I don't see anything to do it, but I would like to create encounters with some personally crafted characters (from the character section). Is it possible? If not, other than managing it manually, do you have any workaround https://19216801****/?
If you're referring to the encounter builder, you can't add characters in the builder directly when building encounters. The two work arounds would be to add a character as a combatant using the "Manual Entry" button once you've started the encounter. That will allow you to add a combatant name, HP, AC, speed, initiative and quantity (presumably in this case 1). Your other option is to add a character to a campaign so that they automatically show up when you build an encounter, however, this method will make the character visible to your players.
DMs building NPCs in the character builder and trying to put them in the encounter builder is a commonly expressed frustration here.
I don't know if it's explicitly stated in the DMs Guide, but it's implicit in the functionality of the encounter builder, and I think it was discussed back when the dev update used to discuss things like the encounter builder, but the issue is that "characters" aren't supposed to be "monsters." NPCs in WotC publications generally have monster stat blocks. It's not perfect, but if you read up on the sort of philosophy of monster design and encounter design it's interesting stuff. Basically it's discouraged because unlike an encounter designed with CR and party capacity in mind, dropping a character sheet into against character sheets is basically PvP play and winds up being a chaotic mess. It's a flavor of why PvP is discouraged, characters aren't designed to fight each other.
What I would do is bone up on the homebrew monster maker, use NPC templates from the books and layer on monster features that are analogous to character features. Many character subclasses are represented in monster stat blocks, I'd say MMM is probably the best buy with the MM as that consolidates a lot of stuff from books now out of print. Anyway, use those as your templates and adjust accordingly. The homebrew subforum can definitely give you guidance on how to build a stat block to do what you want your BBEG to do.
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Jander Sunstar is the thinking person's Drizzt, fight me.
This is what I have done when wanting to insert a custom PC-style enemy. The only drawback is that if you have nosy PC's, they can see that a new character has been added to the campaign and it may spoil a surprise.
The other option is to create a homebrew monster with their stats.
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Hi,
I don't see anything to do it, but I would like to create encounters with some personally crafted characters (from the character section). Is it possible? If not, other than managing it manually, do you have any workaround https://19216801****/ ?
Thanks
If you're referring to the encounter builder, you can't add characters in the builder directly when building encounters. The two work arounds would be to add a character as a combatant using the "Manual Entry" button once you've started the encounter. That will allow you to add a combatant name, HP, AC, speed, initiative and quantity (presumably in this case 1). Your other option is to add a character to a campaign so that they automatically show up when you build an encounter, however, this method will make the character visible to your players.
DMs building NPCs in the character builder and trying to put them in the encounter builder is a commonly expressed frustration here.
I don't know if it's explicitly stated in the DMs Guide, but it's implicit in the functionality of the encounter builder, and I think it was discussed back when the dev update used to discuss things like the encounter builder, but the issue is that "characters" aren't supposed to be "monsters." NPCs in WotC publications generally have monster stat blocks. It's not perfect, but if you read up on the sort of philosophy of monster design and encounter design it's interesting stuff. Basically it's discouraged because unlike an encounter designed with CR and party capacity in mind, dropping a character sheet into against character sheets is basically PvP play and winds up being a chaotic mess. It's a flavor of why PvP is discouraged, characters aren't designed to fight each other.
What I would do is bone up on the homebrew monster maker, use NPC templates from the books and layer on monster features that are analogous to character features. Many character subclasses are represented in monster stat blocks, I'd say MMM is probably the best buy with the MM as that consolidates a lot of stuff from books now out of print. Anyway, use those as your templates and adjust accordingly. The homebrew subforum can definitely give you guidance on how to build a stat block to do what you want your BBEG to do.
Jander Sunstar is the thinking person's Drizzt, fight me.
This is what I have done when wanting to insert a custom PC-style enemy. The only drawback is that if you have nosy PC's, they can see that a new character has been added to the campaign and it may spoil a surprise.
The other option is to create a homebrew monster with their stats.