I would like to take advantage of the 20% off coupon right now on a valuable sourcebook for myself and players (yes i have a master account).
I have bought all the race packs separately outside of the full books (including Volo's), and the class pack from Xanathars
So what would you folks invest in if you were going to purchase 1 book. The only full sourcebook I own now is PHB.
Thank you for your time and opinion!
EDIT: I own physical copies of DMG, Xanathars, Yawning Portal, PHB, Monster Manual... so im really looking for sourcebooks that will open more options to players for races, classes, backgrounds
If you're not going to DM, I dunno... Maybe Sword Coast for the extra background options and such things. DMG won't really help your players much, if you're trying to buy for them to use.
Yes, the MM would be a good choice. It grants access to the most commonly used monsters in the game. There are a ton of monsters with free access via the basic rules though.
Depends on what you feel you need.
There are a lot of options for adventures out there, you don't have to shop the ones on DDB, but it really is convenient to get them on DDB.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I think it comes down to whether you want the sourcebook for character options or encounter building. If it' the latter, Monster Manual would probably have the most utility. If you're looking for player options, MM isn't helpful at all on that front.
You can see the table of contents for any title to show you how much "bang for your book" you'd get in terms of subclasses, backgrounds, feats etc. I can't vouch for it myself, though I am curious, but Explorer's Guide to Wildemont does that, as well as gives you the Dunamancy magic school, and provides examples of a new way of handling powerful magical items (they exist in dormant, awakened, and exalted states, sort of scaling up as the player progresses their story). If you want to go further afield from "traditional" Dungeons and Dragons the Eberron books could be inspirational for both player and DM weather you actually set your campaign in that world or not (same for Wildemont).
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I would like to take advantage of the 20% off coupon right now on a valuable sourcebook for myself and players (yes i have a master account).
I have bought all the race packs separately outside of the full books (including Volo's), and the class pack from Xanathars
So what would you folks invest in if you were going to purchase 1 book. The only full sourcebook I own now is PHB.
Thank you for your time and opinion!
EDIT: I own physical copies of DMG, Xanathars, Yawning Portal, PHB, Monster Manual... so im really looking for sourcebooks that will open more options to players for races, classes, backgrounds
If you are going to DM, I'd get the DMG.
If you're not going to DM, I dunno... Maybe Sword Coast for the extra background options and such things. DMG won't really help your players much, if you're trying to buy for them to use.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I should have mentioned that i own a physical copy of the DM's guide... would it open options for my players if i had the DM's guide?
Or maybe go for Monster Manual since I am trying to use encounter builder as much as I can.
Yes, the MM would be a good choice. It grants access to the most commonly used monsters in the game. There are a ton of monsters with free access via the basic rules though.
Depends on what you feel you need.
There are a lot of options for adventures out there, you don't have to shop the ones on DDB, but it really is convenient to get them on DDB.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I think it comes down to whether you want the sourcebook for character options or encounter building. If it' the latter, Monster Manual would probably have the most utility. If you're looking for player options, MM isn't helpful at all on that front.
You can see the table of contents for any title to show you how much "bang for your book" you'd get in terms of subclasses, backgrounds, feats etc. I can't vouch for it myself, though I am curious, but Explorer's Guide to Wildemont does that, as well as gives you the Dunamancy magic school, and provides examples of a new way of handling powerful magical items (they exist in dormant, awakened, and exalted states, sort of scaling up as the player progresses their story). If you want to go further afield from "traditional" Dungeons and Dragons the Eberron books could be inspirational for both player and DM weather you actually set your campaign in that world or not (same for Wildemont).
Jander Sunstar is the thinking person's Drizzt, fight me.