When it comes to making homebrew spells, it's no surprise that when you take a look at my homebrew spell list that a good chunk of them are named after one of my characters. I'm just curious what what is your opinions are with this trend for homebrew spells. I know this is really a non-issue, but I see plenty of people sharing their personal named spells, but there are also more non-named spells on the homebrew spell lists, I'm just curious what people think of this trend. As of late I've been feeling conflicted on continuing the trend of naming spells based on my character, heck recently with my most recent homebrew, "Grease Bomb" even though this spell is technically one that this character made, I decided to not add his name to it (even though I still left the little text flavor blurb).
Now on one hand, I enjoy naming/basing spells and adding little flavor blurbs about my character because it adds more personality to spell and hints on the character's attitude. Along with that, in a way it allow's my character to live on in other campaigns even after once we finish that campaign. On the other hand, just having a large list of spells named after a certain character can get tedious after awhile, with another issue being having this list of spells named after the character on the character seems a bit weird to me. I know that this could seem as a non-issue with a simple solution being just renaming the spell once I add it into that character's spell sheet. I was just wondering if it would be a good idea or not to also "share to community" variant versions of the spell without the personalized character flavoring. Similarly to how WotC handles spells like tiny hut and Leomund’s Tiny Hut, where I could have, example my "Fizzlewix's Chromatic Dart" could have a variant called "Chromatic Dart" without the flavor. I'm just curious how every looks at spells that are named after other characters and is it even worth doing.
I think it's a cool detail to add to a spell... I think it could be a little tedious to have too many spells all under one name. I think it would be good to limit it to what you consider to be that characters' "iconic" spells. I recall you were homebrewing a summoned workshop spell that was unusual and interesting enough to be kind of iconic to that character. So something like Grease Bomb, while in that same characters' wheelhouse, isn't quite unique enough to need to be branded.
I tend not to name spells in my public homebrews. Related, I deliberately try to make the names of my (original) homebrew material as simple as possible and trust players and DMs to reflavor them as appropriate. For example, the NPC monster builds I have that aren't direct ports from other editions are all generically named, eg. Dwarven Defender, Fallen Priest, the Spirit etc. My spells are also occasionally based on outside material but generically rebranded. For instance, my Crimson Chains spell looks, in my head-canon, as Dr. Strange's "Crimson Bands of Cyttorak". Also, the magic item Boots of Dancing could be reflavored as "Otto's Boots", evoking the Otto's Irresistible Dance spell.
I also tend to limit a lot of the flavor from my magic items for the same reason. If I get around to compiling my materials for a DMs Guild publication I'll including my flavor notes. Also, using official names eg. Mordenkainen, Rary, Tenser, Tasha, Melf, etc. could be grounds for IP issues that I really don't want to face.
I think it's a cool detail to add to a spell... I think it could be a little tedious to have too many spells all under one name. I think it would be good to limit it to what you consider to be that characters' "iconic" spells. I recall you were homebrewing a summoned workshop spell that was unusual and interesting enough to be kind of iconic to that character. So something like Grease Bomb, while in that same characters' wheelhouse, isn't quite unique enough to need to be branded.
Agreed, I'm thinking of just keeping the Fizzlewix named spells directly tied to spells that have a random effect tied to them, and to ones that are directly tired to him such as the workshop spell (which I'm in the process of making a level 7 variant of it). When it comes the more generic spells I might do a small flavor blurb, similar to what I did with dark bullet.
When it comes to making homebrew spells, it's no surprise that when you take a look at my homebrew spell list that a good chunk of them are named after one of my characters. I'm just curious what what is your opinions are with this trend for homebrew spells. I know this is really a non-issue, but I see plenty of people sharing their personal named spells, but there are also more non-named spells on the homebrew spell lists, I'm just curious what people think of this trend. As of late I've been feeling conflicted on continuing the trend of naming spells based on my character, heck recently with my most recent homebrew, "Grease Bomb" even though this spell is technically one that this character made, I decided to not add his name to it (even though I still left the little text flavor blurb).
Now on one hand, I enjoy naming/basing spells and adding little flavor blurbs about my character because it adds more personality to spell and hints on the character's attitude. Along with that, in a way it allow's my character to live on in other campaigns even after once we finish that campaign. On the other hand, just having a large list of spells named after a certain character can get tedious after awhile, with another issue being having this list of spells named after the character on the character seems a bit weird to me. I know that this could seem as a non-issue with a simple solution being just renaming the spell once I add it into that character's spell sheet. I was just wondering if it would be a good idea or not to also "share to community" variant versions of the spell without the personalized character flavoring. Similarly to how WotC handles spells like tiny hut and Leomund’s Tiny Hut, where I could have, example my "Fizzlewix's Chromatic Dart" could have a variant called "Chromatic Dart" without the flavor. I'm just curious how every looks at spells that are named after other characters and is it even worth doing.
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my more recent homebrew creations, please check out my content on Hombrewery.
I think it's a cool detail to add to a spell... I think it could be a little tedious to have too many spells all under one name. I think it would be good to limit it to what you consider to be that characters' "iconic" spells. I recall you were homebrewing a summoned workshop spell that was unusual and interesting enough to be kind of iconic to that character. So something like Grease Bomb, while in that same characters' wheelhouse, isn't quite unique enough to need to be branded.
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I tend not to name spells in my public homebrews. Related, I deliberately try to make the names of my (original) homebrew material as simple as possible and trust players and DMs to reflavor them as appropriate. For example, the NPC monster builds I have that aren't direct ports from other editions are all generically named, eg. Dwarven Defender, Fallen Priest, the Spirit etc. My spells are also occasionally based on outside material but generically rebranded. For instance, my Crimson Chains spell looks, in my head-canon, as Dr. Strange's "Crimson Bands of Cyttorak". Also, the magic item Boots of Dancing could be reflavored as "Otto's Boots", evoking the Otto's Irresistible Dance spell.
I also tend to limit a lot of the flavor from my magic items for the same reason. If I get around to compiling my materials for a DMs Guild publication I'll including my flavor notes. Also, using official names eg. Mordenkainen, Rary, Tenser, Tasha, Melf, etc. could be grounds for IP issues that I really don't want to face.
Agreed, I'm thinking of just keeping the Fizzlewix named spells directly tied to spells that have a random effect tied to them, and to ones that are directly tired to him such as the workshop spell (which I'm in the process of making a level 7 variant of it). When it comes the more generic spells I might do a small flavor blurb, similar to what I did with dark bullet.
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my more recent homebrew creations, please check out my content on Hombrewery.