Post down below what you think would be the best party comp and an explanation why.
my ideal Comp:
Half Elf Lord Bard: buffing allies, healing. Face of party and skillset of party
Variant Human Vengeance Paladin: Main tanking + huge amounts of single target dmg. Shuts down BBEG.
Life Cleric 2 /Open Hand Monk X: Controls battlefield. Gives Paladin advantage and does backup heals where they are needed. Does lots of DPR. Not the burst of the Paladin but more consistent dmg. Shoves around and knocks them prone
Gnome Evocation Wizard / OR Sorcerer: Blaster. Shoots fireballs and debuffs enemies.
Wood Elf Rogue Assassin with Sharpshooter feat - for those times that you need someone that can snipe enemies from 600ft. Multiclass into Ranger-Gloomstalker and/or Fighter-Battlemaster after 4 levels of Rogue to stack on some more attacks in the first round of combat. Half Elf Pact of the Tome Warlock with the Celestial Patron and the Actor Feat - to be the party face and the party healer, and with Eldritch Spear and Repelling Blast to be a second sniper. Once he reaches level 7, he can cast Fly on both himself and on the Rogue Assassin, and they can both stay hundreds of feet up in the air while attacking their enemies Wood Elf Shadow Monk with Sentinel Feat - because you want a stealthy tanky melee guy that can run really fast to cover the ground towards the enemy, and you always want somebody with the Sentinel feat. He can cast Pass Without Trace at level 3, and can teleport almost at will at level 6. High Elf Fighter 1 Rogue Arcane Trickster with Warcaster feat - because Booming Blade pairs up nicely with Repelling Blast, and Arcane Tricksters are awesome. 1 level of Fighter gives you a shield, defense fighting style, second wind, and proficiency in constitution saves for keeping concentration on Shadow Blade, letting you be a secondary tank to the Monk (having the Shield spell helps, too). Uncanny Dodge and Evasion are useful for your survivability.
If you like the ambush/stealth style, this party is great. You could add in a Wood Elf Gloomstalker if you had a 5th player.
I think the best group dynamic would be one that fills all the rolls and has some kind of theme. You could just go Cavalier fighter, AT rogue, Shepherd druid healer, evocation wizard, but that's a little boring for the purposes of this question.
My submission is building around a saving throw concept. It's focus is making enemies fail saving throws while also adding a few things to help party members succeed saving throws. I'm sure there are things I'm not thinking of here but this is a good start.
Variant Human Eldritch Knight Fighter. The level 10 feature causes an enemy hit by the EK fighter to have disadvantage on the next spell that the EK fighter casts before the end of it's next turn. Because fighters have so many attacks, the fighter can cause a lot of disadvantage on an AOE spell. Perhaps Hypnotic Pattern? Web to keep everyone in the area restrained? Hold Person to paralyze a target? Perhaps many targets if the fighter up-casts it? Maybe a Fireball? Maybe Bestow Curse? You don't necessarily need to be Variant Human. It'll just be nice to take a feat at level 1 because that always is. Good option is shield master so you can take no damage when you roll a successful dexterity save from and area spell. Good alternative here would be Yaun-ti pureblood for advantage against ALL spell saving throws?! That's crazy good. Spells might be landing on top of you all the time so this could be very useful.
Lightfoot Halfling College of Glamour Bard. I will probably make this character at some point and name him Gordon. All the things the bard provides PLUS one minute of command spell in which enemies automatically fail the saves. Probably just want to keep pointing at people and yelling dance. Great face for the party. Bardic Inspiration to help your party with saving throws. All manor of good CC spells and enough healing. Also, why not take Bountiful Luck feat?
Hobgoblin Divination Wizard. I like getting light armor and saving face is fairly good. Yuan-ti is a great option here too for those spell saves. NPCs may hate you for picking either of these races but you have Gordon Lightfoot in your party to calm the masses down. Race doesn't really matter here all that much. What we're really looking for is Portent. Portent is so good. If you roll low for your portent rolls, Hooray! You now get to make enemies fail saving throws at will. If you roll high, hooray! You now get to make spells or attacks hit automatically, or automatically succeed at saving throws. You also get all the normal fun spells that wizards get. You also can cast Foresight to give a party member advantage to, among other things, saving throws. And you get back a level 5 spell slot.
Yuan-ti Pureblood Wild Magic Sorcerer. Yuan-ti again for the spell resistance but there are other options. Wild magic! Spend sorcery points to Bend Luck and help friends succeed saving throws and inhibit an enemies ability to do so. Also you can use heightened spell to give disadvantage on your spells. Plus all the good spells. No bestow curse but that's ok. There are 3 other characters that could cast that instead.
As you can see, there are a lot of opportunities to cause enemies to fail saving throws or help allies to succeed them. Fighting against a single big target? Bestow Curse and go to town. Fighting lots of melee targets? Plenty of ways to make them miss, control them, or otherwise put them in situations favorable to the party. Or just polymorph the sorcerer to have another melee combatant. Any one of these characters would be fun to play with a setup like this.
Post down below what you think would be the best party comp and an explanation why.
my ideal Comp:
Half Elf Lord Bard: buffing allies, healing. Face of party and skillset of party
Variant Human Vengeance Paladin: Main tanking + huge amounts of single target dmg. Shuts down BBEG.
Life Cleric 2 /Open Hand Monk X: Controls battlefield. Gives Paladin advantage and does backup heals where they are needed. Does lots of DPR. Not the burst of the Paladin but more consistent dmg. Shoves around and knocks them prone
Gnome Evocation Wizard / OR Sorcerer: Blaster. Shoots fireballs and debuffs enemies.
5 gnome bards with tambourines
Lol
Changling rogue scout 3/lore bard X: skill monkey, support caster, face
Warforged paladin 2/sorcerer divine soul X: tank, smite, healer, face (could swap for a life cleric 1/moon druid X warforged)
Mark of making human artificer artillerist 3/wizard evoker X: blaster, utility caster, blaster
Yuan-ti pureblood warlock hexblade 3/sorcerer divine soul X: pact of tome coffeelock, secondary blaster/healer, can melee.
Wood Elf Rogue Assassin with Sharpshooter feat - for those times that you need someone that can snipe enemies from 600ft. Multiclass into Ranger-Gloomstalker and/or Fighter-Battlemaster after 4 levels of Rogue to stack on some more attacks in the first round of combat.
Half Elf Pact of the Tome Warlock with the Celestial Patron and the Actor Feat - to be the party face and the party healer, and with Eldritch Spear and Repelling Blast to be a second sniper. Once he reaches level 7, he can cast Fly on both himself and on the Rogue Assassin, and they can both stay hundreds of feet up in the air while attacking their enemies
Wood Elf Shadow Monk with Sentinel Feat - because you want a stealthy tanky melee guy that can run really fast to cover the ground towards the enemy, and you always want somebody with the Sentinel feat. He can cast Pass Without Trace at level 3, and can teleport almost at will at level 6.
High Elf Fighter 1 Rogue Arcane Trickster with Warcaster feat - because Booming Blade pairs up nicely with Repelling Blast, and Arcane Tricksters are awesome. 1 level of Fighter gives you a shield, defense fighting style, second wind, and proficiency in constitution saves for keeping concentration on Shadow Blade, letting you be a secondary tank to the Monk (having the Shield spell helps, too). Uncanny Dodge and Evasion are useful for your survivability.
If you like the ambush/stealth style, this party is great. You could add in a Wood Elf Gloomstalker if you had a 5th player.
I think the best group dynamic would be one that fills all the rolls and has some kind of theme. You could just go Cavalier fighter, AT rogue, Shepherd druid healer, evocation wizard, but that's a little boring for the purposes of this question.
My submission is building around a saving throw concept. It's focus is making enemies fail saving throws while also adding a few things to help party members succeed saving throws. I'm sure there are things I'm not thinking of here but this is a good start.
As you can see, there are a lot of opportunities to cause enemies to fail saving throws or help allies to succeed them. Fighting against a single big target? Bestow Curse and go to town. Fighting lots of melee targets? Plenty of ways to make them miss, control them, or otherwise put them in situations favorable to the party. Or just polymorph the sorcerer to have another melee combatant. Any one of these characters would be fun to play with a setup like this.