I'm still new to D&D and I've only just had my first experience playing im a group. I built my character (With the help of my partner) based on an idea which felt good at the time. However I've now found out that role-playing this character is harder then I thought. This is making my experience challenging but I'm doing my best to make it work! I don't want to throw this character away.
I want to prepare a backup character now I understand the reolplaying side better.
I want to create a character who can give me a lot of freedom and creativity to play/role play in a fun way ... A character who gives me a lot of options to be as creative as possible!
I think asking people who have played the game longer then me would help a lot. Any information, advice, suggestions, things to consider or ideas would be really valuable to me!
If you need any additional information about my plans, feel free to ask!
a character who can give me a lot of freedom and creativity to play/role play in a fun way ... A character who gives me a lot of options to be as creative as possible!
this can be a lot of things. A fighter can have freedom and creativity in role play same as a rogue or cleric etc... are you looking for a character that is charismatic and the center of attention? Then a Bard might be the thing. Or if you are looking for a character that gives a lot of options mechanically then maybe a wizard with their wide assortment of spells (I believe their list is the biggest in the game) might be more of what you are looking for.
Edit: Illusion wizard offers a lot of creativity but also a lot of DM buy in. If they hate illusions then this subclass would be a bad choice
more information would help us give better advice.
The most "creative" class is undoubtedly the bard. Beyond the obvious role that music and charm play, bards are also full casters and decent with a blade or bow. They are well rounded and entertaining. (Just try to avoid to "sleeps with everyone" trope)
Warlocks are a great flavor class that can be potent and have a unique relationship with powerful and mysterious entities.
However, as ThriKreenWarrior is alluding to, any class can be creative and fun to roleplay. Some put their drama on a silver platter, while others benefit from more introspection and more subtle character development.
The classes with The most creativity and role-play potential are artificers and warlocks. Artifice is because they have to (in my opinion at least) create potions or other inventions as part of casting spells. Warlocks get the vote because of the patron/player dynamic for RP and because depending on your pact boon and invocations it is unlikely to create two characters that are all that similar.
Druids of the class that have a little bit of everything. They can heal, crowd control, and decent blasters. For the low and mid-levels they can be excellent tanks. Your subclass well zero in on what you're best at but you tend to retain a certain amount flexibility.
Clerics also have a wide range of play regardless of the stereotype. They don't need to be goody-goods or brow beaters. Although you're likely to restrain yourself by which domain you prefer. There is the standard healer but there are also tricksters and war clerics, along with fire/lightning blasters and nature based crowd controllers.
Of course any class can be made versatile with the correct feats (when allowed). It all depends on what you really want to do.
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I'm still new to D&D and I've only just had my first experience playing im a group. I built my character (With the help of my partner) based on an idea which felt good at the time. However I've now found out that role-playing this character is harder then I thought. This is making my experience challenging but I'm doing my best to make it work! I don't want to throw this character away.
I want to prepare a backup character now I understand the reolplaying side better.
I want to create a character who can give me a lot of freedom and creativity to play/role play in a fun way ... A character who gives me a lot of options to be as creative as possible!
I think asking people who have played the game longer then me would help a lot. Any information, advice, suggestions, things to consider or ideas would be really valuable to me!
If you need any additional information about my plans, feel free to ask!
Thank you.
What are you looking to do with your character.
this can be a lot of things. A fighter can have freedom and creativity in role play same as a rogue or cleric etc... are you looking for a character that is charismatic and the center of attention? Then a Bard might be the thing. Or if you are looking for a character that gives a lot of options mechanically then maybe a wizard with their wide assortment of spells (I believe their list is the biggest in the game) might be more of what you are looking for.
Edit: Illusion wizard offers a lot of creativity but also a lot of DM buy in. If they hate illusions then this subclass would be a bad choice
more information would help us give better advice.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
The most "creative" class is undoubtedly the bard. Beyond the obvious role that music and charm play, bards are also full casters and decent with a blade or bow. They are well rounded and entertaining. (Just try to avoid to "sleeps with everyone" trope)
Warlocks are a great flavor class that can be potent and have a unique relationship with powerful and mysterious entities.
However, as ThriKreenWarrior is alluding to, any class can be creative and fun to roleplay. Some put their drama on a silver platter, while others benefit from more introspection and more subtle character development.
The classes with The most creativity and role-play potential are artificers and warlocks. Artifice is because they have to (in my opinion at least) create potions or other inventions as part of casting spells. Warlocks get the vote because of the patron/player dynamic for RP and because depending on your pact boon and invocations it is unlikely to create two characters that are all that similar.
Druids of the class that have a little bit of everything. They can heal, crowd control, and decent blasters. For the low and mid-levels they can be excellent tanks. Your subclass well zero in on what you're best at but you tend to retain a certain amount flexibility.
Clerics also have a wide range of play regardless of the stereotype. They don't need to be goody-goods or brow beaters. Although you're likely to restrain yourself by which domain you prefer. There is the standard healer but there are also tricksters and war clerics, along with fire/lightning blasters and nature based crowd controllers.
Of course any class can be made versatile with the correct feats (when allowed). It all depends on what you really want to do.