I am writing a one-shot for my party. One of the players is big on Pokemon Go, so I thought it might be fun to have a version of that in D&D. They are on a cruise ship which is a huge resort. On board with them are some spoiled noble's kids, who have this new invention created by an Gnomish Artificer named Nifan. They are called Nifian's Adventubers (like a combination of Adventurer and Tube). They act like a pokeball and will capture a creature (Large or smaller) inside. Unfortunately, when the creature is released, it has no compulsion to obey the holder. Description below:
This item looks like a red metal tube with white caps on either end. The tube is thrown close to a Large or smaller size creature. On a hit against AC10, the tube opens an attempts to capture the the creature. The creature may make a DC 25 (TSR) saving throw to resist this. On a successful save, the tube falls harmlessly to the ground in front of the creature. On a failure, the creature is captured, having been shrunk to a miniscule size (similar to an Enlarge/Reduce spell). All stats of the creature are unchanged, and no worn or carried items are lost. The creature remains in the tube until summoned forth by the holder of the tube. While in the tube, the creature is comfortably housed, supplied with delicious food and drink, gains the benefit of a Power Word Heal and can gain all normal benefits of long and short rests. However, no spells or magical effects will work in the tube, and it operates as an antimagic field from the inside.
The creature may be summoned forth by the holder of the tube and will come out at their normal size, fully rested, with all the equipment and clothing they had on them when captured. The Adventuber does not compel the character to follow any commands of the holder when released, as Nifan Stoutmantle has not perfected that feature yet.
To be recaptured in the tube, the holder must follow the procedure above.
I know this is a ridiculously unbalanced item and it will not be in my "regular" world, as I am pretty sure the party will convince the maker to never do that again, but it will (hopefully) be fun for them.
I meant that basically the throw has to be close to catch them, not that it has to hit their AC. AFAIK, that is somewhat similar to how pokemon does it, but any input is welcome. And, TBH, I want them to be caught as part of the story line. I expect a few spoiled noble brats and one socially clueless but talented artificer are goin to get a butt-whoopin'.
Honestly, I may just have to add some of these into my campaign. I am currently working on the gladiatorial games stuff (Lore now, rules later) and both the item and then your post explaining what is going to happen is so hilarious and exactly something my player's would love to be surprised by has made me decide to add a poke ball element to them.
I mean, I already have a Mortal Kombat piece in there by request, adding in pokemon would just be perfect. Especially without the command part (so that it isn't pokemon and I don't have to and do all kinds of rules for that, lol)
This is a great idea, I love it, and I am so stealing it and adapting it to my world.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I meant that basically the throw has to be close to catch them, not that it has to hit their AC. AFAIK, that is somewhat similar to how pokemon does it, but any input is welcome. And, TBH, I want them to be caught as part of the story line. I expect a few spoiled noble brats and one socially clueless but talented artificer are goin to get a butt-whoopin'.
Mechanically, I guess that makes sense, though doesn't it make more sense that some creatures are harder to hit? Isn't that how it works in Pokémon anyway?
And what would a character have to be proficient with in order to add their proficiency bonus to the attack roll? Does the tube count as an improvised weapon? Oh and would the thrower use Strength or Dexterity for the attack roll?
I meant that basically the throw has to be close to catch them, not that it has to hit their AC. AFAIK, that is somewhat similar to how pokemon does it, but any input is welcome. And, TBH, I want them to be caught as part of the story line. I expect a few spoiled noble brats and one socially clueless but talented artificer are goin to get a butt-whoopin'.
Mechanically, I guess that makes sense, though doesn't it make more sense that some creatures are harder to hit? Isn't that how it works in Pokémon anyway?
And what would a character have to be proficient with in order to add their proficiency bonus to the attack roll? Does the tube count as an improvised weapon? Oh and would the thrower use Strength or Dexterity for the attack roll?
I am not a pokemon expert but I think you only have to get close to hit, but to capture them the stronger they are, the harder they are to capture. I would consider this a simple ranged weapon, similar to a dart, with a range of 5-30 feet. As such, they could use their STR or DEX for the attack and any proficiencies.
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I am writing a one-shot for my party. One of the players is big on Pokemon Go, so I thought it might be fun to have a version of that in D&D. They are on a cruise ship which is a huge resort. On board with them are some spoiled noble's kids, who have this new invention created by an Gnomish Artificer named Nifan. They are called Nifian's Adventubers (like a combination of Adventurer and Tube). They act like a pokeball and will capture a creature (Large or smaller) inside. Unfortunately, when the creature is released, it has no compulsion to obey the holder. Description below:
This item looks like a red metal tube with white caps on either end. The tube is thrown close to a Large or smaller size creature. On a hit against AC10, the tube opens an attempts to capture the the creature. The creature may make a DC 25 (TSR) saving throw to resist this. On a successful save, the tube falls harmlessly to the ground in front of the creature. On a failure, the creature is captured, having been shrunk to a miniscule size (similar to an Enlarge/Reduce spell). All stats of the creature are unchanged, and no worn or carried items are lost. The creature remains in the tube until summoned forth by the holder of the tube. While in the tube, the creature is comfortably housed, supplied with delicious food and drink, gains the benefit of a Power Word Heal and can gain all normal benefits of long and short rests. However, no spells or magical effects will work in the tube, and it operates as an antimagic field from the inside.
The creature may be summoned forth by the holder of the tube and will come out at their normal size, fully rested, with all the equipment and clothing they had on them when captured. The Adventuber does not compel the character to follow any commands of the holder when released, as Nifan Stoutmantle has not perfected that feature yet.
To be recaptured in the tube, the holder must follow the procedure above.
I know this is a ridiculously unbalanced item and it will not be in my "regular" world, as I am pretty sure the party will convince the maker to never do that again, but it will (hopefully) be fun for them.
What does this mean? Do you add 10 to the targets AC? Why?
Or does it change the target's AC to 10? Again, why?
The item itself looks neat, though.
[REDACTED]
I meant that basically the throw has to be close to catch them, not that it has to hit their AC. AFAIK, that is somewhat similar to how pokemon does it, but any input is welcome. And, TBH, I want them to be caught as part of the story line. I expect a few spoiled noble brats and one socially clueless but talented artificer are goin to get a butt-whoopin'.
Honestly, I may just have to add some of these into my campaign. I am currently working on the gladiatorial games stuff (Lore now, rules later) and both the item and then your post explaining what is going to happen is so hilarious and exactly something my player's would love to be surprised by has made me decide to add a poke ball element to them.
I mean, I already have a Mortal Kombat piece in there by request, adding in pokemon would just be perfect. Especially without the command part (so that it isn't pokemon and I don't have to and do all kinds of rules for that, lol)
This is a great idea, I love it, and I am so stealing it and adapting it to my world.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Mechanically, I guess that makes sense, though doesn't it make more sense that some creatures are harder to hit? Isn't that how it works in Pokémon anyway?
And what would a character have to be proficient with in order to add their proficiency bonus to the attack roll? Does the tube count as an improvised weapon? Oh and would the thrower use Strength or Dexterity for the attack roll?
[REDACTED]
I did a homebrew for these but it has not been published. Please steal away!
I am not a pokemon expert but I think you only have to get close to hit, but to capture them the stronger they are, the harder they are to capture. I would consider this a simple ranged weapon, similar to a dart, with a range of 5-30 feet. As such, they could use their STR or DEX for the attack and any proficiencies.