hey! I’m making a wild magic sorcerer that has split personalities. Both personalities are wild magic sorcerers, one is chaotic evil, one is chaotic good.
im really delving into the chaotic nature of magic, but I still need a deity. What is a good idea for a deity for him/them?
If y’all need further information, the way that the split works is on long rest, or each time the wild magic trait is used, a coin is flipped, if heads, a switch occurs. The other personality is unaware of time passed, and when he/they sleep, they communicate during dreams. Their biggest fear is division among themselves, and their actions reflect that. If one makes a decision that the other doesn’t like, and being confronted by others, they will stand with each other above all. They have different spell domains, and this works towards valuing each other. They have a unified and simple goal, which is a heroine-like addiction to magic.
Well how come you need a deity? Wild magic it just a thing really, it comes from the magic of the Feywild.
If however you just want one for flavor, that's pretty cool. Silvanus is a god of wild nature, maybe could do something with that and wild magic. I was trying to look for something dealing with balance or duality, but DND beyond doesn't have much in their descriptions of the gods. Here's the list though.
Personally, I think there isn't enough division there.
If both sides of the personality are addicts, than you have one personality.
No addict gives up a chance at a fix to do something good, at least not all the time. Sure, every once in a while they'll do something good, but that's just vestigial morality at play. They do one good thing and that somehow makes up for the twelve bad things they did. It's how they get by. They let one innocent walk away to convince themselves they are deep down good people.
Personally, (take it for whatever) I could see the conflict come out as the CG side wants to change while the CE doesn't. Of course that would be driven by playing it out and seeing what organically develops. Every addict at some point has a moment of clarity, will they take that opportunity to make change or will they rationalize and justify their actions and effectively ignore what is right in front of them?
I think there is some meat there. The CG side might try to implement some rules or control measures, only for the CE to ignore them. What lengths would the CG go to in order to change? Permanently curse themselves? Create or find a magic item or ritual to limit the other's power or give them more time in control? Make a deal with a powerful being? Would the other party members sympathize and help or get fed up and stage an intervention? It would be tricky but totally possible to have enough utility as a party member that your characters is seen as needed, but has this horrible handicap that causes a lot of downstream consequences.
Maybe you and your DM could come up with a mechanic that would increase or decrease your chances of flipping based on circumstances. Dueling Charisma saves? With modifiers depending on recent actions or circumstances? If you're DM trusts you, you could give either one of your sides advantage or disadvantage depending on how hard you think either side would want to wrest control?
I’m going to write Tymora into the character and you can see if it works for you. (Chaotic Good Goddess of good fortune, but could just as easily be described as goddess of luck.) Your character was hungry and stole a coin from her temple to buy food, but she saw it and confronted him herself. He tried justifying himself instead of apologizing. “You claim to be good, but I see evil in your haughty action and response. We’ll let fate judge which you are. And she cursed the coin he stole to be tied to his soul. Now she flips it each day, and the side it lands on is the side of himself he gets to operate in that day, while his other aspect is kept “in a jar” with Tymora until she flips differently.
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hey! I’m making a wild magic sorcerer that has split personalities. Both personalities are wild magic sorcerers, one is chaotic evil, one is chaotic good.
im really delving into the chaotic nature of magic, but I still need a deity. What is a good idea for a deity for him/them?
If y’all need further information, the way that the split works is on long rest, or each time the wild magic trait is used, a coin is flipped, if heads, a switch occurs. The other personality is unaware of time passed, and when he/they sleep, they communicate during dreams. Their biggest fear is division among themselves, and their actions reflect that. If one makes a decision that the other doesn’t like, and being confronted by others, they will stand with each other above all. They have different spell domains, and this works towards valuing each other. They have a unified and simple goal, which is a heroine-like addiction to magic.
Well how come you need a deity? Wild magic it just a thing really, it comes from the magic of the Feywild.
If however you just want one for flavor, that's pretty cool. Silvanus is a god of wild nature, maybe could do something with that and wild magic. I was trying to look for something dealing with balance or duality, but DND beyond doesn't have much in their descriptions of the gods. Here's the list though.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Thanks for the list, homie. I’m looking for a god that could claim responsibility for creating the split in personalities.
Personally, I think there isn't enough division there.
If both sides of the personality are addicts, than you have one personality.
No addict gives up a chance at a fix to do something good, at least not all the time. Sure, every once in a while they'll do something good, but that's just vestigial morality at play. They do one good thing and that somehow makes up for the twelve bad things they did. It's how they get by. They let one innocent walk away to convince themselves they are deep down good people.
That was a lot of useful insight. I’ll be sure to use that in my campaign.
Glad to help. Lemme know how it plays out. :D
Personally, (take it for whatever) I could see the conflict come out as the CG side wants to change while the CE doesn't. Of course that would be driven by playing it out and seeing what organically develops. Every addict at some point has a moment of clarity, will they take that opportunity to make change or will they rationalize and justify their actions and effectively ignore what is right in front of them?
I think there is some meat there. The CG side might try to implement some rules or control measures, only for the CE to ignore them. What lengths would the CG go to in order to change? Permanently curse themselves? Create or find a magic item or ritual to limit the other's power or give them more time in control? Make a deal with a powerful being? Would the other party members sympathize and help or get fed up and stage an intervention? It would be tricky but totally possible to have enough utility as a party member that your characters is seen as needed, but has this horrible handicap that causes a lot of downstream consequences.
Maybe you and your DM could come up with a mechanic that would increase or decrease your chances of flipping based on circumstances. Dueling Charisma saves? With modifiers depending on recent actions or circumstances? If you're DM trusts you, you could give either one of your sides advantage or disadvantage depending on how hard you think either side would want to wrest control?
Just spitballin' hope it works well for you.
Thats interesting, I’ll take it under advisement. On another note, still missing a deity. Got any ideas for that?
I’m going to write Tymora into the character and you can see if it works for you. (Chaotic Good Goddess of good fortune, but could just as easily be described as goddess of luck.) Your character was hungry and stole a coin from her temple to buy food, but she saw it and confronted him herself. He tried justifying himself instead of apologizing. “You claim to be good, but I see evil in your haughty action and response. We’ll let fate judge which you are. And she cursed the coin he stole to be tied to his soul. Now she flips it each day, and the side it lands on is the side of himself he gets to operate in that day, while his other aspect is kept “in a jar” with Tymora until she flips differently.