I made a homebrew monster, Kinda op tho. I need suggestions on how it should be debuffed. The Monster In Question: https://www.dndbeyond.com/monsters/3835749-liketonol or if it don't work then just take a look at my homebrew.
My players have complained a little much about it and when asked how I can debuff it, they reply with "just do it" or "you made it. now fix it"...
Ps. They are Lv.15 and loved the work till I introduced it.
I just sent it to a fellow DM I know like a few minutes ago. It's apparently how it can fling the player at 157 mph away from it and how they have low health compared to what is needed.
Damage In question was like 5-4 D20 and bypassed str checks.
The stats are a real mess. For starters, as a CR 30 monster it has a +9 proficiency modifier, which isn't utilized correctly in its attacks or special abilities. AC and HP are both absurdly low for its challenge rating, and despite being a Gargantuan creature it only has 5 foot reach on its attacks? And the Legendary Action is just kind of a mess and doesn't fit how Legendary Actions actually work.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ok, firstly, anyone who moans like that about something and then refused to do anything to help or to advise me at my table would not like the response they'd elicit. I obviously don't have the full story, but that is just rude. If I think there's a problem with a monster design, or any design, you bet I'd be willing to sit down and offer suggestions...or at least say that I can't put my finger on it, if I'm not sure how to improve it.
Anyways, moving on, your monster Statblock had some issues.
There are two that jump out and need to be resolved. Until you've resolved one of them, we can't work on the rest since they're dependent on it.
The straightforward one. Your Legendary Action needs attention. LAs aren't multi-turn affairs. They're quick and snappy things that happen between people's turns. You get an extra attack after each opponent's turn or something. It's intended to spice up those long rounds where lots of players are taking turns and the monster is just sitting there taking it. As such, it's not for doing things that last 6 rounds. It's also hard to adjudicate - if he turns into a hurricane...what does that mean? Can he still perform actions? Do his stats change? Can he be attacked? I'm not sure how to deal with that scenario.
The other thing is that you're claiming it's a CR30. CR30s are meant to be providing a medium encounter for a party of four L30 characters...or a deadly one for any realistic parties. However, compare him to one of the two CR30s that are on the official rosta, the Tarrasque or Tiamat. Let's run with the Tarrasque, since I'm more familiar.
The first stat is Liketonol, the second is the Tarrasque. Let's have a look:
HP: 290/676. So half the max HP.
AC: 15/25. That's a gigantic difference.
Speed: 100'/40'. That's pretty good.
Resistances and Immunities: Resistant to Lighting, Thunder and immune to Poison/Immune to Fire, Poison and non-magical attacks. The Tarrasque is significantly stronger here.
Senses: Darkvision 100'/Blind sight 120'. That's a major difference, Blindsight is strictly much better than Darkvision.
Extra details: Liketonol can squeeze into small gaps, has a 25% chance of turning into an Air Elemental upon dying and can't surprise you. The Tarrasque can choose to succeed on three saving throws a day, reflect attacks back at its attackers, has advantage on saving throws and does double damage against structures.
Attacks: +8 for 15 damage (x2) OR DC 16 for 30 damage/+19 for 36, +19 for 28 (x2), +19 for 32 AND +19 for 24. Not only are the to hit bonuses doubled (which is massive in 5e, far more than double the hit rate), but while the amount of damage per attack is similar (taking Liketonol's repeated attack as one large attack covering both), it does five times as many. It's probably going to end up doing 15-20 times as much damage per turn than Liketonol (I haven't done the maths, but the spirit is there).
I'm not going to compare Legendary Actions since it's hard to interpret Liketonol's, but it doesn't do damage, where as the Tarrasque's does an average of 96.
As you can see, Liketonol is not on a par with what it's ostensible peers are like. So my question is, what is your intent with Liketonol? Is it a CR30 creature? If so, look at the Tarrasque and Tiamat and put it roughly on a par with those. If it's meant to be closer to the stats you've given, find a creature with similar stats (particularly HP, AC and damage output per round) and give it a similar CR to that creature.
Hope that's helpful.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Ok, firstly, anyone who moans like that about something and then refused to do anything to help or to advise me at my table would not like the response they'd elicit. I obviously don't have the full story, but that is just rude. If I think there's a problem with a monster design, or any design, you bet I'd be willing to sit down and offer suggestions...or at least say that I can't put my finger on it, if I'm not sure how to improve it.
Anyways, moving on, your monster Statblock had some issues.
There are two that jump out and need to be resolved. Until you've resolved one of them, we can't work on the rest since they're dependent on it.
The straightforward one. Your Legendary Action needs attention. LAs aren't multi-turn affairs. They're quick and snappy things that happen between people's turns. You get an extra attack after each opponent's turn or something. It's intended to spice up those long rounds where lots of players are taking turns and the monster is just sitting there taking it. As such, it's not for doing things that last 6 rounds. It's also hard to adjudicate - if he turns into a hurricane...what does that mean? Can he still perform actions? Do his stats change? Can he be attacked? I'm not sure how to deal with that scenario.
The other thing is that you're claiming it's a CR30. CR30s are meant to be providing a medium encounter for a party of four L30 characters...or a deadly one for any realistic parties. However, compare him to one of the two CR30s that are on the official rosta, the Tarrasque or Tiamat. Let's run with the Tarrasque, since I'm more familiar.
The first stat is Liketonol, the second is the Tarrasque. Let's have a look:
HP: 290/676. So half the max HP.
AC: 15/25. That's a gigantic difference.
Speed: 100'/40'. That's pretty good.
Resistances and Immunities: Resistant to Lighting, Thunder and immune to Poison/Immune to Fire, Poison and non-magical attacks. The Tarrasque is significantly stronger here.
Senses: Darkvision 100'/Blind sight 120'. That's a major difference, Blindsight is strictly much better than Darkvision.
Extra details: Liketonol can squeeze into small gaps, has a 25% chance of turning into an Air Elemental upon dying and can't surprise you. The Tarrasque can choose to succeed on three saving throws a day, reflect attacks back at its attackers, has advantage on saving throws and does double damage against structures.
Attacks: +8 for 15 damage (x2) OR DC 16 for 30 damage/+19 for 36, +19 for 28 (x2), +19 for 32 AND +19 for 24. Not only are the to hit bonuses doubled (which is massive in 5e, far more than double the hit rate), but while the amount of damage per attack is similar (taking Liketonol's repeated attack as one large attack covering both), it does five times as many. It's probably going to end up doing 15-20 times as much damage per turn than Liketonol (I haven't done the maths, but the spirit is there).
I'm not going to compare Legendary Actions since it's hard to interpret Liketonol's, but it doesn't do damage, where as the Tarrasque's does an average of 96.
As you can see, Liketonol is not on a par with what it's ostensible peers are like. So my question is, what is your intent with Liketonol? Is it a CR30 creature? If so, look at the Tarrasque and Tiamat and put it roughly on a par with those. If it's meant to be closer to the stats you've given, find a creature with similar stats (particularly HP, AC and damage output per round) and give it a similar CR to that creature.
Hope that's helpful.
Very helpful, Thanks to you I can properly build it compared to the notes. Also can A mod take down my monster so I can edit it?
The stats are a real mess. For starters, as a CR 30 monster it has a +9 proficiency modifier, which isn't utilized correctly in its attacks or special abilities. AC and HP are both absurdly low for its challenge rating, and despite being a Gargantuan creature it only has 5 foot reach on its attacks? And the Legendary Action is just kind of a mess and doesn't fit how Legendary Actions actually work.
I had realized as the notes I still have are a mess. kinda lost most of my dnd notes due to water damage, so I kinda went off what I had.
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"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
First, because the creature's strength score is higher than its dexterity score, it should be using strength for its melee attack damage. Second, the attack modifier should be its proficiency bonus (+9 for a CR 30) plus its ability score modifier (+6 for 22 strength), so its Slam attack should have +15 to hit.
Aside from that, the wording of Magical Overload is confusing and I have no idea what you mean by "every 10 feet closer to the core."
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
First, because the creature's strength score is higher than its dexterity score, it should be using strength for its melee attack damage. Second, the attack modifier should be its proficiency bonus (+9 for a CR 30) plus its ability score modifier (+6 for 22 strength), so its Slam attack should have +15 to hit.
Aside from that, the wording of Magical Overload is confusing and I have no idea what you mean by "every 10 feet closer to the core."
I need to word my sentences better, Ex: 10ft or closer means you take 10d20+15 dmg and reduce the d20 count by 1 each 10ft you are farther away from the core. like being 100ft-95ft away = 1d20+15, being 90ft-85ft away you take 2d20+15 and so on.
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"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
Really beef up its attacks. Beef it up a lot. Remember to compare to the Tarrasque. The Tarrasque does an average of 148 damage each turn with its actions alone. Liketonol does 36. That's without taking into account that Liketonol only has a +8 to hit compared to the Tarrasque's +19. You really need to get its damage output higher.
The Liketonol can take up to 2 legendary actions per 5 turns on its own turn.
How I'm parsing this, is not how Legendary Actions function. The idea is that it gives Liketonol Actions to perform on other people's turns. As I will explain in a second, keep things really simple. Let me suggest this instead:
The liketonol can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The liketonol regains spent legendary actions at the start of its turn.
It simplifies things (no having to count how many turns are being taken etc) and maintains the purpose of Legendary Actions - to keep the creature active and a threat during the long time it doesn't get normal Actions while the party takes their turns.
Also, try to keep things simple. Don't gradate the abilities. Rather than trying to get them to measure how far away they are and adjusting the damage, just have a single distance with a single damage. IF they're inside the area, they take the damage (or half and no effect if they make the save) and if they're outside the area, they're safe. Gradating the damage is a headache that you don't want in an encounter. It may not be as realistic, but it does lead to better combats if the abilities are simple and easy to implement.
Your AC is looking better, as well as most things. I'd bump up the HP as well - or push up the damage higher than the Tarrasque.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I always refer back to the 'Monster Statistics by Challenge Rating' table in Chapter 9 of the DMG - this'll provide the basis to ensure that your monster in on par with how 5E encounters were intended (not here to say it's perfect, there are plenty of bad stat blocks in the MM etc). Work out the challenge rating for its offensive capabilities and defensive capabilities, then lower the CR by 1 for each 2 levels of difference there is in offence / defence. Then, if you're still not at the CR you want, you can adjust from there.
I always refer back to the 'Monster Statistics by Challenge Rating' table in Chapter 9 of the DMG - this'll provide the basis to ensure that your monster in on par with how 5E encounters were intended (not here to say it's perfect, there are plenty of bad stat blocks in the MM etc). Work out the challenge rating for its offensive capabilities and defensive capabilities, then lower the CR by 1 for each 2 levels of difference there is in offence / defence. Then, if you're still not at the CR you want, you can adjust from there.
Too poor here, can't afford it.
Edit: What would you rate it? just a thought...
Edit 2: just got the money, about to buy some d&d books.
Looking at your latest design, and comparing it to the DMG, I would say it's around CR 26/27. (This isn't accounting for the damage of Magical Overload as that seems like a situational ability unless I have read it wrong?). Also, the DC save for its abilities should be DC 23 if you want it to be CR 30.
I think in terms of design, you've gone for something that is extremely complicated - and possibly more complicated than it needs to be. I also think the Magical Spirit Split ability is something that maybe lends to the Liketonol being a Mythic creature? So its initial health is to "crack" its armour, which exposes the cores, then each core has X amount of HP and X AC.
Some simple initial changes that I would make; - Half it's health, but give it resistance to magical and non-magical bludgeoning, piercing, and slashing damage. - Increase Slam's damage - Change Whirlwind and Massive Slam to recharge on a 5-6
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I made a homebrew monster, Kinda op tho. I need suggestions on how it should be debuffed. The Monster In Question: https://www.dndbeyond.com/monsters/3835749-liketonol or if it don't work then just take a look at my homebrew.
My players have complained a little much about it and when asked how I can debuff it, they reply with "just do it" or "you made it. now fix it"...
Ps. They are Lv.15 and loved the work till I introduced it.
Pss. It was made on paper about a month ago.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
I just sent it to a fellow DM I know like a few minutes ago. It's apparently how it can fling the player at 157 mph away from it and how they have low health compared to what is needed.
Damage In question was like 5-4 D20 and bypassed str checks.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
The stats are a real mess. For starters, as a CR 30 monster it has a +9 proficiency modifier, which isn't utilized correctly in its attacks or special abilities. AC and HP are both absurdly low for its challenge rating, and despite being a Gargantuan creature it only has 5 foot reach on its attacks? And the Legendary Action is just kind of a mess and doesn't fit how Legendary Actions actually work.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
What level characters is this thing supposed to fight? It looks pretty good but it's nowhere near CR30, maybe around CR10 at best
I agree with poster above that Legendary Action isn't structured at all in the typical fashion, but nothing stops you from making up something new.
Ok, firstly, anyone who moans like that about something and then refused to do anything to help or to advise me at my table would not like the response they'd elicit. I obviously don't have the full story, but that is just rude. If I think there's a problem with a monster design, or any design, you bet I'd be willing to sit down and offer suggestions...or at least say that I can't put my finger on it, if I'm not sure how to improve it.
Anyways, moving on, your monster Statblock had some issues.
There are two that jump out and need to be resolved. Until you've resolved one of them, we can't work on the rest since they're dependent on it.
The straightforward one. Your Legendary Action needs attention. LAs aren't multi-turn affairs. They're quick and snappy things that happen between people's turns. You get an extra attack after each opponent's turn or something. It's intended to spice up those long rounds where lots of players are taking turns and the monster is just sitting there taking it. As such, it's not for doing things that last 6 rounds. It's also hard to adjudicate - if he turns into a hurricane...what does that mean? Can he still perform actions? Do his stats change? Can he be attacked? I'm not sure how to deal with that scenario.
The other thing is that you're claiming it's a CR30. CR30s are meant to be providing a medium encounter for a party of four L30 characters...or a deadly one for any realistic parties. However, compare him to one of the two CR30s that are on the official rosta, the Tarrasque or Tiamat. Let's run with the Tarrasque, since I'm more familiar.
The first stat is Liketonol, the second is the Tarrasque. Let's have a look:
HP: 290/676. So half the max HP.
AC: 15/25. That's a gigantic difference.
Speed: 100'/40'. That's pretty good.
Resistances and Immunities: Resistant to Lighting, Thunder and immune to Poison/Immune to Fire, Poison and non-magical attacks. The Tarrasque is significantly stronger here.
Senses: Darkvision 100'/Blind sight 120'. That's a major difference, Blindsight is strictly much better than Darkvision.
Extra details: Liketonol can squeeze into small gaps, has a 25% chance of turning into an Air Elemental upon dying and can't surprise you. The Tarrasque can choose to succeed on three saving throws a day, reflect attacks back at its attackers, has advantage on saving throws and does double damage against structures.
Attacks: +8 for 15 damage (x2) OR DC 16 for 30 damage/+19 for 36, +19 for 28 (x2), +19 for 32 AND +19 for 24. Not only are the to hit bonuses doubled (which is massive in 5e, far more than double the hit rate), but while the amount of damage per attack is similar (taking Liketonol's repeated attack as one large attack covering both), it does five times as many. It's probably going to end up doing 15-20 times as much damage per turn than Liketonol (I haven't done the maths, but the spirit is there).
I'm not going to compare Legendary Actions since it's hard to interpret Liketonol's, but it doesn't do damage, where as the Tarrasque's does an average of 96.
As you can see, Liketonol is not on a par with what it's ostensible peers are like. So my question is, what is your intent with Liketonol? Is it a CR30 creature? If so, look at the Tarrasque and Tiamat and put it roughly on a par with those. If it's meant to be closer to the stats you've given, find a creature with similar stats (particularly HP, AC and damage output per round) and give it a similar CR to that creature.
Hope that's helpful.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Very helpful, Thanks to you I can properly build it compared to the notes. Also can A mod take down my monster so I can edit it?
I had realized as the notes I still have are a mess. kinda lost most of my dnd notes due to water damage, so I kinda went off what I had.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
They can but they won’t, published is permanent. You’re going to have to hit “Create New Version” and edit that one.
You can also find helpful information on how to design monsters in the Dungeon Master’s Workshop section of the DMG: (https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#CreatingaMonster).
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Content Troubleshooting
https://www.dndbeyond.com/monsters/3837379-liketonol
I think I fixed it. Just need some more suggestions if needed.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
felt like the Attacks are to weak, gonna fix that.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
New version here, opinions?
https://www.dndbeyond.com/monsters/3839637-liketonol
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
First, because the creature's strength score is higher than its dexterity score, it should be using strength for its melee attack damage. Second, the attack modifier should be its proficiency bonus (+9 for a CR 30) plus its ability score modifier (+6 for 22 strength), so its Slam attack should have +15 to hit.
Aside from that, the wording of Magical Overload is confusing and I have no idea what you mean by "every 10 feet closer to the core."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I need to word my sentences better, Ex: 10ft or closer means you take 10d20+15 dmg and reduce the d20 count by 1 each 10ft you are farther away from the core. like being 100ft-95ft away = 1d20+15, being 90ft-85ft away you take 2d20+15 and so on.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
https://www.dndbeyond.com/monsters/3840135-liketonol
Is this better wording? I have no idea.
Edit: I forgot about the need to take advantage of the strength proficiency. brb
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
Really beef up its attacks. Beef it up a lot. Remember to compare to the Tarrasque. The Tarrasque does an average of 148 damage each turn with its actions alone. Liketonol does 36. That's without taking into account that Liketonol only has a +8 to hit compared to the Tarrasque's +19. You really need to get its damage output higher.
How I'm parsing this, is not how Legendary Actions function. The idea is that it gives Liketonol Actions to perform on other people's turns. As I will explain in a second, keep things really simple. Let me suggest this instead:
It simplifies things (no having to count how many turns are being taken etc) and maintains the purpose of Legendary Actions - to keep the creature active and a threat during the long time it doesn't get normal Actions while the party takes their turns.
Also, try to keep things simple. Don't gradate the abilities. Rather than trying to get them to measure how far away they are and adjusting the damage, just have a single distance with a single damage. IF they're inside the area, they take the damage (or half and no effect if they make the save) and if they're outside the area, they're safe. Gradating the damage is a headache that you don't want in an encounter. It may not be as realistic, but it does lead to better combats if the abilities are simple and easy to implement.
Your AC is looking better, as well as most things. I'd bump up the HP as well - or push up the damage higher than the Tarrasque.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
https://www.dndbeyond.com/monsters/3840186-liketonol
Is this a little better Linklite? Just need opinions.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
I always refer back to the 'Monster Statistics by Challenge Rating' table in Chapter 9 of the DMG - this'll provide the basis to ensure that your monster in on par with how 5E encounters were intended (not here to say it's perfect, there are plenty of bad stat blocks in the MM etc). Work out the challenge rating for its offensive capabilities and defensive capabilities, then lower the CR by 1 for each 2 levels of difference there is in offence / defence. Then, if you're still not at the CR you want, you can adjust from there.
Too poor here, can't afford it.
Edit: What would you rate it? just a thought...
Edit 2: just got the money, about to buy some d&d books.
"Your Liketonol is stupidly strong." and "You are a kid with too much free time." -My Cyber Security teacher.
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." -Mewtwo
My account will be deleted during the graduation of class of 2025
Looking at your latest design, and comparing it to the DMG, I would say it's around CR 26/27. (This isn't accounting for the damage of Magical Overload as that seems like a situational ability unless I have read it wrong?). Also, the DC save for its abilities should be DC 23 if you want it to be CR 30.
I think in terms of design, you've gone for something that is extremely complicated - and possibly more complicated than it needs to be. I also think the Magical Spirit Split ability is something that maybe lends to the Liketonol being a Mythic creature? So its initial health is to "crack" its armour, which exposes the cores, then each core has X amount of HP and X AC.
Some simple initial changes that I would make;
- Half it's health, but give it resistance to magical and non-magical bludgeoning, piercing, and slashing damage.
- Increase Slam's damage
- Change Whirlwind and Massive Slam to recharge on a 5-6