I recently had the idea of having a group of mischievous fey in an ancient forest be forcefully removed from their forest be forced out of it as punishment for their actions against a venerable wizard. In addition to securing the forest and surrounding mountains with wards to keep them from just teleporting back inside, its only entrance is guarded by an iron golem forged from cold iron.
As well as adding the usual (albeit modified) effects of cold iron to its statblock in the form of a trait called "Cold Iron Composition", what else could I insert to make sure it won't be felled by the fey?
I recently had the idea of having a group of mischievous fey in an ancient forest be forcefully removed from their forest be forced out of it as punishment for their actions against a venerable wizard. In addition to securing the forest and surrounding mountains with wards to keep them from just teleporting back inside, its only entrance is guarded by an iron golem forged from cold iron.
As well as adding the usual (albeit modified) effects of cold iron to its statblock in the form of a trait called "Cold Iron Composition", what else could I insert to make sure it won't be felled by the fey?
E
Foresight Spell, but it only applies to fey.