Hi guys, I'm relatively new to the game and currently GMing for my friends. I looked up the "book" cost in equipment description to sell a book about flora and fauna of Swordcoast region to one of my players. it said 25 gp so I made him pay 15. Now I saw that Matt Mercer (Geek and Sundry) for example also sells books for 3-10gp. I'm thinking now if I can give my player the choice to either get 8gp back or make it a really good book.
I would like to ask your opinion, maybe I could for example have him make a wisdom check to derive something from the book (like GM monster description) and maybe if he chooses the "really good book" option to give him advantage each time.
Would love to get some suggestions, maybe some of you guys have made similar experiences :)
The prices of objects within your campaign setting depends on YOUR world. That means that if you decide books are worth 25, you can make all books cost that much. If you want to adjust it to reflect Mercer's setting, you can, but it definitely isn't necessary.
That being said, your idea to give them some additional insight is a really good idea if you want to give them back some value. While giving advantage every time may be really powerful, a +2 or +3 may be a bit more reasonable of a decision (reflecting more closely a common magical item, which this book would probably be labeled as).
A different way that you could approach it is having a message or item like a key that was inside of the book. At some point when they open the book, that item or note falls out, providing a natural connection to a quest/storyline and making them feel like they got their value for it. You could roll a d20 every time they open the book and if you roll a high enough number, the note/item falls out.
A similar riff on the idea above is to have them roll a nature check every time they open the book and if they roll high enough, the book generates a random flower. A small but memorable adjustment to make the book just a little bit more special.
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Hi guys, I'm relatively new to the game and currently GMing for my friends. I looked up the "book" cost in equipment description to sell a book about flora and fauna of Swordcoast region to one of my players. it said 25 gp so I made him pay 15. Now I saw that Matt Mercer (Geek and Sundry) for example also sells books for 3-10gp. I'm thinking now if I can give my player the choice to either get 8gp back or make it a really good book.
I would like to ask your opinion, maybe I could for example have him make a wisdom check to derive something from the book (like GM monster description) and maybe if he chooses the "really good book" option to give him advantage each time.
Would love to get some suggestions, maybe some of you guys have made similar experiences :)
The prices of objects within your campaign setting depends on YOUR world. That means that if you decide books are worth 25, you can make all books cost that much. If you want to adjust it to reflect Mercer's setting, you can, but it definitely isn't necessary.
That being said, your idea to give them some additional insight is a really good idea if you want to give them back some value. While giving advantage every time may be really powerful, a +2 or +3 may be a bit more reasonable of a decision (reflecting more closely a common magical item, which this book would probably be labeled as).
A different way that you could approach it is having a message or item like a key that was inside of the book. At some point when they open the book, that item or note falls out, providing a natural connection to a quest/storyline and making them feel like they got their value for it. You could roll a d20 every time they open the book and if you roll a high enough number, the note/item falls out.
A similar riff on the idea above is to have them roll a nature check every time they open the book and if they roll high enough, the book generates a random flower. A small but memorable adjustment to make the book just a little bit more special.