything but common, and the subclass builds their own guns. This class was molded after the Gunslinger in Pathfinder, since before moving to 5ed the Critical Role group was playing that system, where it was a full class. Since creating a completely new class is a daunting task, and the subclass system perfectly forts the scope of something like a gun-wielding fighter, Matt decided to go for that to still use the cool things a Fighter gets, and adding on top of it the cool stuff a Gunslinger can do with guns. It has been added to DDB together with it's own modified forearms due to the sponsoring and relationship between Beyond and Critical Role, but it is not an official subclass as far as WotC is concerned.
To sum up: firearms are an optional rule, and each setting and DM can either use them or not, same goes for any class/subclass using them. As to having a subclass centered on a specific weapon, I WISH there was a good Rogue subclass focused on daggers, but as DxJxc said, this can be comparable to a subclass focusing on a specific magic school (see Wizard Arcane Traditions).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Kensei Monk =)
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I thought about that when I was typing this up. The Kensei Monk is the extension of Ki to weapons. It takes away from the focus of unarmed strikes for Monks, allowing them to use ki points for weapons
I can agree with the subclass and making a class more akin to the wizard might be interesting. Wizards have subclasses based on magic school. Fighters have fighting style, but the two don't line up perfectly