I have not played or run any of those unfortunately (though I had panned to). If you are fine with dungeon crawling being almost the entirety of your campaign, WD:DotMM can conveniently connect to other dungeons such as tomb of horrors.
I did Against the Giants back in 1e decades ago and it was great. Considering this is just a 5e adaptation I still recommend it. Although you might be tempted to continue down the Drow path after as those modules are the intended follow-ons. Can’t speak to the other possibilities mentioned.
I did Against the Giants back in 1e decades ago and it was great. Considering this is just a 5e adaptation I still recommend it. Although you might be tempted to continue down the Drow path after as those modules are the intended follow-ons. Can’t speak to the other possibilities mentioned.
Thanks for the feedback. In Tomb of Annihilation the players have come into conflict with ice giants a few times so it could be a good transition into against the giants. What is the Drow path?
The end of the Against The Giants were designed to lead right into the old D series of modules. D1 and 2 Descent into the Depths of the Earth then to D3 Vault of the Drow then to Q1 Queen of the Demonweb Pits. Where you fight Lolth. And maybe get a TPK. Pretty extensive especially cause D3 is a Drow city so lots of opportunities to expand that. I never got that far. Only really through he first ones. I think you can get the modules and 5e conversions on DMsGuild. I like the old 1e modules although I admit it’s a warm fuzzy from my youth.
With Descent into Avernus just out you might want to look into that adventure! It'd be a complete change of pace and location, and should be pretty easy to increase the difficulty for your higher level party...especially once they get to Avernus!
Currently I’m DM’ing a group that’s coming up towards the end of "Tomb of Annihilation" and I’m wondering where to go from here content wise.
I was thinking of doing tomb of horrors in the future with them but it would be good to have something in between.
I’m looking for any suggestions of campaigns (official or DM’s guild).
Divine contention, Rise of Tiamat, dungeon of the mad mage, the styes (GoS), against the Giants (TftYP) were what I found on DDB.
Thanks, I was looking at the Styes and against the Giants as options before, have you played either of them?
I have not played or run any of those unfortunately (though I had panned to). If you are fine with dungeon crawling being almost the entirety of your campaign, WD:DotMM can conveniently connect to other dungeons such as tomb of horrors.
I did Against the Giants back in 1e decades ago and it was great. Considering this is just a 5e adaptation I still recommend it. Although you might be tempted to continue down the Drow path after as those modules are the intended follow-ons. Can’t speak to the other possibilities mentioned.
Thanks for the feedback. In Tomb of Annihilation the players have come into conflict with ice giants a few times so it could be a good transition into against the giants. What is the Drow path?
The end of the Against The Giants were designed to lead right into the old D series of modules. D1 and 2 Descent into the Depths of the Earth then to D3 Vault of the Drow then to Q1 Queen of the Demonweb Pits. Where you fight Lolth. And maybe get a TPK. Pretty extensive especially cause D3 is a Drow city so lots of opportunities to expand that. I never got that far. Only really through he first ones. I think you can get the modules and 5e conversions on DMsGuild. I like the old 1e modules although I admit it’s a warm fuzzy from my youth.
Wow, that sounds pretty cool, thanks for the info, ill check it out.
Another vote for Against the Giants. It's a fun romp.
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With Descent into Avernus just out you might want to look into that adventure! It'd be a complete change of pace and location, and should be pretty easy to increase the difficulty for your higher level party...especially once they get to Avernus!
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