Having built a couple 5e characters now, I've found that unlike in 3.5, I never really want to multiclass. Maybe it's just how I build characters, so I'm curious about you guys. Gimme some stories and builds and such, I gotta know.
For those of you who don't, why? Is it the rules or just a lack of desire?
edit: for me personally, a lot of it is that I just don't want to learn the rules for it, and from skimming them nothing has stood out. I'd like to see some feats that provide benefits for it, later on.
I almost always multi-class characters. For me, it's mostly because i like to experiment with complimentary bits of each class you choose for a character.
I've only done it once, and it wasn't even planned. I changed from Warlock into Druid (multiclass) by means of my backstory and character progression into insanity, before the spirits of the forest pulled back and rescued my soul.
Having built a couple 5e characters now, I've found that unlike in 3.5, I never really want to multiclass. Maybe it's just how I build characters, so I'm curious about you guys. Gimme some stories and builds and such, I gotta know.
For those of you who don't, why? Is it the rules or just a lack of desire?
edit: for me personally, a lot of it is that I just don't want to learn the rules for it, and from skimming them nothing has stood out. I'd like to see some feats that provide benefits for it, later on.
I see what you mean. I'm also a 3.5 refugee, and a lot of times I almost felt forced to multiclass due to both the prestige system and the fact that often times classes were just underpowered in 3.5 (definite issue with more quantity than quality). However in 5e, classes feel better. Just more well-rounded and complete. It feels like they took the shitty aspects of the classes, worked in some prestige classes and provided a much more complete version.
I just started getting into d&d at 5e so I'm still getting used to everything. But I did decide to multiclass my character and I have found it to be a blast.
I just started getting into d&d at 5e so I'm still getting used to everything. But I did decide to multiclass my character and I have found it to be a blast.
My favorite character in 5e so far was a multiclassed Fighter Thief. That worked well together.
My least favorite was a Bladesinger. Our party bard left, and I wanted to play a bard, so I multiclassed into that. Bladesinger/Bard did not go well *at all*. Do not recommend.
Yes. If I haven't multi-classed then you can bet I'm tempted to.
It's both great from a story-based perspective to develop into something new through our actions and also plain fun to come up with something unique and rare.
Not only do I almost never multi-class, I have some strict rules around allowing players to do so. In order to multi-class, they have to demonstrate how it would make sense in terms of their character arc as well as how it would integrate with their current class. For example, a cleric / warlock is pretty much a no-go for me. I have a severe reaction against all forms of min/maxing and power gaming. And, I find that managing multi-classing through the narrative and character arc helps a great deal.
While I tend to agree with Sowersian, if min/maxing is what your PC's want for fun then ok. However, I find that trying to riddle out story-based reasons for multiclassing and reflavoring mechanics to fit a theme is more fun. Perhaps a cleric/warlock would need to roll a DC 20 deception to successfully cast spells granted by the entity whose alignment is furthest from their own. I dunno, but if PC & DM are willing to work together on it, anything can be viable and fun.
I'm mostly a DM, so when I play, I love to try things out and play a fun character, rather than focusing on making a "powerful" one. I'm currently playing a Illusionist Wizard that is against using magic to harm others, so I have no damaging spell except one cantrip (for when things get too tough), but, from his background, he has a revenge to achieve, so I'm turning him into a rogue (because it fits the illusionist better than a fighter or something like that).
I'm exactly opposite from you OP. Back in the older editions, I would never multi-class. Now with 5e I multi-class about 2/3 of the time. There are just so many nifty combinations you can come up with!
Well having this be my first exposure to d&d. I have to say the multiclassing aspect has been really fun. Our DM has been playing this game since first addition so he has a great grasp on game mechanics and working new characteristics for our characters into the story in really fun and interesting ways that allow us to really add some depth to our characters.
My cleric of war has one level of fighter. I made a barbarian Druid once that was a hoot. but it was not that viable in long term games.
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Life before death. Strength before weakness. Journey before destination. I will protect those who cannot protect themselves, I will protect even those I hate so long as it is right.
My main source of 5E so far has been adventure paths run through Encounters, though I haven't had a chance to play in over a year. My first character was a tiefling eldritch knight -- after getting that third attack, he took wizard levels to improve his spells. My second was a goliath abjurer. Taking a couple of fighter levels for wearing armor, getting a bit more durability, and action surge was just too good to pass up once I got my third level spells.
I dip on nearly every character I play. So few games make it to really high levels so I generally find grabbing a few of the interesting lower level abilities of other classes. I have a Ranger with a few levels in Fighter, a Paladin with a few in Bard, and a Sorcerer with a few in Warlock.
There are some classes that are not good for multiclassing in my opinion. Monk and Wizard in particular.
Overall though I kind of feel like Multiclassing is one of the things that makes D&D fun. It makes your character unique and opens up tons of possibilities.
We have a person in our group that is multiclassing her wizard with a cleric. She's a 10th level wizard and is gonna start dropping some cleric levels mainly for the healer elements.
I haven't done any multi-classing in 5e, though I've only rolled up 3 or 4 characters now. My group sticks with their characters for long swaths of time for the most part, and none of us have done any multi-classing at all.
If we did it, it would definitely have to be a specific evolution of the character through the story. Not just an "I want these powers now."
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Having built a couple 5e characters now, I've found that unlike in 3.5, I never really want to multiclass. Maybe it's just how I build characters, so I'm curious about you guys. Gimme some stories and builds and such, I gotta know.
For those of you who don't, why? Is it the rules or just a lack of desire?
edit: for me personally, a lot of it is that I just don't want to learn the rules for it, and from skimming them nothing has stood out. I'd like to see some feats that provide benefits for it, later on.
Hell yeah, Dungeons and also some Dragons
I almost always multi-class characters. For me, it's mostly because i like to experiment with complimentary bits of each class you choose for a character.
I've only done it once, and it wasn't even planned. I changed from Warlock into Druid (multiclass) by means of my backstory and character progression into insanity, before the spirits of the forest pulled back and rescued my soul.
The DM and I just fell into line and ran with it.
I just started getting into d&d at 5e so I'm still getting used to everything. But I did decide to multiclass my character and I have found it to be a blast.
Hell yeah, Dungeons and also some Dragons
My favorite character in 5e so far was a multiclassed Fighter Thief. That worked well together.
My least favorite was a Bladesinger. Our party bard left, and I wanted to play a bard, so I multiclassed into that. Bladesinger/Bard did not go well *at all*. Do not recommend.
I decided go for a paladin and warlock combo. Quite the fun pairing. Very offensive based since I tend to be the tank of the group.
Yes. If I haven't multi-classed then you can bet I'm tempted to.
It's both great from a story-based perspective to develop into something new through our actions and also plain fun to come up with something unique and rare.
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Not only do I almost never multi-class, I have some strict rules around allowing players to do so. In order to multi-class, they have to demonstrate how it would make sense in terms of their character arc as well as how it would integrate with their current class. For example, a cleric / warlock is pretty much a no-go for me. I have a severe reaction against all forms of min/maxing and power gaming. And, I find that managing multi-classing through the narrative and character arc helps a great deal.
Creator, writer, and producer of Heroes Not Included
While I tend to agree with Sowersian, if min/maxing is what your PC's want for fun then ok. However, I find that trying to riddle out story-based reasons for multiclassing and reflavoring mechanics to fit a theme is more fun. Perhaps a cleric/warlock would need to roll a DC 20 deception to successfully cast spells granted by the entity whose alignment is furthest from their own. I dunno, but if PC & DM are willing to work together on it, anything can be viable and fun.
I'm mostly a DM, so when I play, I love to try things out and play a fun character, rather than focusing on making a "powerful" one. I'm currently playing a Illusionist Wizard that is against using magic to harm others, so I have no damaging spell except one cantrip (for when things get too tough), but, from his background, he has a revenge to achieve, so I'm turning him into a rogue (because it fits the illusionist better than a fighter or something like that).
It's been very fun.
I'm exactly opposite from you OP. Back in the older editions, I would never multi-class. Now with 5e I multi-class about 2/3 of the time. There are just so many nifty combinations you can come up with!
Well having this be my first exposure to d&d. I have to say the multiclassing aspect has been really fun. Our DM has been playing this game since first addition so he has a great grasp on game mechanics and working new characteristics for our characters into the story in really fun and interesting ways that allow us to really add some depth to our characters.
Dragonic Sorcerer/ Life Cleric O.o
My cleric of war has one level of fighter. I made a barbarian Druid once that was a hoot. but it was not that viable in long term games.
Life before death. Strength before weakness. Journey before destination. I will protect those who cannot protect themselves, I will protect even those I hate so long as it is right.
I've always had a fascination with fighter-mages.
My main source of 5E so far has been adventure paths run through Encounters, though I haven't had a chance to play in over a year. My first character was a tiefling eldritch knight -- after getting that third attack, he took wizard levels to improve his spells. My second was a goliath abjurer. Taking a couple of fighter levels for wearing armor, getting a bit more durability, and action surge was just too good to pass up once I got my third level spells.
I dip on nearly every character I play. So few games make it to really high levels so I generally find grabbing a few of the interesting lower level abilities of other classes. I have a Ranger with a few levels in Fighter, a Paladin with a few in Bard, and a Sorcerer with a few in Warlock.
There are some classes that are not good for multiclassing in my opinion. Monk and Wizard in particular.
Overall though I kind of feel like Multiclassing is one of the things that makes D&D fun. It makes your character unique and opens up tons of possibilities.
We have a person in our group that is multiclassing her wizard with a cleric. She's a 10th level wizard and is gonna start dropping some cleric levels mainly for the healer elements.
I haven't done any multi-classing in 5e, though I've only rolled up 3 or 4 characters now. My group sticks with their characters for long swaths of time for the most part, and none of us have done any multi-classing at all.
If we did it, it would definitely have to be a specific evolution of the character through the story. Not just an "I want these powers now."