Hello, I have attached a class I have made, I don't want to know what you think of how it fits with the lore or anything but simply do you think it is overpowered or not. Thank you
Instead of giving the dragon its own ability score improvements, you could make the stats increased with the players ability score increases increase the dragons, to empisize the bond. Also unlimited telepathy is too powerful, instead give in range increments and depending on how far away they are, the amount of information that can be communicated in reduced/increased
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<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
And the player needs some more unique abilities. At the very least give them one or two dragon-like abilities that they can use, to empisize the bond. The way you have it built, if they get seperated, the player is almost useless. They don't have access to higher level magic or higher level combat features by themselves.
I think that there are too many hit points going around, so maybe the dragon and the knight each getting a d8 instead of a d10, but otherwise seems similar to what I was going for, but with more of a balance between the knight and the dragon. Thoughts?
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Hello, I have attached a class I have made, I don't want to know what you think of how it fits with the lore or anything but simply do you think it is overpowered or not. Thank you
https://docdro.id/WQwfZdq
Should have a level 20 cap ability. from what I saw there was not one.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
Ah yes, looks like it got removed for some reason, good point. thanks for looking it over for me, and otherwise, you think it looks balanced?
Instead of giving the dragon its own ability score improvements, you could make the stats increased with the players ability score increases increase the dragons, to empisize the bond. Also unlimited telepathy is too powerful, instead give in range increments and depending on how far away they are, the amount of information that can be communicated in reduced/increased
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
Also the dragon's attacks look like they do way too much damage.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
And the player needs some more unique abilities. At the very least give them one or two dragon-like abilities that they can use, to empisize the bond. The way you have it built, if they get seperated, the player is almost useless. They don't have access to higher level magic or higher level combat features by themselves.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
sounds good, thanks a ton for all the feedback
How about this one too, I came accross it just now on reddit https://www.reddit.com/r/UnearthedArcana/comments/92vd1g/dragon_knight_fight_foes_with_a_dragon_in_tow/
I think that there are too many hit points going around, so maybe the dragon and the knight each getting a d8 instead of a d10, but otherwise seems similar to what I was going for, but with more of a balance between the knight and the dragon. Thoughts?