I recently had an idea for a Dragon Hunter side quest/campaign. Basic premise is a group called the "Scalebane" lead by an unnaturally smart Giant (maybe a Storm Giant) that's focus is to kill any Dragon threat, raid their hoard, harvest any dragon parts to sell (hide, teeth, claws, etc) and steal Wyrmling's to sell and later try to make into Guard Drakes. The parties focus would be to discover, hunt down and eradicate the Scalebane. Thoughts? Idea's? Suggestions? Any and all would be appreciated.
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When I dream, I dream of a better future. When I build, I build with many hands. When I speak, I speak with many voices.
We are all a collaboration of our experiences and surroundings. Let them be positive.
1: Develop the characters. How personal is this hate for dragons? Is it like racism, or is it like a revenge situation? Read Volo's guide to monsters to further develop giant culture and the war between the two monsters.
2: Create a conflict of interests. Maybe the dragons did nothing wrong. A plot twist could lie in how just their deeds are. Would they kill a red dragon? What about a gold dragon? Does goodness matter in how the giant chooses their targets? How about the harvesting of body parts? Wouldn't that be immoral and an unforgivable crime in the eyes of the dragons? And the other side. Maybe the rumors surrounding the Scalebane are all stretched. They could simply be misguided, or even justified. Adding a moral conflict will develop the story and characters, leading to a more satisfying OR UNSATISFYING conclusion.
3: Use creative and unexpected storytelling. Plot twists are fun, and using interesting monsters makes the campaign more than just a dragon hunter side quest in the eyes of the players. How could the players take down a highly intelligent (and possibly magic using) storm giant? Strong allies and enemies. Awe is important in a D&D world, and making the final fight play out in a way the player's can't control will inspire that awe.
Thank you very much. I liked all of those tips. Some of which I've already thought of, however you definitely brought up multiple points I haven't considered yet. Thank you again : )
Rollback Post to RevisionRollBack
When I dream, I dream of a better future. When I build, I build with many hands. When I speak, I speak with many voices.
We are all a collaboration of our experiences and surroundings. Let them be positive.
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I recently had an idea for a Dragon Hunter side quest/campaign. Basic premise is a group called the "Scalebane" lead by an unnaturally smart Giant (maybe a Storm Giant) that's focus is to kill any Dragon threat, raid their hoard, harvest any dragon parts to sell (hide, teeth, claws, etc) and steal Wyrmling's to sell and later try to make into Guard Drakes. The parties focus would be to discover, hunt down and eradicate the Scalebane. Thoughts? Idea's? Suggestions? Any and all would be appreciated.
When I dream, I dream of a better future. When I build, I build with many hands. When I speak, I speak with many voices.
We are all a collaboration of our experiences and surroundings. Let them be positive.
1: Develop the characters. How personal is this hate for dragons? Is it like racism, or is it like a revenge situation? Read Volo's guide to monsters to further develop giant culture and the war between the two monsters.
2: Create a conflict of interests. Maybe the dragons did nothing wrong. A plot twist could lie in how just their deeds are. Would they kill a red dragon? What about a gold dragon? Does goodness matter in how the giant chooses their targets? How about the harvesting of body parts? Wouldn't that be immoral and an unforgivable crime in the eyes of the dragons? And the other side. Maybe the rumors surrounding the Scalebane are all stretched. They could simply be misguided, or even justified. Adding a moral conflict will develop the story and characters, leading to a more satisfying OR UNSATISFYING conclusion.
3: Use creative and unexpected storytelling. Plot twists are fun, and using interesting monsters makes the campaign more than just a dragon hunter side quest in the eyes of the players. How could the players take down a highly intelligent (and possibly magic using) storm giant? Strong allies and enemies. Awe is important in a D&D world, and making the final fight play out in a way the player's can't control will inspire that awe.
I hoped you liked my general tips~
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
Thank you very much. I liked all of those tips. Some of which I've already thought of, however you definitely brought up multiple points I haven't considered yet. Thank you again : )
When I dream, I dream of a better future. When I build, I build with many hands. When I speak, I speak with many voices.
We are all a collaboration of our experiences and surroundings. Let them be positive.