Hello, I want to make a make an eye theme magic item for a PC that let's people see the ethereal plane, the flow of magic, people's aura, blah blah blah. That sort of thing is mostly story based as he's just found out that he might have a secret past that even he doesn't know about. However, I also want to add some practical combat and/or skill use and I could use some help. Right now I'm thinking a +1 or 2 and/or advantage on perception (sight) and/or investigation checks. I'm also thinking maybe it could make him have better aim on ranged spell attacks (he's a sorcerer). I'm also considering to have the item scale up as he levels up and reveal more powers. Any suggestions for what a magical eye could bestow?
It sounds like you're looking to make a very powerful magic item. Detect Magic gives the ability to see magic auras, while True Seeing grants truesight, which reveals invisible creatures and objects, pierces illusions, and allows sight into the Ethereal Plane. I'm not sure what you mean by detecting an aura. In 3rd edition there was a spell which allowed a character to detect the alignment of another creature, and another that could let you see whether another creature had hostile intentions. Is that what you mean?
I wouldn't go so far to give advantage on all ability checks of a certain type, and just beware that boosting a spell attack modifier or spell save DC can result in an unbalanced party member.
Yeah, I agree with what Heartofjuyomk2 said. This item can become really powerful real quick if you handle it incorrectly, I'm not sure what your games are like and how they're balanced, but an item like this doesn't need additional properties for combat. The reason I say that, is as long as you provide encounters that the item would be useful, for example if creature has invisibility, then the player with the item would be able to effectually combat that creature compared to their companions.
Starting out I'd say just have it be able to use the detect magic and See Invisibility but have it restricted by number of uses per day, then eventually you can upgrade it with something like true seeing.
after 3-4 levels-See invisiblity up to Spellcasting MOD per day( Or any other ability the character uses the most( at best it would give him 4 uses a day)
Darkvision( Shades of Red and Blue) up to 60"
-after another 3-4 leveks-Once per long rest can use the "Frightfull Gaze" special ability.
Choose a target in line of sight in a 60" range. The target must make a WIS save or be frightened and have his speed reduced to 0 for 1 minute, or until it takes damages, if the target succeeds his saveing throw, he's only frightened until the start of your next turn.
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
First of all, take a look at the ersatz eye magic item. Make the replacement eye function as a normal eye, but have it grant darkvision if their race doesn't already have it. Detect Magic at will is good. Give it 3 charges once they hit tier 2, and let them cast detect good and evil (1 charge) or see invisibility (2 charges). Once they get to tier 3, change the darkvision to blindsight. At tier 4, let them cast true seeing for 3 charges.
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Hello, I want to make a make an eye theme magic item for a PC that let's people see the ethereal plane, the flow of magic, people's aura, blah blah blah. That sort of thing is mostly story based as he's just found out that he might have a secret past that even he doesn't know about. However, I also want to add some practical combat and/or skill use and I could use some help. Right now I'm thinking a +1 or 2 and/or advantage on perception (sight) and/or investigation checks. I'm also thinking maybe it could make him have better aim on ranged spell attacks (he's a sorcerer). I'm also considering to have the item scale up as he levels up and reveal more powers. Any suggestions for what a magical eye could bestow?
It sounds like you're looking to make a very powerful magic item. Detect Magic gives the ability to see magic auras, while True Seeing grants truesight, which reveals invisible creatures and objects, pierces illusions, and allows sight into the Ethereal Plane. I'm not sure what you mean by detecting an aura. In 3rd edition there was a spell which allowed a character to detect the alignment of another creature, and another that could let you see whether another creature had hostile intentions. Is that what you mean?
I wouldn't go so far to give advantage on all ability checks of a certain type, and just beware that boosting a spell attack modifier or spell save DC can result in an unbalanced party member.
Yeah, I agree with what Heartofjuyomk2 said. This item can become really powerful real quick if you handle it incorrectly, I'm not sure what your games are like and how they're balanced, but an item like this doesn't need additional properties for combat. The reason I say that, is as long as you provide encounters that the item would be useful, for example if creature has invisibility, then the player with the item would be able to effectually combat that creature compared to their companions.
Starting out I'd say just have it be able to use the detect magic and See Invisibility but have it restricted by number of uses per day, then eventually you can upgrade it with something like true seeing.
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Use Detect Magic at will.
after 3-4 levels-See invisiblity up to Spellcasting MOD per day( Or any other ability the character uses the most( at best it would give him 4 uses a day)
Darkvision( Shades of Red and Blue) up to 60"
-after another 3-4 leveks-Once per long rest can use the "Frightfull Gaze" special ability.
Choose a target in line of sight in a 60" range. The target must make a WIS save or be frightened and have his speed reduced to 0 for 1 minute, or until it takes damages, if the target succeeds his saveing throw, he's only frightened until the start of your next turn.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
First of all, take a look at the ersatz eye magic item. Make the replacement eye function as a normal eye, but have it grant darkvision if their race doesn't already have it. Detect Magic at will is good. Give it 3 charges once they hit tier 2, and let them cast detect good and evil (1 charge) or see invisibility (2 charges). Once they get to tier 3, change the darkvision to blindsight. At tier 4, let them cast true seeing for 3 charges.