Just curious, can I PC bleed out in 5e? I am familar with the death saving throws but that seems to take away some of the drama involved in a PC at the edge of death in a game setting. Has anyone modified this rule to allow a player to lose a HP per round to the point of no return...just curious...thanks!
If you mean like a bleeding wound that causes HP to drop until they fall unconscious, it is rare, but there are effects like that.
If you mean being grievously injured and slowly dying, that is just death saves. If you want a dramatic final goodbye, you can have them not actually be unconscious and just do that. IDK what you want.
I think I got my answer. I have played multiple editions and in previous editions, the PC would bleed out unless stabilized or healed. I see that Death Saving Throws is in essence the same, just less dramatic but gets the PC to the same final effect unless they roll well. In previous versions, it was kind out of the hands of PC to stabilize but for their party members to provide the assistance, etc. Did not know if anyone has implemented a way to make it more of an outside effect where they would need specific healing to reverse the effects of dying due to wounds, etc.
I think I got my answer. I have played multiple editions and in previous editions, the PC would bleed out unless stabilized or healed. I see that Death Saving Throws is in essence the same, just less dramatic but gets the PC to the same final effect unless they roll well. In previous versions, it was kind out of the hands of PC to stabilize but for their party members to provide the assistance, etc. Did not know if anyone has implemented a way to make it more of an outside effect where they would need specific healing to reverse the effects of dying due to wounds, etc.
I don't know about less dramatic.
There is far more tension over each death saving throw than simply ticking off another HP - ticking off TWO failures because you rolled a 1 is very dramatic - rolling 10+ generates a huge sigh of relief as it is one step closer to recovery.
I've had PCs die because the other PCs weren't fast enough in getting them stable.
As far as "outside effect" (I assume you mean assistance), party members can make medicine checks to stabilize characters and any magical healing saves you instantly (kind of OP tbh).
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Just curious, can I PC bleed out in 5e? I am familar with the death saving throws but that seems to take away some of the drama involved in a PC at the edge of death in a game setting. Has anyone modified this rule to allow a player to lose a HP per round to the point of no return...just curious...thanks!
That's basically what a death saving throw is. It represents the PC on the ground losing blood and succumbing to their injuries.
If you mean like a bleeding wound that causes HP to drop until they fall unconscious, it is rare, but there are effects like that.
If you mean being grievously injured and slowly dying, that is just death saves. If you want a dramatic final goodbye, you can have them not actually be unconscious and just do that. IDK what you want.
I think I got my answer. I have played multiple editions and in previous editions, the PC would bleed out unless stabilized or healed. I see that Death Saving Throws is in essence the same, just less dramatic but gets the PC to the same final effect unless they roll well. In previous versions, it was kind out of the hands of PC to stabilize but for their party members to provide the assistance, etc. Did not know if anyone has implemented a way to make it more of an outside effect where they would need specific healing to reverse the effects of dying due to wounds, etc.
I don't know about less dramatic.
There is far more tension over each death saving throw than simply ticking off another HP - ticking off TWO failures because you rolled a 1 is very dramatic - rolling 10+ generates a huge sigh of relief as it is one step closer to recovery.
I've had PCs die because the other PCs weren't fast enough in getting them stable.
As far as "outside effect" (I assume you mean assistance), party members can make medicine checks to stabilize characters and any magical healing saves you instantly (kind of OP tbh).