So i'll start from the beggining. I'm Dming Out of The Abyss for a group of people. They seem to be enjoying the game, but the thing is, i ain't. I don't like to dm for them; it's a 5 people group, and i like to dm to only 2 of them; the other 3, i don't (let's call them Victor, Bjorn and Cullen, respectivelly). Victor is a rules lawyer, and constantly pesters me about almost anything, it's really annoying; Bjorn is the least bad of them, but he can be really annoying too, never takes anything seriously, ah, and he and Victor are constantly arguing, like, in every after session, and not about the game, they keep insulting each other sometimes; Cullen is kinda rules lawyer too, but he seems so damn uninterested in everything that i almost forget he's there, he only pesters me when it's convinient for his character. The other 2 aren't bad, i actually enjoy dming for them.
Basically: my players are enjoying themselves, and i ain't. I sometimes consider leaving this campaign, it's feeling like a chore and not a fun passtime already.
I can only really suggest the basics. Talk to them individually out of the game and let them know how you feel. If that doesn't work and they continue - you're well within your rights to simply stop DM'ing for them. Or maybe take the two players you do enjoy DM'ing for and continue with just them.
Not every person at a table will fit and forcing the issue just builds animosity which helps nobody.
It sounds like you have a bad table fit for everyone involved.
Personally there are a couple table rules I have that would deal with the problems. 1) No rules lawyering. A slight attempt at clarification or correction is okay if I'm getting something wrong, but if I make a decision that's the decision, I'm the DM, we can discuss it after the game but not interrupt the game about it. 2) Be good to each other. I would never allow people to be jerks to each other at the table, and this is the BIGGEST tell that you've got a bad group dynamic. 3) Be invested in the game and campaign. If you're uninterested, let's discuss how to get you more interested, and if you can't then this isn't the right game for you. 4) The DM is a player too, and they deserve to be having just as much fun as the players.
It sounds like you need to either talk to everyone individually then as a group, or else end the game and find a group that fits better. Next time you recruit, make sure to outline expectations and vet everyone better. A huge tell for me about how interested in the game is how much they tell me about their character idea when applying, and I specifically ask for this. I also outline my expectations and basic table rules and any main homebrew rules BEFORE the game starts. Lastly, if someone new is joining the mix, I vet them even more carefully, give them a trial intro, and if ANY of my current players are unsure about them or don't like them, they don't make the cut.
Good luck!
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So i'll start from the beggining. I'm Dming Out of The Abyss for a group of people. They seem to be enjoying the game, but the thing is, i ain't. I don't like to dm for them; it's a 5 people group, and i like to dm to only 2 of them; the other 3, i don't (let's call them Victor, Bjorn and Cullen, respectivelly). Victor is a rules lawyer, and constantly pesters me about almost anything, it's really annoying; Bjorn is the least bad of them, but he can be really annoying too, never takes anything seriously, ah, and he and Victor are constantly arguing, like, in every after session, and not about the game, they keep insulting each other sometimes; Cullen is kinda rules lawyer too, but he seems so damn uninterested in everything that i almost forget he's there, he only pesters me when it's convinient for his character. The other 2 aren't bad, i actually enjoy dming for them.
Basically: my players are enjoying themselves, and i ain't. I sometimes consider leaving this campaign, it's feeling like a chore and not a fun passtime already.
I can only really suggest the basics. Talk to them individually out of the game and let them know how you feel. If that doesn't work and they continue - you're well within your rights to simply stop DM'ing for them. Or maybe take the two players you do enjoy DM'ing for and continue with just them.
Not every person at a table will fit and forcing the issue just builds animosity which helps nobody.
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It sounds like you have a bad table fit for everyone involved.
Personally there are a couple table rules I have that would deal with the problems. 1) No rules lawyering. A slight attempt at clarification or correction is okay if I'm getting something wrong, but if I make a decision that's the decision, I'm the DM, we can discuss it after the game but not interrupt the game about it. 2) Be good to each other. I would never allow people to be jerks to each other at the table, and this is the BIGGEST tell that you've got a bad group dynamic. 3) Be invested in the game and campaign. If you're uninterested, let's discuss how to get you more interested, and if you can't then this isn't the right game for you. 4) The DM is a player too, and they deserve to be having just as much fun as the players.
It sounds like you need to either talk to everyone individually then as a group, or else end the game and find a group that fits better. Next time you recruit, make sure to outline expectations and vet everyone better. A huge tell for me about how interested in the game is how much they tell me about their character idea when applying, and I specifically ask for this. I also outline my expectations and basic table rules and any main homebrew rules BEFORE the game starts. Lastly, if someone new is joining the mix, I vet them even more carefully, give them a trial intro, and if ANY of my current players are unsure about them or don't like them, they don't make the cut.
Good luck!