I have two features in which this comes up that I cannot figure out how to code:
The first:
Ability Score Increase
Your Wisdom score increases by 1 and either your Dexterity score or your Charisma score increases by 2.
The second:
Grove Keepers
You are proficient in an instrument of your choice and in addition you have proficiency and gain expertise in your choice of two of the following skills: Animal Handling, Nature, Survival, Perception, and Stealth.
How would I create the ability to choose +2 Cha, or +2 Dex in ability score and how would I create a menu of skills from which to choose to gain proficiency and expertise in? You get 2 out of 5.
Proficiencies are trickier due to the expertise part. Initially, you could do:
Modifier,
Modifier type: Choose a skill
-load it twice for the 2 skills.
If a character got expertise, you would have to go in and edit one or both of them to be expertise.
Not a "stand alone" solution...maybe there is a way, but I'm not sure how to set it up where the skills only list what you want and auto change to expertise.
How did you end up solving the following issue as I have run into the same challenge.
You are proficient in an instrument of your choice and in addition you have proficiency and gain expertise in your choice of two of the following skills: Animal Handling, Nature, Survival, Perception, and Stealth.
I was having this problem as well... when creating the trait, you go to the "Character Levels Where Options Known" section and put in "1,1" if you want 2 choices at level 1, or say "1,1,3,5" for 2 choices at level 1, 1 choice at levels 3 and 5. You then create an option for each of the skills, each one of the options grants a proficiency/expertise modifier for that skill.
I have two features in which this comes up that I cannot figure out how to code:
The first:
Ability Score Increase
Your Wisdom score increases by 1 and either your Dexterity score or your Charisma score increases by 2.
The second:
Grove Keepers
You are proficient in an instrument of your choice and in addition you have proficiency and gain expertise in your choice of two of the following skills: Animal Handling, Nature, Survival, Perception, and Stealth.
How would I create the ability to choose +2 Cha, or +2 Dex in ability score and how would I create a menu of skills from which to choose to gain proficiency and expertise in? You get 2 out of 5.
For the ability scores:
Modifier,
Modifier type: Bonus
Modifier Subtype: Choose dexterity or charisma
Fixed value: 2
Proficiencies are trickier due to the expertise part. Initially, you could do:
Modifier,
Modifier type: Choose a skill
-load it twice for the 2 skills.
If a character got expertise, you would have to go in and edit one or both of them to be expertise.
Not a "stand alone" solution...maybe there is a way, but I'm not sure how to set it up where the skills only list what you want and auto change to expertise.
Thank you sir. Turns out I just got really deep into the editor and sorted it out. So I ended up solving my own problem!
How did you end up solving the following issue as I have run into the same challenge.
You are proficient in an instrument of your choice and in addition you have proficiency and gain expertise in your choice of two of the following skills: Animal Handling, Nature, Survival, Perception, and Stealth.
I was having this problem as well... when creating the trait, you go to the "Character Levels Where Options Known" section and put in "1,1" if you want 2 choices at level 1, or say "1,1,3,5" for 2 choices at level 1, 1 choice at levels 3 and 5. You then create an option for each of the skills, each one of the options grants a proficiency/expertise modifier for that skill.