Hello dear brewer, I'm recently on a quest to make more psionic and dragon-themed subclass for the various class. Therefore, I today present you the path of the psion, I know this ain't a final product yet, but I lack more idea on how to make it better, on what should I change, and I hope the other brewer of this forum might help !.
I want this pionic barbarian to ooze raw psionic power, to make the wooden hut in which he enters crack with his sheer presence, things like that.
Some rare warriors of a forgotten land, venturing too deep where only the aberration live, may cross the path of been it regret even knowing they exist. The few that get out alive often end up awakening Psionic abilities, but their angered soul pushes them toward a barbaric path. The alien influence is now part of your life, and you often end up interacting with the environment just by thinking about it.
As a Path of the Psion Barbarian, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.
Psion Quirk
d6
QUIRK
1
Glass shatters when you get angry, and you don't even have to touch it.
2
When you use your powers, a pulse of force can be felt emanating from you, metallic armor clicks audibly, wood crack noticibly.
3
Animal are uncomfortable around you, as if they could sense the psychic influence of your mind.
4
You spend half of your night meditating instead of sleeping, reaching a peaceful trance state.
Psionic Power
3rd-level Path of the Psion feature
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Enduring Mind. When you take damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Constitution modifier (minimum reduction of 1).
Psionic Resilience. When you make a saving throw, you can use your reaction to expand a Psionic Energy die and add the number rolled to the saving throw. You expend the die only if the save succeeds.
Psychometabolism. While raging you can use your bonus action to expend one Psionic Energy die, roll the die, and you regain hit points equal to the number rolled plus your constitution modifier (minimum of one). Alternatively, you can use this power to cure one disease or neutralize one poison affecting you.
Psi Raging
6th-level Path of the Psion feature
Mind Wave. When you enter a rage, you can release a powerful wave of pure force. Roll your Psionic Energy die, each creature you choose within 15 feet of you must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creatures are pushed up to 15 feet away from you, fall prone and take force damage equal to the number you rolled on your Psionic Talent die + your Proficiency Bonus, or half as much on a successful save and they do not fall prone. On subsequent turns, you can use this as a bonus action while you're raging.
The first time you use this power after each long rest, you don’t expend the Psionic Energy die. All other times you use the power, you expend the die.
Soul-powered rage. When you enter a rage, you can boost yourself with your psionic abilities. Roll your psionic energy die, and you gain temporary hit points to the number rolled plus your constitution modifier (minimum of one). On subsequent turns, you can use this as a bonus action while you're raging without expending additional psionic energy die.
Mental Fortress
10th-level Path of the Psion feature
You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
Angered Psi
10th-level Path of the Psion feature
Your destructive ability with the power of your mind is matched by few, and you have mastered new ways to use your psionic abilities, detailed below.
Crushing Force. When you take the attack action, you can forego both of your attacks to focus on a target you can see within 30 feet, your psychic power crushing him. You can expend one Psionic Energy die, the target needs to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier), on a failed save, the target takes force damage equal to the number rolled plus your constitution modifier, or no damage on a successful save. You expand the die only if the target saves fails.
Psi-charged Strike When you take the attack action, if both attacks hit the same creature, you may focus your mind to strike this enemy a third time, Expanding a Psionic Energy die to make an attack as a bonus action.
Empowered Psi Raging
14th-level Path of the Psion feature
When you enter a rage, you may activate either the Mind wave or Soul-powered rage without expending a psionic dice. You can activate both features, but only one is affected by this ability and does not expand Psionic Energy Die.
Hello dear brewer, I'm recently on a quest to make more psionic and dragon-themed subclass for the various class. Therefore, I today present you the path of the psion, I know this ain't a final product yet, but I lack more idea on how to make it better, on what should I change, and I hope the other brewer of this forum might help !.
I want this pionic barbarian to ooze raw psionic power, to make the wooden hut in which he enters crack with his sheer presence, things like that.
Some rare warriors of a forgotten land, venturing too deep where only the aberration live, may cross the path of been it regret even knowing they exist. The few that get out alive often end up awakening Psionic abilities, but their angered soul pushes them toward a barbaric path. The alien influence is now part of your life, and you often end up interacting with the environment just by thinking about it.
As a Path of the Psion Barbarian, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.
Psion Quirk
1
Glass shatters when you get angry, and you don't even have to touch it.
2
When you use your powers, a pulse of force can be felt emanating from you, metallic armor clicks audibly, wood crack noticibly.
3
Animal are uncomfortable around you, as if they could sense the psychic influence of your mind.
4
You spend half of your night meditating instead of sleeping, reaching a peaceful trance state.
Psionic Power
3rd-level Path of the Psion feature
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Enduring Mind. When you take damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Constitution modifier (minimum reduction of 1).
Psionic Resilience. When you make a saving throw, you can use your reaction to expand a Psionic Energy die and add the number rolled to the saving throw. You expend the die only if the save succeeds.
Psychometabolism. While raging you can use your bonus action to expend one Psionic Energy die, roll the die, and you regain hit points equal to the number rolled plus your constitution modifier (minimum of one). Alternatively, you can use this power to cure one disease or neutralize one poison affecting you.
Psi Raging
6th-level Path of the Psion feature
Mind Wave. When you enter a rage, you can release a powerful wave of pure force. Roll your Psionic Energy die, each creature you choose within 15 feet of you must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creatures are pushed up to 15 feet away from you, fall prone and take force damage equal to the number you rolled on your Psionic Talent die + your Proficiency Bonus, or half as much on a successful save and they do not fall prone. On subsequent turns, you can use this as a bonus action while you're raging.
The first time you use this power after each long rest, you don’t expend the Psionic Energy die. All other times you use the power, you expend the die.
Soul-powered rage. When you enter a rage, you can boost yourself with your psionic abilities. Roll your psionic energy die, and you gain temporary hit points to the number rolled plus your constitution modifier (minimum of one). On subsequent turns, you can use this as a bonus action while you're raging without expending additional psionic energy die.
Mental Fortress
10th-level Path of the Psion feature
You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
Angered Psi
10th-level Path of the Psion feature
Your destructive ability with the power of your mind is matched by few, and you have mastered new ways to use your psionic abilities, detailed below.
Crushing Force. When you take the attack action, you can forego both of your attacks to focus on a target you can see within 30 feet, your psychic power crushing him. You can expend one Psionic Energy die, the target needs to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier), on a failed save, the target takes force damage equal to the number rolled plus your constitution modifier, or no damage on a successful save. You expand the die only if the target saves fails.
Psi-charged Strike When you take the attack action, if both attacks hit the same creature, you may focus your mind to strike this enemy a third time, Expanding a Psionic Energy die to make an attack as a bonus action.
Empowered Psi Raging
14th-level Path of the Psion feature
When you enter a rage, you may activate either the Mind wave or Soul-powered rage without expending a psionic dice. You can activate both features, but only one is affected by this ability and does not expand Psionic Energy Die.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
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I changed the wording on the crushing force, it now uses your attack, allowing it to work correctly while raging.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.