I just spent $20 on this adventure and literally finished reading it in 10 minutes (that’s how short it was). I get that it’s a Stranger Things tie in and that part’s kinda cool, but still. That’s only $5 less than Curse of Strahd, which gave me hours of enjoyment. No wonder this adventure was never sold in Barnes and Noble! NOT happy.
Nvm. I’m not mad anymore. I still think it should’ve cost more like $5, but I’m not mad I bought it.
Note that Hunt for the Thesselhydra is also one of the Extra Life charity packs; purchases of Hunt aid charity. Or at least I'm reasonably sure that's the case, or was when the content was released. Charity promotion material is allowed to be pricier per page than Wizards' normal junk.
So the $20 adventure is from what I can tell is only available a la carte on DnDBeyond. Otherwise it comes bundled with the Stranger Things D&D Starter set. So I'm guessing the content subtance should be on the par with the similarly priced Rick and Morty kit as opposed to the adventures on the 14.99-9.99 scale. As mentioned, I suppose the licensing could be part of it if the R&M adventure is more in line on quality and quantity of produce. I would have thought in both instances that there was also a whole sort of thematic layering to the presentations of the rules and all. I know that D&D rules via Rick and Morty are sort of filtered through a Rick and Morty lens, so with Stranger Things D&D and its adventure I'd expect some sort of touch like notes "penciled in" from the Stranger Things characters. That would have been a cool throw back to the 80s Red Box days when at least some of the solo adventures published actually gave you space to put notes in the margins to impact the module as other characters work through the adventure (like if a prior character died during the solo module, another character could come across their remains and take their inventory, some solo modules gave a literal wide margin for players to do that).
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Jander Sunstar is the thinking person's Drizzt, fight me.
I just spent $20 on this adventure and literally finished reading it in 10 minutes (that’s how short it was). I get that it’s a Stranger Things tie in and that part’s kinda cool, but still. That’s only $5 less than Curse of Strahd, which gave me hours of enjoyment. No wonder this adventure was never sold in Barnes and Noble! NOT happy.
Nvm. I’m not mad anymore. I still think it should’ve cost more like $5, but I’m not mad I bought it.
I've ran it four times now, varying in length from 3-8 hours each time so approx. 20 hours worth of enjoyment or a $1 per hour. I'm happy with that.
But I broadly agree - I'm fairly sure that the Stranger Things licence eats up a large part of the retail price!
Compare it to the Starter Kit or Essentials Kit and it is poor value for money.
But I've enjoyed running it so there is value in it to some people :)
Thank you 😊. Now I feel better about it.
Note that Hunt for the Thesselhydra is also one of the Extra Life charity packs; purchases of Hunt aid charity. Or at least I'm reasonably sure that's the case, or was when the content was released. Charity promotion material is allowed to be pricier per page than Wizards' normal junk.
Please do not contact or message me.
So the $20 adventure is from what I can tell is only available a la carte on DnDBeyond. Otherwise it comes bundled with the Stranger Things D&D Starter set. So I'm guessing the content subtance should be on the par with the similarly priced Rick and Morty kit as opposed to the adventures on the 14.99-9.99 scale. As mentioned, I suppose the licensing could be part of it if the R&M adventure is more in line on quality and quantity of produce. I would have thought in both instances that there was also a whole sort of thematic layering to the presentations of the rules and all. I know that D&D rules via Rick and Morty are sort of filtered through a Rick and Morty lens, so with Stranger Things D&D and its adventure I'd expect some sort of touch like notes "penciled in" from the Stranger Things characters. That would have been a cool throw back to the 80s Red Box days when at least some of the solo adventures published actually gave you space to put notes in the margins to impact the module as other characters work through the adventure (like if a prior character died during the solo module, another character could come across their remains and take their inventory, some solo modules gave a literal wide margin for players to do that).
Jander Sunstar is the thinking person's Drizzt, fight me.
It definitely had a Stranger Things gloss to it.