I tried this thread in the Barbarian topic, with little interest. Hoping I may have better results here.
My latest draft of edits to this subclass I think are clear improvements that remain closely tied to the theme. The one issue I'm still having is the spiked retribution, especially since making the subclass armor agnostic eliminates the "spiked" portion for sure, but I'm not sure how much to crank it up for a 14th level ability that doesn't overtune it. Here is where I'm at now:
At level 3 -
You ignore any class feature that has a restriction against heavy armor, except unarmored defense (can rage and gain fast movement).
You can grapple creature two sizes larger than yourself.
While wearing armor and raging you can use your armor to make an unarmed strike as a bonus action. You determine the type of damage inflicted by this attack, bludgeoning, piercing, or slashing, at the time of acquiring your armor. If you are wearing magic armor, your attacks count as magical for the purpose of bypassing resistance or immunity.
When you successfully grapple a creature, or a creature fails to escape your grapple, you may make an unarmed strike against the creature. If a creature successfully grapples you, or when you escape a grapple, you may make an unarmed strike against that creature.
At level 6 - additionally to reckless abandon, you may use your reaction to expend one hit die to gain a number of temporary hit points equal to the number rolled on your hit die. These hit points also vanish when your rage ends.
At level 10 - battlerager charge retains the BA dash action but additionally when you move at least 10 feet in a straight line prior to making a melee attack, you may choose to either deal an additional +5 damage or or push the target 10 feet away from you.
At level 14 - Raging retribution (working title) allows for you to make an improvised weapon attack against any creature or object that touches you or hits you with a melee attack. You can only use this ability once per turn.
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I tried this thread in the Barbarian topic, with little interest. Hoping I may have better results here.
My latest draft of edits to this subclass I think are clear improvements that remain closely tied to the theme. The one issue I'm still having is the spiked retribution, especially since making the subclass armor agnostic eliminates the "spiked" portion for sure, but I'm not sure how much to crank it up for a 14th level ability that doesn't overtune it. Here is where I'm at now:
At level 3 -
You ignore any class feature that has a restriction against heavy armor, except unarmored defense (can rage and gain fast movement).
You can grapple creature two sizes larger than yourself.
While wearing armor and raging you can use your armor to make an unarmed strike as a bonus action. You determine the type of damage inflicted by this attack, bludgeoning, piercing, or slashing, at the time of acquiring your armor. If you are wearing magic armor, your attacks count as magical for the purpose of bypassing resistance or immunity.
When you successfully grapple a creature, or a creature fails to escape your grapple, you may make an unarmed strike against the creature. If a creature successfully grapples you, or when you escape a grapple, you may make an unarmed strike against that creature.
At level 6 - additionally to reckless abandon, you may use your reaction to expend one hit die to gain a number of temporary hit points equal to the number rolled on your hit die. These hit points also vanish when your rage ends.
At level 10 - battlerager charge retains the BA dash action but additionally when you move at least 10 feet in a straight line prior to making a melee attack, you may choose to either deal an additional +5 damage or or push the target 10 feet away from you.
At level 14 - Raging retribution (working title) allows for you to make an improvised weapon attack against any creature or object that touches you or hits you with a melee attack. You can only use this ability once per turn.