Looking for some feedback on homebrew I created base on Twig Blights. I feel that a good portion of it is solid but I'm a little iffy on the damage portion of the class and the added action of a ranged thorns attack. Also the swarm text itself I based it off of the Skeletal Swarm from the Ghosts of Saltmarsh since I was dealing with a larger than the typical tiny sized base creature.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
It's basically just two twig blights with beefy health, i'm also working on a twig blight swarm, but i judge there to be 8-12 blights in each swarm, Their attacks are 5d4+5 instead of 1d4+1 and they get a few of these attacks, i don't know, a furry of 10 blights all attacking you at once would technically be 10 d4 + 10 if they were each individually done, so doing 5 d4 +5, with multi attack was how i went about it. Edit: My blights have a base of 5 hp each, so 10 blights in a group gives us 50 hp, and like yours if they drop below half they lose their multi attack and the dice drops.
I was late to the game on this, but I was looking for a swarm of these.
I like the idea of damage over time if the swarm is allowed to continue to swarm; think giant frog-swallow. Dash and disengage don't work, and if the swarm can't be reduced to 1/2 current HP in the next turn, they will repeat the damage without needing to roll attack die.
Swarms should be harsh. I also added 2x for AOE damage attacks. Hitting a swarm with a greatsword vs. Thunderwave should look very different.
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Swarm Of Twig Blights (https://www.dndbeyond.com/monsters/1321710-swarm-of-twig-blights)
Looking for some feedback on homebrew I created base on Twig Blights. I feel that a good portion of it is solid but I'm a little iffy on the damage portion of the class and the added action of a ranged thorns attack. Also the swarm text itself I based it off of the Skeletal Swarm from the Ghosts of Saltmarsh since I was dealing with a larger than the typical tiny sized base creature.
Twig Blight (https://www.dndbeyond.com/monsters/twig-blight)
Skeletal Swarm from Ghosts of Saltmarsh (https://www.dndbeyond.com/monsters/skeletal-swarm)
This is my first attempt at a Homebrew and I'm sure I've done something wrong so any feedback would be appreciated.
For the thorns attack, the average of 1d4 + 1 is 3, not 7. Also, for claws, keep in mind that the minimum range for attacks is generally 5 feet.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Thanks for pointing out that typo. I've fixed that for the next version so I do not believe I can edit the existing version.
It's basically just two twig blights with beefy health, i'm also working on a twig blight swarm, but i judge there to be 8-12 blights in each swarm, Their attacks are 5d4+5 instead of 1d4+1 and they get a few of these attacks, i don't know, a furry of 10 blights all attacking you at once would technically be 10 d4 + 10 if they were each individually done, so doing 5 d4 +5, with multi attack was how i went about it.
Edit: My blights have a base of 5 hp each, so 10 blights in a group gives us 50 hp, and like yours if they drop below half they lose their multi attack and the dice drops.
Forgot to give the swarm bludgeoning, Peircing and slashing damage.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
I was late to the game on this, but I was looking for a swarm of these.
I like the idea of damage over time if the swarm is allowed to continue to swarm; think giant frog-swallow. Dash and disengage don't work, and if the swarm can't be reduced to 1/2 current HP in the next turn, they will repeat the damage without needing to roll attack die.
Swarms should be harsh. I also added 2x for AOE damage attacks. Hitting a swarm with a greatsword vs. Thunderwave should look very different.