At 20th level, you gain the ability to rally friendly creatures around you. As an action, you cause a weapon you are holding to glow for 1 minute, shedding bright light to a distance of 15 feet and dim light for another 15 feet beyond that; if you are not holding a weapon, a glowing banner whose staff can be used as a melee weapon materializes in your hand for 1 minute. Attacks with the weapon or banner are considered magical, and you can use Charisma as your ability modifier for attack rolls and damage rolls.
While you hold the weapon or banner, friendly creatures within 30 feet have advantage on all ability checks and saving throws and cannot be grappled, incapacitated, paralyzed, or restrained.
Once you use this feature, you can't use it again until you finish a long rest.
The immunities should of course be attached to the action, but seemingly I can only attach them to the feature. I also can't figure out how to substitute Charisma for Strength or Dexterity as an attack ability.
Hmm... well as far as I know the most you could do is to have two actions on the feature: one for the activation and has a long rest limit on it, and one for the "weapon" that the banner becomes (with the "display as attack" option selected). I don't think there is anyway you can make the second action disappear or reappear, so you must either decide to have the second action in or specify things in the primary action.
For most of Homebrew, it is mostly a matter of writing the description. Putting Immunity properties on it will put them on the character and not the action, so all you can do is state that the action does that.
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The immunities should of course be attached to the action, but seemingly I can only attach them to the feature. I also can't figure out how to substitute Charisma for Strength or Dexterity as an attack ability.
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
Also, is it possible to have the action create a weapon attack that disappears when the action effect expires?
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
Hmm... well as far as I know the most you could do is to have two actions on the feature: one for the activation and has a long rest limit on it, and one for the "weapon" that the banner becomes (with the "display as attack" option selected). I don't think there is anyway you can make the second action disappear or reappear, so you must either decide to have the second action in or specify things in the primary action.
For most of Homebrew, it is mostly a matter of writing the description. Putting Immunity properties on it will put them on the character and not the action, so all you can do is state that the action does that.