To all my Dungeon Masters that are currently running pirate campaigns like me! Running ship combat has been my personal hell for the past year and a half when I started to run this game. I had only done ship combat once prior, and I made everything up last minute with a sharpie and a piece of cardboard that I had on hand. Now, my players are getting into territory where I can't really avoid ship combat, as they're rearing up to unleash some great big monster evil into the world. Plus...what's a pirate campaign without a little cannon fire and ramming into enemy boats?
I never really...liked, D&D 5e Content for Nautical Combat. I didn't feel like there was much customization to the players ships aside from what I could alter. The variety of ships that were available wasn't all too great. Then again, I skimmed Ghost of Saltmarsh and the UA Ships of Sea and went, "I'm going to pretend I don't see all that." That said, I spent the last month and a half creating my own system. And it's in the form of a neat little PowerPoint PDF.
You can find it here! It essentially lists off the ship types, their weaponry, their possible stat ranges, a guide to build your own, and general ship combat actions and how I intend to run it. I'd really love it for everyone to essentially read through it and give it a run and let me know how you feel about it! If you don't wanna put a comprehensive breakdown of the minute flaws and great things about it, I'm just gonna...Put a poll. But yea! Thank you!
Seems cool! I am going to do a nautical campaign soon so this will be very helpful.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
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To all my Dungeon Masters that are currently running pirate campaigns like me!
Running ship combat has been my personal hell for the past year and a half when I started to run this game.
I had only done ship combat once prior, and I made everything up last minute with a sharpie and a piece of cardboard that I had on hand.
Now, my players are getting into territory where I can't really avoid ship combat, as they're rearing up to unleash some great big monster evil into the world.
Plus...what's a pirate campaign without a little cannon fire and ramming into enemy boats?
I never really...liked, D&D 5e Content for Nautical Combat. I didn't feel like there was much customization to the players ships aside from what I could alter.
The variety of ships that were available wasn't all too great. Then again, I skimmed Ghost of Saltmarsh and the UA Ships of Sea and went, "I'm going to pretend I don't see all that."
That said, I spent the last month and a half creating my own system.
And it's in the form of a neat little PowerPoint PDF.
You can find it here!
It essentially lists off the ship types, their weaponry, their possible stat ranges, a guide to build your own, and general ship combat actions and how I intend to run it.
I'd really love it for everyone to essentially read through it and give it a run and let me know how you feel about it! If you don't wanna put a comprehensive breakdown of the minute flaws and great things about it, I'm just gonna...Put a poll. But yea! Thank you!
sebastian || mothcity
Seems cool! I am going to do a nautical campaign soon so this will be very helpful.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.