My thought is that its my first time playing and its a new group of people that l likely just met,so to help learn the ropes of dnd as well as help the others get to know me,have my first character just be me,but in the world of dnd. (almost like what happens in the old D&D cartoon or any isekai anime). This way l can have the fun rollplay and combat whatever but have a good lore reason to not know anything about the world and why l am so awkward at whatever doing what my class does. (coming soon:what class should my first character be lol) (nothing religious,probably a fighter that uses a sword/shield)
If you have any contact with your GM, talk to them about character creation. I'm not sure how a GM will take a character with an understanding about modern technology and physics.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
If you have any contact with your GM, talk to them about character creation. I'm not sure how a GM will take a character with an understanding about modern technology and physics.
who said l had a understanding of modern tech and physics? at most "l" would say the occasional weird phrase or reference,and there will be a learning curve for both myself and my fellow adventurers.
I'm not sure it's a good idea. Many characters automatically lean to being self-inserts even if they're not supposed to be, and I'd think it's better to try to oppose that tendency than to lean in to it.
Why do you need a lore reason not to know anything about the world, rather than just playing as if you know the world? It's pretty normal for the DM to fill the players in on stuff their characters would know (but the players don't). Why do you think you would be "awkward" at doing what your class does? I don't think you would be. (Most classes you pick probably require a backstory of a pretty significant amount of training - a "level 1" adventurer is already a good bit more powerful than a commoner who's just gotten some gear. So explaining how you picked up those skills while still not being part of the world would actually be interestingly tricky. )
If you're worried about difficulty roleplaying some character AND learning the game at the same time - that's a reason to pick a relatively *stereotypical* character/backstory. The most commonly picked race/class is "Human Fighter", you can have a relatively simple backstory (a soldier in the town guard who's decided to leave town to make his fortune) or something like that. You don't have to make up some super-creative intriguing mystery character or anything.
It was implied when you said you wanted to drop yourself into a dnd world.
yeah,but l likely dont know more about physics then someone in the dnd world (like l am sure both me and the ax wielding bear person can agree that if you drop a rock then lt will fall)
lts not like my knowledge will be able to effect the world in any way. lts not like arifuta where he somehow knows how to make railguns or in another world with my smartphone where he has a smartphone that can google whatever he wants. lt would just be me,my glasses and the cloths on my back. no anime "he came from another world so he has is almost a god" thing. its just me:a weak, lazy, young man that would likely not advance any worldly knowledge. and about the tech thing,l may be able to use a computer but l could not build one,so its a mute point (moot point?)
As a DM, I would not be ok with that. I would encourage you to try and create SOMETHING, and we'll revise it at a later date if necessary. The DM will give your the knowledge your character has and you don't, if/when the need arise.
I'm not sure it's a good idea. Many characters automatically lean to being self-inserts even if they're not supposed to be, and I'd think it's better to try to oppose that tendency than to lean in to it.
this would be the only self insert, l have made quite a few characters on this site and each of them are different (and nothing like myself) and when playing a new rpg my first play through is one where l chose what l personally would do,so why not just cut out the "middle man" and be myself.
Why do you need a lore reason not to know anything about the world, rather than just playing as if you know the world? It's pretty normal for the DM to fill the players in on stuff their characters would know (but the players don't). Why do you think you would be "awkward" at doing what your class does? I don't think you would be. (Most classes you pick probably require a backstory of a pretty significant amount of training - a "level 1" adventurer is already a good bit more powerful than a commoner who's just gotten some gear. So explaining how you picked up those skills while still not being part of the world would actually be interestingly tricky. )
well maybe my personal plot could be that some force caused me to come here and that same force gave me the ability to speak common and to do what l can do. The point about the lore reason is cause,lf l am to truly roll play as myself after being sent to another world, l would likely know next to nothing about where l ended up. the whole me being awkward thing is cause l have self-esteem issues and am likely not going to have problems but l am being realistic that, as someone that has never even seen a real sword, would have some problems picking one up,or knowing how to cast a spell if l decide to be a caster. and even though l got these powers,lt might take a bit of time for me to realize what l can do.
If you're worried about difficulty roleplaying some character AND learning the game at the same time - that's a reason to pick a relatively *stereotypical* character/backstory. The most commonly picked race/class is "Human Fighter", you can have a relatively simple backstory (a soldier in the town guard who's decided to leave town to make his fortune) or something like that. You don't have to make up some super-creative intriguing mystery character or anything.
yeah,l did think of that,but lf l am going for something so lame and basic l might as well be myself lol
Ultimately, this is entirely up to your DM. Some might be ok with it, some might not. I fall into the wouldn't allow it camp. The problem is around the rolls. Take "religion" for example. The bard in the group could roll to find out information about Tiamat or Mystra... they roll high and get a bunch of lore information. You roll high and then what? Your DM shrugs and says "With that roll you'd know a lot about modern religion, but since your character isn't from here it doesn't help you."
But... with the right DM that is willing to go with it (especially related to the old cartoon, which is an interesting idea) you two could homebrew a "ripped into the world" background. Could probably come up with some cool stuff. Again, though... totally dependent on your DM.
All of my characters I create as a player have aspects of myself at their core, and all of my NPCs that I create as a DM do as well.
What I don't do, is just clone myself.
I think of something that represents an aspect of my personality or life, and then build a character around it. This way you get a you, without having a mini me.
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
If you're worried about difficulty roleplaying some character AND learning the game at the same time - that's a reason to pick a relatively *stereotypical* character/backstory. The most commonly picked race/class is "Human Fighter", you can have a relatively simple backstory (a soldier in the town guard who's decided to leave town to make his fortune) or something like that. You don't have to make up some super-creative intriguing mystery character or anything.
yeah,l did think of that,but lf l am going for something so lame and basic l might as well be myself lol
See, the thing is, I DON'T think playing an explicit self-insert is "lame or basic". It's probably more challenging to play that than a character that fits into the world well.
It's not much help, but it's really up to you. I wouldn't make it a self-insert, but instead take one aspect of yourself and expand upon it. For example, my first long-term campaign character was a halfling monk named Gobrick Sunmeadow. I wanted to make him a sun soul monk. I gave him blonde hair and a goatee like I have. I gave him the background of entertainer. What kind of entertainer? A storyteller. I've always been told I am captivating as a storyteller. My mom always told me she didn't understand what I was talking sometimes, but I make it sound interesting. So that's the part I expanded upon for Gob.
I also thought of a one sentence description for him. "He spreads the light both literally and figuratively" because he is a monk of Pelor (literally) and he wants to make people happy (figuratively).
because he is a monk of Pelor (literally) and he wants to make people happy (figuratively).
Bard of the six paths mode engaged:. Sings, "hell ya ... We should come together, let be heroes ... In the night. Black spotlights, beaming in a black sky ... We can beat the darkness with our light ....."
Has flashbacks to the Dungeons and Dragons movie and the Book of Vile Darkness.
But seriously I love Pelor, and think he is a God who is needless neglected. It's so rare to see a Cleric/Monk/Knight/Paladin of Pelor these days.
But seriously I love Pelor, and think he is a God who is needless neglected. It's so rare to see a Cleric/Monk/Knight/Paladin of Pelor these days.
I was originally going to have him be a bard multiclass, but the opportunity never arose for it. Instead he took a level in druid after an arc involving a dying forest. Being the deity of the sun AND agriculture, I thought it fitting.
Another "easy" way to do things if you are not used to D&D (but dont want to do a self-insert) is to pick a fictional character from TV, books, or games that you like and try to imitate that with your character. This gives you pre-established guidlines for personality traits and combat abilites that you can try to conform to while you are still learning the mechanics.
For example, I once played a monk which was fashioned after The Boulder (from Avatar:The Last Airbender). He had a very simple, pro-wrestler type personality that was easy to get into.
Rollback Post to RevisionRollBack
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My thought is that its my first time playing and its a new group of people that l likely just met,so to help learn the ropes of dnd as well as help the others get to know me,have my first character just be me,but in the world of dnd. (almost like what happens in the old D&D cartoon or any isekai anime). This way l can have the fun rollplay and combat whatever but have a good lore reason to not know anything about the world and why l am so awkward at whatever doing what my class does. (coming soon:what class should my first character be lol) (nothing religious,probably a fighter that uses a sword/shield)
If you have any contact with your GM, talk to them about character creation. I'm not sure how a GM will take a character with an understanding about modern technology and physics.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
who said l had a understanding of modern tech and physics? at most "l" would say the occasional weird phrase or reference,and there will be a learning curve for both myself and my fellow adventurers.
It was implied when you said you wanted to drop yourself into a dnd world.
I'm not sure it's a good idea. Many characters automatically lean to being self-inserts even if they're not supposed to be, and I'd think it's better to try to oppose that tendency than to lean in to it.
Why do you need a lore reason not to know anything about the world, rather than just playing as if you know the world? It's pretty normal for the DM to fill the players in on stuff their characters would know (but the players don't). Why do you think you would be "awkward" at doing what your class does? I don't think you would be. (Most classes you pick probably require a backstory of a pretty significant amount of training - a "level 1" adventurer is already a good bit more powerful than a commoner who's just gotten some gear. So explaining how you picked up those skills while still not being part of the world would actually be interestingly tricky. )
If you're worried about difficulty roleplaying some character AND learning the game at the same time - that's a reason to pick a relatively *stereotypical* character/backstory. The most commonly picked race/class is "Human Fighter", you can have a relatively simple backstory (a soldier in the town guard who's decided to leave town to make his fortune) or something like that. You don't have to make up some super-creative intriguing mystery character or anything.
yeah,but l likely dont know more about physics then someone in the dnd world (like l am sure both me and the ax wielding bear person can agree that if you drop a rock then lt will fall)
lts not like my knowledge will be able to effect the world in any way. lts not like arifuta where he somehow knows how to make railguns or in another world with my smartphone where he has a smartphone that can google whatever he wants. lt would just be me,my glasses and the cloths on my back. no anime "he came from another world so he has is almost a god" thing. its just me:a weak, lazy, young man that would likely not advance any worldly knowledge. and about the tech thing,l may be able to use a computer but l could not build one,so its a mute point (moot point?)
As a DM, I would not be ok with that. I would encourage you to try and create SOMETHING, and we'll revise it at a later date if necessary. The DM will give your the knowledge your character has and you don't, if/when the need arise.
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this would be the only self insert, l have made quite a few characters on this site and each of them are different (and nothing like myself) and when playing a new rpg my first play through is one where l chose what l personally would do,so why not just cut out the "middle man" and be myself.
well maybe my personal plot could be that some force caused me to come here and that same force gave me the ability to speak common and to do what l can do. The point about the lore reason is cause,lf l am to truly roll play as myself after being sent to another world, l would likely know next to nothing about where l ended up. the whole me being awkward thing is cause l have self-esteem issues and am likely not going to have problems but l am being realistic that, as someone that has never even seen a real sword, would have some problems picking one up,or knowing how to cast a spell if l decide to be a caster. and even though l got these powers,lt might take a bit of time for me to realize what l can do.
yeah,l did think of that,but lf l am going for something so lame and basic l might as well be myself lol
Ultimately, this is entirely up to your DM. Some might be ok with it, some might not. I fall into the wouldn't allow it camp. The problem is around the rolls. Take "religion" for example. The bard in the group could roll to find out information about Tiamat or Mystra... they roll high and get a bunch of lore information. You roll high and then what? Your DM shrugs and says "With that roll you'd know a lot about modern religion, but since your character isn't from here it doesn't help you."
But... with the right DM that is willing to go with it (especially related to the old cartoon, which is an interesting idea) you two could homebrew a "ripped into the world" background. Could probably come up with some cool stuff. Again, though... totally dependent on your DM.
I wouldn't let you into my campaign because I wouldn't want to drop a lvl 0 PC into my game that I'd have to worry about one-shotting by accident.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
All of my characters I create as a player have aspects of myself at their core, and all of my NPCs that I create as a DM do as well.
What I don't do, is just clone myself.
I think of something that represents an aspect of my personality or life, and then build a character around it. This way you get a you, without having a mini me.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
See, the thing is, I DON'T think playing an explicit self-insert is "lame or basic". It's probably more challenging to play that than a character that fits into the world well.
It's not much help, but it's really up to you. I wouldn't make it a self-insert, but instead take one aspect of yourself and expand upon it. For example, my first long-term campaign character was a halfling monk named Gobrick Sunmeadow. I wanted to make him a sun soul monk. I gave him blonde hair and a goatee like I have. I gave him the background of entertainer. What kind of entertainer? A storyteller. I've always been told I am captivating as a storyteller. My mom always told me she didn't understand what I was talking sometimes, but I make it sound interesting. So that's the part I expanded upon for Gob.
I also thought of a one sentence description for him. "He spreads the light both literally and figuratively" because he is a monk of Pelor (literally) and he wants to make people happy (figuratively).
Bard of the six paths mode engaged:. Sings, "hell ya ... We should come together, let be heroes ... In the night. Black spotlights, beaming in a black sky ... We can beat the darkness with our light ....."
Has flashbacks to the Dungeons and Dragons movie and the Book of Vile Darkness.
But seriously I love Pelor, and think he is a God who is needless neglected. It's so rare to see a Cleric/Monk/Knight/Paladin of Pelor these days.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
I was originally going to have him be a bard multiclass, but the opportunity never arose for it. Instead he took a level in druid after an arc involving a dying forest. Being the deity of the sun AND agriculture, I thought it fitting.
Another "easy" way to do things if you are not used to D&D (but dont want to do a self-insert) is to pick a fictional character from TV, books, or games that you like and try to imitate that with your character. This gives you pre-established guidlines for personality traits and combat abilites that you can try to conform to while you are still learning the mechanics.
For example, I once played a monk which was fashioned after The Boulder (from Avatar:The Last Airbender). He had a very simple, pro-wrestler type personality that was easy to get into.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!