In the past i played some Pathfinder with a DM who bought a lot of ‘Adventure Paths’. It looked pretty cool and i really liked the idea.
For people unknown, an Adventure Path is basically an adventure module that is split into smaller bitesized books/documents and released separately (i don’t know the frequency, but i assumed monthly, bi-monthly).
I don’t know how successful it was/is and maybe it got changed dramatically but the idea of having multiple smaller official adventures/modules at the same time would be great i think? One path into Eberron, one into Faerun etc. etc.
Anyone here who has thoughts about something like that?
DDB used to do "encounter chains" tied to the release of WotC adventures. At least I remember James Haeck wrote ones for BG: DitA and RotFM. You also might find something similar to that on DMsGuild where AL seems to produce some products that also support the "tentpole" adventures WotC puts out.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Wizards of the Coast has stayed away from short adventures, except in anthology books like Candlekeep Mysteries and in-store promotions like Adventurer's Guild. This is apparently because they don't sell very well. Your best bet is to go to DM's Guild and look for either a Adventurer's Guild series or a third-party series of short adventures.
If you take the official adventure modules for 5e, you basically get an Adventure Path, just all rolled into one big book and a lot less detailed.
The main difference is that the Pathfinder Adventure Paths are better organized, have a lot more content and include a whole set of background information on the world, special monsters and unique game mechanics (e.g. "how to run a circus", "how to research the history of this haunted house", "how to organize a crusade against a demon army", etc.) that fit the adventure for the GM.
But they're still one big adventure with an overarching story, just split into 3-6 books. It's honestly a good idea. You can buy the first book for ~15$, play that with your friends and if you don't like it, just skip the rest. And if you like it you have enough material for up to level 20 (6 books) or at least ~10 (3 books).
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In the past i played some Pathfinder with a DM who bought a lot of ‘Adventure Paths’. It looked pretty cool and i really liked the idea.
For people unknown, an Adventure Path is basically an adventure module that is split into smaller bitesized books/documents and released separately (i don’t know the frequency, but i assumed monthly, bi-monthly).
I don’t know how successful it was/is and maybe it got changed dramatically but the idea of having multiple smaller official adventures/modules at the same time would be great i think? One path into Eberron, one into Faerun etc. etc.
Anyone here who has thoughts about something like that?
DDB used to do "encounter chains" tied to the release of WotC adventures. At least I remember James Haeck wrote ones for BG: DitA and RotFM. You also might find something similar to that on DMsGuild where AL seems to produce some products that also support the "tentpole" adventures WotC puts out.
Jander Sunstar is the thinking person's Drizzt, fight me.
Wizards of the Coast has stayed away from short adventures, except in anthology books like Candlekeep Mysteries and in-store promotions like Adventurer's Guild. This is apparently because they don't sell very well. Your best bet is to go to DM's Guild and look for either a Adventurer's Guild series or a third-party series of short adventures.
https://sayeth.itch.io/
If you take the official adventure modules for 5e, you basically get an Adventure Path, just all rolled into one big book and a lot less detailed.
The main difference is that the Pathfinder Adventure Paths are better organized, have a lot more content and include a whole set of background information on the world, special monsters and unique game mechanics (e.g. "how to run a circus", "how to research the history of this haunted house", "how to organize a crusade against a demon army", etc.) that fit the adventure for the GM.
But they're still one big adventure with an overarching story, just split into 3-6 books. It's honestly a good idea. You can buy the first book for ~15$, play that with your friends and if you don't like it, just skip the rest. And if you like it you have enough material for up to level 20 (6 books) or at least ~10 (3 books).