I would like to create a homebrew version of the ESO Nightblade* class, because while the Assassin is nice I miss having spells and Arcane Trickster got the spells, but I miss the stabby part of the Assassin.
So I've been thinking of taking the Arcane Trickster as a template (for spell slots), but instead of choosing Wizard spells, I'd set it to Warlock spells instead.
Now, I never homebrewed anything before, so I have a few questions before I start working on it.
Does it matter that the Warlock casts spells with CHA, or can I still set spellcasting ability to INT?
The Arcane Trickster gets Mage Hand as subclass cantrip, so I thought of giving my Nightblade True Strike, but instead of giving it extra abilities on 3rd Level, I wanted to also add the Ranger spell Hunter's Mark(I'm trying to only choose Basic Rules spells so Hex, which I originally wanted, isn't available :( ) is that too much/too strong?
I've only been thinking about the 3rd Level Feature so far, so I might ask more questions later.
*doesn't have to be a 100% conversion, just "alike"
The subclass dictates the casting attribute, if you really wanted to, you could even do something silly like declaring Dex your casting attribute (its your subclass, you make the rules).
Also I think just the spell Hunter's Mark in itself isnt as useful as Mage Hand Legerdemain, with so little spell slots, having a strong cantrip goes a long way. I wouldn't worry about the spell being too strong.
1) It doesn't matter what the spellcasting ability of your subclass is. I do advise not making it DEX though simply for balancing reasons.
2) If you do give it true strike I advise make the ability similar to legerdemain and enhancing true strike to make it... useful. If you are giving your subclass access to all warlock spells, you dont need to add hex specifically.
1) It doesn't matter what the spellcasting ability of your subclass is. I do advise not making it DEX though simply for balancing reasons.
2) If you do give it true strike I advise make the ability similar to legerdemain and enhancing true strike to make it... useful. If you are giving your subclass access to all warlock spells, you dont need to add hex specifically.
I would like to create a homebrew version of the ESO Nightblade* class, because while the Assassin is nice I miss having spells and Arcane Trickster got the spells, but I miss the stabby part of the Assassin.
So I've been thinking of taking the Arcane Trickster as a template (for spell slots), but instead of choosing Wizard spells, I'd set it to Warlock spells instead.
Now, I never homebrewed anything before, so I have a few questions before I start working on it.
I've only been thinking about the 3rd Level Feature so far, so I might ask more questions later.
*doesn't have to be a 100% conversion, just "alike"
The subclass dictates the casting attribute, if you really wanted to, you could even do something silly like declaring Dex your casting attribute (its your subclass, you make the rules).
Also I think just the spell Hunter's Mark in itself isnt as useful as Mage Hand Legerdemain, with so little spell slots, having a strong cantrip goes a long way. I wouldn't worry about the spell being too strong.
Oh a Dex as modifier sounds fun xD (the Nightblade I play in ESO is a stamina based build, so it wouldn't be that far off to use Dex instead)
True, hmm, maybe I should try to homebrew the Mark Target skill as a spell instead? It is similar to Hex, but also heals you, once the target dies.
1) It doesn't matter what the spellcasting ability of your subclass is. I do advise not making it DEX though simply for balancing reasons.
2) If you do give it true strike I advise make the ability similar to legerdemain and enhancing true strike to make it... useful. If you are giving your subclass access to all warlock spells, you dont need to add hex specifically.
That ability is basically just the hexblade curse feature. Maybe you should just make an assassin/hexblade multiclass character.
Good point. I hadn't even thought of multiclassing ^^°