I want to implement a system where there is advantage/disadvantage to resting & eating at the different Lifestyle levels (otherwise there is no point in spending anything but the bare minimum for lodging & meals). This is what I have in mind. Thoughts?
Food, Drink, and Lodging
Cost
Benefit / Drawback
Inn stay (per day)
Squalid
7 cp
Suffer 1d6 points of bludgeoning damage and Disadvantage on your next Saving Throw
Poor
1 sp
Suffer Disadvantage on your next Saving Throw
Modest
5 sp
Comfortable
8 sp
Gain the benefits of the Bless spell for up to 4 hours (or until used)
Wealthy
2 gp
Gain the benefits of Comfortable lodging, plus you have Advantage on your next Saving Throw (expires with a long rest)
Aristocrat
4 gp
Gain the benefits of Wealthy lodging, plus gain a point of Inspiration
Meals (per day)
Squalid
3 cp
Con Save DC 15 or gain the Poisoned condition (condition persists until successful save is made)
Poor
6 cp
Con Save DC 10 or gain the Poisoned condition (condition persists until successful save is made)
Modest
3 sp
Comfortable
5 sp
Gain 1d4 temporary Hit Points (expires with a long rest)
Wealthy
8 sp
Gain 1d8 temporary Hit Points (expires with a long rest)
Aristocrat
2 gp
Gain 1d12 temporary Hit Points (expires with a long rest)
Rollback Post to RevisionRollBack
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
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I want to implement a system where there is advantage/disadvantage to resting & eating at the different Lifestyle levels (otherwise there is no point in spending anything but the bare minimum for lodging & meals). This is what I have in mind. Thoughts?
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."