I'm not opposed to the idea, and have a caster barbarian on my homebrew list, but you have to be careful about how the casting interacts with a barbarian's abilities. By RAW, barbarians can't cast or concentrate on spells while raging. Further, even if the barbarian is able to cast a spell while raging, by RAW the rage would automatically end unless they either take damage, or find some way to make an attack. If you want to change this, you'd need to explicitly include it as part of a class feature. Here's how I accomplish this with my barbarian archetype:
___
3rd-level Path of the ___ feature
While you are raging, you gain the following benefits if you aren’t wearing armor:
You can cast and concentrate on Path of the ___ spells while raging.
___
Casting a spell that deals damage, requires an attack roll, or causes a creature to make a saving throw counts as attacking a hostile creature for the purpose of maintaining your rage.
Also, how do their spells work? It just says to look at warlock. So are they progressing like warlocks, or at a 1/3 of the rate? Also, what does the patron have to do? Maybe include a feature into that.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Ok. I think you should copy the table from ranger/paladin, instead of them being a half caster, yet not actually operating like that. Some more questions: casting stat? Focus or no? Ritual? I like the idea, but some more refining might be needed with the whole spellcasting side.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I haven’t messed with it too much. I just selected half casting.
Just beware than most gish-casters are one-third casters. If you're worried about the mechanics, make a copy of the Eldritch Knight archetype and check under the hood. I wouldn't quite know how to adapt it to pact casting, since they have a very limited number of slots at the same level.
Hmm. I can vaguely see a workaround for playtesting, which is to create a magic item that provides the spells with charges, and having each spell cast at the same level and same cost. That's super janky, but the D&D Beyond homebrew system is not good at things that aren't very similar to official materials.
I just see this post, I kind a like the idea of Warlock Barbarian. Since Fighter and Rogue have their caster subclass (Eldritch Knight and Arcane Trickster), Barbarian is the only martial class that doesn't have any spell caster vibe on it.
PS: Monk do have some spell caster vibe, especially on 4 Elements (even though it is a pseudo-caster)
I just see this post, I kind a like the idea of Warlock Barbarian. Since Fighter and Rogue have their caster subclass (Eldritch Knight and Arcane Trickster), Barbarian is the only martial class that doesn't have any spell caster vibe on it.
PS: Monk do have some spell caster vibe, especially on 4 Elements (even though it is a pseudo-caster)
That's cause barbs can't cast or concentrate on spells while raging. That makes it very hard to do so (without re ruling rage).
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll change the 10th-level feature, like for the fey you sacrifice a rage point/pact magic and creatures become charmed or frightened if failed the DC Wisdom save (30ft). For fiend probably give the balor fire aura and magic resistance. Goo get a eye ray or tentacles of ten feet that restrained a creature.
At 3rd level for fey you get minor illusion or silent image, fiends get devil’s sights or falselife. Goo get telepathy of 120ft or the levitate spell.
Cantrips can be cast in rages. Spells known be calculated as proficiency or Constitution + Charisma modifier for the (minimum of 1.) Spell DC 8 + proficiency + Charisma.
For 6th-level maybe do resistance or free spells one time of 5 or lower, or ritual casting.
Don't know about 14th level features, probably upgrade all the earlier skills, evolve to more physical appearance to the pact master.
Unlike the warlock that gets their power through outside forces giving them innate powers, the path of the sign/slave/simp are physically changes to fit their pact, they get phenomenon like smelling different, having hooves, horns or tentacles, etc.
Have rages be the spell slots while the rage damage is the level. I know this isn't good, and I think this can be more balance, I can't think of the names for the features.
my alternative is more monster like; like the tanarukk, mind flayer, or hags. But your are good too.
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I feel like I did a disproportionate amount for the 14th level buff.
https://www.dndbeyond.com/subclasses/494528-path-of-the-patron-visage
I'm not opposed to the idea, and have a caster barbarian on my homebrew list, but you have to be careful about how the casting interacts with a barbarian's abilities. By RAW, barbarians can't cast or concentrate on spells while raging. Further, even if the barbarian is able to cast a spell while raging, by RAW the rage would automatically end unless they either take damage, or find some way to make an attack. If you want to change this, you'd need to explicitly include it as part of a class feature. Here's how I accomplish this with my barbarian archetype:
Oh yea good point. I’ll definitely include both of those in there! Thanks!
Also, how do their spells work? It just says to look at warlock. So are they progressing like warlocks, or at a 1/3 of the rate? Also, what does the patron have to do? Maybe include a feature into that.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I haven’t messed with it too much. I just selected half casting.
Ok. I think you should copy the table from ranger/paladin, instead of them being a half caster, yet not actually operating like that. Some more questions: casting stat? Focus or no? Ritual? I like the idea, but some more refining might be needed with the whole spellcasting side.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Just beware than most gish-casters are one-third casters. If you're worried about the mechanics, make a copy of the Eldritch Knight archetype and check under the hood. I wouldn't quite know how to adapt it to pact casting, since they have a very limited number of slots at the same level.
It acts weird. It’s breaking it up into separate spell slots, instead of the typical warlock spell level cap
Hmm. I can vaguely see a workaround for playtesting, which is to create a magic item that provides the spells with charges, and having each spell cast at the same level and same cost. That's super janky, but the D&D Beyond homebrew system is not good at things that aren't very similar to official materials.
You should consider to refer 1/3 caster rather than half caster, since it is a subclass of martial class that cannot concentrate on spell.
I just see this post, I kind a like the idea of Warlock Barbarian. Since Fighter and Rogue have their caster subclass (Eldritch Knight and Arcane Trickster), Barbarian is the only martial class that doesn't have any spell caster vibe on it.
PS: Monk do have some spell caster vibe, especially on 4 Elements (even though it is a pseudo-caster)
That's cause barbs can't cast or concentrate on spells while raging. That makes it very hard to do so (without re ruling rage).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I'll change the 10th-level feature, like for the fey you sacrifice a rage point/pact magic and creatures become charmed or frightened if failed the DC Wisdom save (30ft). For fiend probably give the balor fire aura and magic resistance. Goo get a eye ray or tentacles of ten feet that restrained a creature.
At 3rd level for fey you get minor illusion or silent image, fiends get devil’s sights or falselife. Goo get telepathy of 120ft or the levitate spell.
Cantrips can be cast in rages. Spells known be calculated as proficiency or Constitution + Charisma modifier for the (minimum of 1.) Spell DC 8 + proficiency + Charisma.
For 6th-level maybe do resistance or free spells one time of 5 or lower, or ritual casting.
Don't know about 14th level features, probably upgrade all the earlier skills, evolve to more physical appearance to the pact master.
Unlike the warlock that gets their power through outside forces giving them innate powers, the path of the sign/slave/simp are physically changes to fit their pact, they get phenomenon like smelling different, having hooves, horns or tentacles, etc.
Have rages be the spell slots while the rage damage is the level. I know this isn't good, and I think this can be more balance, I can't think of the names for the features.
my alternative is more monster like; like the tanarukk, mind flayer, or hags. But your are good too.