3rd level – Defining ability – Dance of the Dervish
Proficient with scimitars and gain the two weapon fighting style, unarmored defense(10+DEX+CHA), use bardic inspiration to begin a dervish dance lasts for 1 minute as long as you are wearing no armor and wielding separate weapon in each hand. You also gain proficiency in performance if you are not already.
While your dance is active, you gain the following benefits:
Your walking speed increases by 10
You have advantage on Constitution (Concentration) checks .
All creatures within 5 feet of you take damage equal to your bard level + CHA modifier. Creatures can only be effected by this once per turn.
You must remain moving and move at least 5 feet between attacks and you cannot move in the direction you just came from, if you stop moving or are unable to move you come out of the dance. You can end the dance early by using a bonus action
6 level – Ribbon ability- Extra Attack
You gain an extra attack when you make the attack action
10 level – utility- Wall of Swords
Beginning at 10 level you move with such precision that you become hard to hit. When an attack is made against you, you can use your reaction to try and deflect the blow. Roll a d20 and add your CHA (performance) modifier to it, if you roll higher than the attack roll you deflect the blow causing it to miss you. This does not affect any attacks that do not require an attack roll.
14 level – capstone- Beguiling Dance
When you begin your dance, you can choose to concentrate solely on your performance, all creatures that can see you must make a WIS saving throw versus your CHA (performance), if they fail they are entranced by you and are considered under the effects of the enthrall spell for the duration of your dance. The creature can make another WIS save at the end of its turn to attempt to break the trance. If the creature is an ally it can choose to fail the save and will instead gain the benefits of the Heroism spell for the duration of your dance. (Concentration??)
This is my first attempt at making a subclass, so go easy on me, Ive been inspired by Mike Mearls happy fun hour. Tell me what yall think, is it too powerful, not enough so? Does it make sense to be a bard subclass, I thought of possibly making it a monk subclass. Thoughts and critiques please.
Seems like a fun idea. Listed below are my critiques/suggested changes.
3rd Level: Specify that the passive damage from the dance is taken at a particular point in time (such as the end of your turn, or beginning of that creature's turn, etc).
6th Level: No problems here. Having a more battle-focused Bard class seems like it could be fun
10th level: Instead of rolling a D20 and comparing it to the opposing attack roll, I would consider doing something similar to the Deflect Missile ability of the Monk Class, where you roll 1d10+Dex+Monk Level and compare that number to the damage that would be dealt to your character, reducing the damage or deflecting it altogether. Alternatively, maybe something similar to the Defensive Duelist feat where you add some modifier to your AC
14th level: I would say if your allies can benefit from this ability like you say, then add the Concentration requirement. Otherwise if it is only a hazard to enemies and you remove the ally's option, then I would say you don't need it. Regardless of which you choose, I would also add that if your dance is somehow stopped, the effect ends as well. This im sure is obvious, but sometimes it better safe than sorry to have it in language.
Hope my input helps
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Wall of swords is neat, but rather then put it a flat bonus why not make it a bardic inspiration die and like Kaboom said above treat it like the monk deflect missile ability. Reduce damage, potentially negating the attack.
I'll have more feedback later today. I like this one.
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College of the Dervish; Bard Subclass
3rd level – Defining ability – Dance of the Dervish
Proficient with scimitars and gain the two weapon fighting style, unarmored defense(10+DEX+CHA), use bardic inspiration to begin a dervish dance lasts for 1 minute as long as you are wearing no armor and wielding separate weapon in each hand. You also gain proficiency in performance if you are not already.
While your dance is active, you gain the following benefits:
You must remain moving and move at least 5 feet between attacks and you cannot move in the direction you just came from, if you stop moving or are unable to move you come out of the dance. You can end the dance early by using a bonus action
6 level – Ribbon ability- Extra Attack
You gain an extra attack when you make the attack action
10 level – utility- Wall of Swords
Beginning at 10 level you move with such precision that you become hard to hit. When an attack is made against you, you can use your reaction to try and deflect the blow. Roll a d20 and add your CHA (performance) modifier to it, if you roll higher than the attack roll you deflect the blow causing it to miss you. This does not affect any attacks that do not require an attack roll.
14 level – capstone- Beguiling Dance
When you begin your dance, you can choose to concentrate solely on your performance, all creatures that can see you must make a WIS saving throw versus your CHA (performance), if they fail they are entranced by you and are considered under the effects of the enthrall spell for the duration of your dance. The creature can make another WIS save at the end of its turn to attempt to break the trance. If the creature is an ally it can choose to fail the save and will instead gain the benefits of the Heroism spell for the duration of your dance. (Concentration??)
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This is my first attempt at making a subclass, so go easy on me, Ive been inspired by Mike Mearls happy fun hour. Tell me what yall think, is it too powerful, not enough so? Does it make sense to be a bard subclass, I thought of possibly making it a monk subclass. Thoughts and critiques please.
Seems like a fun idea. Listed below are my critiques/suggested changes.
3rd Level: Specify that the passive damage from the dance is taken at a particular point in time (such as the end of your turn, or beginning of that creature's turn, etc).
6th Level: No problems here. Having a more battle-focused Bard class seems like it could be fun
10th level: Instead of rolling a D20 and comparing it to the opposing attack roll, I would consider doing something similar to the Deflect Missile ability of the Monk Class, where you roll 1d10+Dex+Monk Level and compare that number to the damage that would be dealt to your character, reducing the damage or deflecting it altogether. Alternatively, maybe something similar to the Defensive Duelist feat where you add some modifier to your AC
14th level: I would say if your allies can benefit from this ability like you say, then add the Concentration requirement. Otherwise if it is only a hazard to enemies and you remove the ally's option, then I would say you don't need it. Regardless of which you choose, I would also add that if your dance is somehow stopped, the effect ends as well. This im sure is obvious, but sometimes it better safe than sorry to have it in language.
Hope my input helps
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Wall of swords is neat, but rather then put it a flat bonus why not make it a bardic inspiration die and like Kaboom said above treat it like the monk deflect missile ability. Reduce damage, potentially negating the attack.
I'll have more feedback later today. I like this one.