lf the dm kills my lv 10 fighter,and we dont have a quick way to resurrect him,could l make a new character and play that till the old pc gets brought back,or is that pc perma dead once l make a new one?
this is a hypothetical question for people to discuss. l look forward to the conversations to be had.
No character is "perma-dead" (except maybe in AL, IDK). Ultimately, it is between you and your DM, but there are plenty of ways to bring back dead PCs.
In the older editions, I've heard it wasn't uncommon for players to have multiple characters ready in case one died, or the party split, or they were a player short, etc.
Yeah, most of the comments will probably be summarized as “It’s between you and your DM and group.” DM may have a plan to get you back into it quickly, or he may have an NPC ready to pilot so you have something to do until you get back to un-deading him.
Personally, I think it’s just best to let characters have their deaths. Yeah, it sucks that you never got to see him crush it at level 20. But the game really suffers if death doesn’t mean anything. I’m not above using revivify since that’s like Magic Defibrillation. Not very extraordinary. Even Raise Dead can have its place if the circumstances allow for it. I just don’t think it’s fun to play like “Ok, when we get back to town, we can’t forget that Bob failed his death saves in the Bullette fight, so we nee to take his body to the temple again and get him rezzed.” like it’s part of the market errands that happen in every town.
I do like Reincarnate as a spell. It comes with built-in permanent changes, but you get to keep your class. I had an Aasimar druid that died while collecting herbs for his mentor’s potions. The rest of his party brought him straight back to the mentor and was like “This is on you. You sent us out there. So given the ingredients they had on hand and his knowledge, the mentor Reincarnated the Aasimar. Only the magic gave him the body of a half orc. Now the druid had to come to terms with being something he always thought of as ugly and brutal, and he’s no longer resistant to radiant and necrotic damage.. But at the same time learning to appreciate the half orc’s strength and endurance. There’s opportunity for great character development.
But that’s just how I play the game. I realize probably half the players primarily sit at the table for the combat game. To grow powerful enough to control the events instead of being shaped by them. That’s a valid way to play this game. I just prefer to create an engaging story that the dice help to tell, using pieces supplied by me and the DM, and some friends.
As a player I would just move on and play the new character in most cases. Sometimes I would have multiple PC's and play one at a time with others in downtime or semi-retirement.
There's no rule preventing bringing back a PC unless the DM adds one.
lf the dm kills my lv 10 fighter,and we dont have a quick way to resurrect him,could l make a new character and play that till the old pc gets brought back,or is that pc perma dead once l make a new one?
Yes. If it fits the story between yourself and the DM. Even if you enjoy playing as the new character you’ve made and don’t want to waste a lot of energy just to play as the original again, you could just bring them back anyway and wait until you want to play them again. Or, maybe your new character dies by a hidden jiggle cube and you have to return to your old character.
The option of bringing them back and retiring them isn’t out of the question. Not every adventurers goal is to hit level 20 and “finish” D&D. Sometimes an adventurers goal could just be to see the sights and experiences of the world they live in, find answers or have their name written for a heroic deed and stop. An adventurer can stop and retire at really low levels or high levels. There isn’t a limit.
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lf the dm kills my lv 10 fighter,and we dont have a quick way to resurrect him,could l make a new character and play that till the old pc gets brought back,or is that pc perma dead once l make a new one?
this is a hypothetical question for people to discuss. l look forward to the conversations to be had.
No character is "perma-dead" (except maybe in AL, IDK). Ultimately, it is between you and your DM, but there are plenty of ways to bring back dead PCs.
In the older editions, I've heard it wasn't uncommon for players to have multiple characters ready in case one died, or the party split, or they were a player short, etc.
Yeah, most of the comments will probably be summarized as “It’s between you and your DM and group.” DM may have a plan to get you back into it quickly, or he may have an NPC ready to pilot so you have something to do until you get back to un-deading him.
Personally, I think it’s just best to let characters have their deaths. Yeah, it sucks that you never got to see him crush it at level 20. But the game really suffers if death doesn’t mean anything. I’m not above using revivify since that’s like Magic Defibrillation. Not very extraordinary. Even Raise Dead can have its place if the circumstances allow for it. I just don’t think it’s fun to play like “Ok, when we get back to town, we can’t forget that Bob failed his death saves in the Bullette fight, so we nee to take his body to the temple again and get him rezzed.” like it’s part of the market errands that happen in every town.
I do like Reincarnate as a spell. It comes with built-in permanent changes, but you get to keep your class. I had an Aasimar druid that died while collecting herbs for his mentor’s potions. The rest of his party brought him straight back to the mentor and was like “This is on you. You sent us out there. So given the ingredients they had on hand and his knowledge, the mentor Reincarnated the Aasimar. Only the magic gave him the body of a half orc. Now the druid had to come to terms with being something he always thought of as ugly and brutal, and he’s no longer resistant to radiant and necrotic damage.. But at the same time learning to appreciate the half orc’s strength and endurance. There’s opportunity for great character development.
But that’s just how I play the game. I realize probably half the players primarily sit at the table for the combat game. To grow powerful enough to control the events instead of being shaped by them. That’s a valid way to play this game. I just prefer to create an engaging story that the dice help to tell, using pieces supplied by me and the DM, and some friends.
As a player I would just move on and play the new character in most cases. Sometimes I would have multiple PC's and play one at a time with others in downtime or semi-retirement.
There's no rule preventing bringing back a PC unless the DM adds one.
Yes. If it fits the story between yourself and the DM. Even if you enjoy playing as the new character you’ve made and don’t want to waste a lot of energy just to play as the original again, you could just bring them back anyway and wait until you want to play them again. Or, maybe your new character dies by a hidden jiggle cube and you have to return to your old character.
The option of bringing them back and retiring them isn’t out of the question. Not every adventurers goal is to hit level 20 and “finish” D&D. Sometimes an adventurers goal could just be to see the sights and experiences of the world they live in, find answers or have their name written for a heroic deed and stop. An adventurer can stop and retire at really low levels or high levels. There isn’t a limit.