Because of that , and as promised, I'm doing some tweaking considering the ideas from the last Unearthed Arcana. I'm still working on improving the text but the ideas and modifications are here.
Feel free to comment or improve the texting :)
Mage (2024 Wizard Variant) - Base Class
Scholar
At 2th level, you have advantage in Arcana, History, Investigation, Nature, or Religion if you proficient on these skills and learn additional two languages.
Memorize Spell
At 5th level, in your magical research, you have unlocked the secrets of Memorize Spell. Before you cast a spell, you can cast a spell from your spellbook that you don’t have prepared.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Modify Spell
At 7th level, in your magical research, you have unlocked the secrets of Modify Spell. Before you prepare a spell, using your arcane knowledge you can modify the formulas in your Spellbook.
You make one of the following modifications to two of your arcane spells that you are preparing:
Simple Formula (Components): Remove one of the spell’s components: Verbal, Somatic, or Material. You can’t remove the Material component of a spell that consumes that component.
Strong Mind Formula (Concentration): If the spell requires Concentration, damage can’t break your Concentration on the spell.
Focused Mind Formula (Concentration): If the spell requires Concentration, you can cast without Concentration but the spell last until the end of your next turn.
Elemental Formula (Damage Type): If the spell has a damage type, replace it with one of the following types: Acid, Cold, Fire, Lightning, Necrotic, Poison, or Thunder. If the spell has multiple damage types, you can change only one of them.
Reach Formula (Range): If the spell has a range of at least 5 feet and doesn’t have a range of Self, increase its range by a number of feet equal to 10 times your Wizard level.
Friend or Foe Formula (Targets): If the spell affects one or more creatures and doesn’t have a range of Self, it now affects only your allies or enemies (choose which when you use Modify Spell).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Improved Modify Spell
At 9th level, you can use your Modify Spell make two modifications to the same arcane spell.
Weave Master (Improved Spell Mastery)
At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell, a 2nd-level wizard spell and a 3nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or all of the spells you chose for different spells of the same levels.
Epic Boon
At 19th level, choose one Epic Boon feat, or another feat of your choice.
Archmage (Improved Create Spell)
At 20th level, synthesizing your arcane knowledge and power, you strive to create a new spell.
Conditions to Create Spell
Concentrate and meditate for 10 days for each level of the spell you want to create.
Spend 5.000 (five thousand) gold pieces for each level of the spell you want to create.
Have all the materials, knowledge and conditions to create the spell.
If you don't meet any of the prerequisites or if your DMs decides, the creation of the spells fails.
How to Create Spell
Choose a spell that you know that will the base of the your new Create Spell.
Use the same casting time as the base spell.
If it has components, use the same as the base spell.
If it has range or duration or concentration , use the same as the base spell.
If it has a Saving Throw, use the same as the base spell of your new Create Spell or adjust based on the new condition you picked.
If it give a conditions, you can change it if you know a spell that applies the same conditions. If the new condition of your Create Spell is stronger or weaker than the base spell, increase or decrease the damage, level or casting time accordantly to others spells you know.
If Its a Utility Spell, change to another utility. If the new utility of your Create Spell is stronger or weaker than the base spell, increase or decrease the level accordantly to others spells you know.
If Its a Defensive Spell, change to another defensive one. If the new defensive ability of your Create Spell is stronger or weaker than the base spell, increase or decrease the level accordantly to others spells you know.
If it deals damage, use as the base damage to your new Create Spell.
If it has elemental damage, you can change it to match the thematic theme of your Create Spell.
Adjust Level and Higher Level Scaling on your the Create Spell based on your decisions above.
Change the school of magic if Its necessary and compare the final versions
Choose the Name of your Create Spell base on the decisions above.
If you meet all Conditions to Create Spell, the spell is written in your spellbook, it becomes one of your known spells, it gains your name as source tag rather than the Arcane tag.
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IMO, The new 2024 Wizard is lacking.
Because of that , and as promised, I'm doing some tweaking considering the ideas from the last Unearthed Arcana. I'm still working on improving the text but the ideas and modifications are here.
Feel free to comment or improve the texting :)
Mage (2024 Wizard Variant) - Base Class
Scholar
At 2th level, you have advantage in Arcana, History, Investigation, Nature, or Religion if you proficient on these skills and learn additional two languages.
Memorize Spell
At 5th level, in your magical research, you have unlocked the secrets of Memorize Spell. Before you cast a spell, you can cast a spell from your spellbook that you don’t have prepared.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Modify Spell
At 7th level, in your magical research, you have unlocked the secrets of Modify Spell. Before you prepare a spell, using your arcane knowledge you can modify the formulas in your Spellbook.
You make one of the following modifications to two of your arcane spells that you are preparing:
Simple Formula (Components): Remove one of the spell’s components: Verbal, Somatic, or Material. You can’t remove the Material component of a spell that consumes that component.
Strong Mind Formula (Concentration): If the spell requires Concentration, damage can’t break your Concentration on the spell.
Focused Mind Formula (Concentration): If the spell requires Concentration, you can cast without Concentration but the spell last until the end of your next turn.
Elemental Formula (Damage Type): If the spell has a damage type, replace it with one of the following types: Acid, Cold, Fire, Lightning, Necrotic, Poison, or Thunder. If the spell has multiple damage types, you can change only one of them.
Reach Formula (Range): If the spell has a range of at least 5 feet and doesn’t have a range of Self, increase its range by a number of feet equal to 10 times your Wizard level.
Friend or Foe Formula (Targets): If the spell affects one or more creatures and doesn’t have a range of Self, it now affects only your allies or enemies (choose which when you use Modify Spell).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Improved Modify Spell
At 9th level, you can use your Modify Spell make two modifications to the same arcane spell.
Weave Master (Improved Spell Mastery)
At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell, a 2nd-level wizard spell and a 3nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or all of the spells you chose for different spells of the same levels.
Epic Boon
At 19th level, choose one Epic Boon feat, or another feat of your choice.
Archmage (Improved Create Spell)
At 20th level, synthesizing your arcane knowledge and power, you strive to create a new spell.
Conditions to Create Spell
Concentrate and meditate for 10 days for each level of the spell you want to create.
Spend 5.000 (five thousand) gold pieces for each level of the spell you want to create.
Have all the materials, knowledge and conditions to create the spell.
If you don't meet any of the prerequisites or if your DMs decides, the creation of the spells fails.
How to Create Spell
Choose a spell that you know that will the base of the your new Create Spell.
Use the same casting time as the base spell.
If it has components, use the same as the base spell.
If it has range or duration or concentration , use the same as the base spell.
If it has a Saving Throw, use the same as the base spell of your new Create Spell or adjust based on the new condition you picked.
If it give a conditions, you can change it if you know a spell that applies the same conditions. If the new condition of your Create Spell is stronger or weaker than the base spell, increase or decrease the damage, level or casting time accordantly to others spells you know.
If Its a Utility Spell, change to another utility. If the new utility of your Create Spell is stronger or weaker than the base spell, increase or decrease the level accordantly to others spells you know.
If Its a Defensive Spell, change to another defensive one. If the new defensive ability of your Create Spell is stronger or weaker than the base spell, increase or decrease the level accordantly to others spells you know.
If it deals damage, use as the base damage to your new Create Spell.
If it has elemental damage, you can change it to match the thematic theme of your Create Spell.
Adjust Level and Higher Level Scaling on your the Create Spell based on your decisions above.
Change the school of magic if Its necessary and compare the final versions
Choose the Name of your Create Spell base on the decisions above.
If you meet all Conditions to Create Spell, the spell is written in your spellbook, it becomes one of your known spells, it gains your name as source tag rather than the Arcane tag.