I was creating a subclass for Rogue, but my confusion is that the "help text" recommends choosing "Half Level" for a class like Arcane Trickster, as it claims it uses a half table, unlike the wizard that uses a full table. But I had understood that the Arcane Trickster was a third caster, not a half caster. I thought Paladin and Ranger were half casters, then Arcane Trickster and Eldritch Knight subclasses were third casters, and everybody else (that can cast spells) were full casters.
My second confusion is how does that option exactly works, what does it do? Because I chose this subclass for a Rogue, and I tried everything: leaving that option (Spell Prepate Type) as blank, choosing "Half Level", and choosing "Level"... and they all did the same, when I assigned the different created subclasses to a character, the spell learning progression and amount of spell slots per level was the same in all cases, exactly like the Arcane Trickster... So, what does that option actually do? What if I try to use it to create a subclass of a Paladin, or one of a Wizard... I know that in those cases, I should leave the "Can Cast Spells" option as a "No" because the base class can already cast spells (as stated in this post), but should I select something for "Spell Prepare Type" in those cases?
Just leave Spell Prepare Type and Knows All Spells blank for Rogues. Yes, the help text is confusing. It's probably due to the "homebrewer" being the same tool that the devs use to create everything, except with access restrictions in place, so those fields won't do anything useful for us regular users. (I'm guessing those fields are due to the devs using the forms for defining Classes, but couldn't say for sure.)
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Thanks! I thought that, that these options may be remnants from the class builder that is not available for users or something like that. I just left that option blank, and it works just fine.
What would one select when making a Warlock subclass?
Just leave those fields blank, everything is already baked into the base class. The only field you should select anything in is the Ability Score, set it to Cha. It saves you having to do it on a case-by-case basis for special spells you might add to the subclass.
Also, I know you didn’t ask, but just in case it’s useful you would put the subclass specific spells in the “Additional Specific Spells” field under Basic Information, the class feature for those spells just holds the table for display purposes.
Is there a way to fully customize when you get certain spell levels? As in, I want people to get 2nd level spells at 10th level., 1st at level 6 and cantrips at level 3 (No 1st level slots.)
Is there a way to fully customize when you get certain spell levels? As in, I want people to get 2nd level spells at 10th level., 1st at level 6 and cantrips at level 3 (No 1st level slots.)
So I came across this option:
I was creating a subclass for Rogue, but my confusion is that the "help text" recommends choosing "Half Level" for a class like Arcane Trickster, as it claims it uses a half table, unlike the wizard that uses a full table. But I had understood that the Arcane Trickster was a third caster, not a half caster. I thought Paladin and Ranger were half casters, then Arcane Trickster and Eldritch Knight subclasses were third casters, and everybody else (that can cast spells) were full casters.
My second confusion is how does that option exactly works, what does it do? Because I chose this subclass for a Rogue, and I tried everything: leaving that option (Spell Prepate Type) as blank, choosing "Half Level", and choosing "Level"... and they all did the same, when I assigned the different created subclasses to a character, the spell learning progression and amount of spell slots per level was the same in all cases, exactly like the Arcane Trickster... So, what does that option actually do? What if I try to use it to create a subclass of a Paladin, or one of a Wizard... I know that in those cases, I should leave the "Can Cast Spells" option as a "No" because the base class can already cast spells (as stated in this post), but should I select something for "Spell Prepare Type" in those cases?
Just leave Spell Prepare Type and Knows All Spells blank for Rogues. Yes, the help text is confusing. It's probably due to the "homebrewer" being the same tool that the devs use to create everything, except with access restrictions in place, so those fields won't do anything useful for us regular users. (I'm guessing those fields are due to the devs using the forms for defining Classes, but couldn't say for sure.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thanks! I thought that, that these options may be remnants from the class builder that is not available for users or something like that. I just left that option blank, and it works just fine.
What would one select when making a Warlock subclass?
Just leave those fields blank, everything is already baked into the base class. The only field you should select anything in is the Ability Score, set it to Cha. It saves you having to do it on a case-by-case basis for special spells you might add to the subclass.
Also, I know you didn’t ask, but just in case it’s useful you would put the subclass specific spells in the “Additional Specific Spells” field under Basic Information, the class feature for those spells just holds the table for display purposes.
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sick, thank you!
Is there a way to fully customize when you get certain spell levels?
As in, I want people to get 2nd level spells at 10th level., 1st at level 6 and cantrips at level 3 (No 1st level slots.)
Unfortuneatly not, no.
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your players might get noyed when level 9 characters have only lvl 1 spells, lol
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What about with the monk class?
Please see the Homebrew Subclasses & Species FAQ #7: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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