I tried to adhere to the general powerlevel of the official table, but I've upgraded many effects that only lasted for a minute to "until you take a long/short rest" because I felt that in the vast majority of cases an effect such as "you have advantage on perception checks that rely on sight for one minute" would never see play. And while I could make it 1 hour, or similar, it's just such a hassle to keep track of time at the table.
Another thing I tried to do is remove/modify effects that could potentionally kill you way too easily. Like the dreaded 7-8 roll, which is a fireball centered on yourself. Hilarious, sure, but not so fun for the other players who also potentionally lose their characters.
Also, I changed many permanent effects (like growing in height) to just be temporary.
I believe it's around 45 beneficial effects with neutral and bad effects being approximately equal. In the offical table, the amount of neutral and beneficial effects are about similar (~44% each), while bad effects only take up ~12%.
Any suggestions on balancing it?
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Hey
I found an extended Wild Magic table made by Assius on Reddit and decided to modify it. You can find the original here.
You can take a look at my edit here: Wild Magic Table - 100 (Largely inspired by Assius)
I tried to adhere to the general powerlevel of the official table, but I've upgraded many effects that only lasted for a minute to "until you take a long/short rest" because I felt that in the vast majority of cases an effect such as "you have advantage on perception checks that rely on sight for one minute" would never see play. And while I could make it 1 hour, or similar, it's just such a hassle to keep track of time at the table.
Another thing I tried to do is remove/modify effects that could potentionally kill you way too easily. Like the dreaded 7-8 roll, which is a fireball centered on yourself. Hilarious, sure, but not so fun for the other players who also potentionally lose their characters.
Also, I changed many permanent effects (like growing in height) to just be temporary.
I believe it's around 45 beneficial effects with neutral and bad effects being approximately equal. In the offical table, the amount of neutral and beneficial effects are about similar (~44% each), while bad effects only take up ~12%.
Any suggestions on balancing it?