Character selection limited to the original 12 characters released on the N64. Each character has one class related to it (from the inital Players Handbook, no secondary ones). I'm keeping the character movesets comparative to the Smash Brothers counterparts (A, Side B, Up B, Special Attacks), with appropriate Class Features. End fight requires a LV20 from each player (due to it being a Challenge Rating of 20).
Currently, the mentality is to use multiple d12s. Kicks use 2d12, punch, 2d12 and so on. Would this be too OP for punch, kick, and standard attacks? Templates online go to LV3 with the recommended d4 or d8
Trying to make a Smash Brothers themed One Shot
Character selection limited to the original 12 characters released on the N64. Each character has one class related to it (from the inital Players Handbook, no secondary ones). I'm keeping the character movesets comparative to the Smash Brothers counterparts (A, Side B, Up B, Special Attacks), with appropriate Class Features. End fight requires a LV20 from each player (due to it being a Challenge Rating of 20).
Currently, the mentality is to use multiple d12s. Kicks use 2d12, punch, 2d12 and so on. Would this be too OP for punch, kick, and standard attacks? Templates online go to LV3 with the recommended d4 or d8