I was looking around for rankings on the official Adventures, but split out at least by Roleplay, Exploration and Combat. I'm going to be starting up a campaign (as DM), and wanted to find a book that was heavier on RP.
If there isn't this kind of ranking somewhere, can anyone give me some ideas on which adventures (all the way up to Avernus) have some really great RP/Settings/NPCs that isn't Strahd?
I was hoping to do an adventure mostly outside a major city, and I think at least one of my players has done W:DH before as well. I'm hoping to get these players up well over 13th level eventually.
Any opinions on Descent into Avernus, Ghosts of Saltmarsh, or any of the previous campaign books (STK, ToA, OotA, etc...)? I have not run in any of those, player or DM.
Tyranny of Dragons has a lot of coalition-building and factional intrigue, but mostly towards the second half, iirc.
I would have seconded Dragon Heist, but if that's off the table, and you think your group will be stable enough to get above 13th level, Saltmarsh is a good way to go, with maybe a side trip dungeon crawl out of Tales From the Yawning Portal. You'll have to do some of the work yourself. But Saltmarsh has a lot of opportunities for exploration and role-play.
I haven't run BGDIA, yet. But a lot of people have brought up problems with it being too lethal at low levels. My read on the RP is that there's a lot of potential for it once you get to hell, but it seems like you'd have to go really big with all the NPCs, which might get exhausting.
I keep bringing this one up, but Aquisitions Inc. Offers an incredible amount of latitude in what the PCs can get up to between the “chapters” of the main adventure. Pretty much anything is fair game, and you could go weeks or even months of in-game time (up to and including extensive side adventures) before roping them back into the main story with a note from head office.
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I was looking around for rankings on the official Adventures, but split out at least by Roleplay, Exploration and Combat. I'm going to be starting up a campaign (as DM), and wanted to find a book that was heavier on RP.
If there isn't this kind of ranking somewhere, can anyone give me some ideas on which adventures (all the way up to Avernus) have some really great RP/Settings/NPCs that isn't Strahd?
Waterdeep dragon heist has some great chances for RP and combat along with a ton of flexibility for you as the DM
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I was hoping to do an adventure mostly outside a major city, and I think at least one of my players has done W:DH before as well. I'm hoping to get these players up well over 13th level eventually.
Any opinions on Descent into Avernus, Ghosts of Saltmarsh, or any of the previous campaign books (STK, ToA, OotA, etc...)? I have not run in any of those, player or DM.
Tyranny of Dragons has a lot of coalition-building and factional intrigue, but mostly towards the second half, iirc.
I would have seconded Dragon Heist, but if that's off the table, and you think your group will be stable enough to get above 13th level, Saltmarsh is a good way to go, with maybe a side trip dungeon crawl out of Tales From the Yawning Portal. You'll have to do some of the work yourself. But Saltmarsh has a lot of opportunities for exploration and role-play.
I haven't run BGDIA, yet. But a lot of people have brought up problems with it being too lethal at low levels. My read on the RP is that there's a lot of potential for it once you get to hell, but it seems like you'd have to go really big with all the NPCs, which might get exhausting.
I keep bringing this one up, but Aquisitions Inc. Offers an incredible amount of latitude in what the PCs can get up to between the “chapters” of the main adventure. Pretty much anything is fair game, and you could go weeks or even months of in-game time (up to and including extensive side adventures) before roping them back into the main story with a note from head office.