my DM and I have been discussing the possibility of creating a homebrew spell. I wanted to create something for my Tome Pact Great OId One Warlock. My idea was to create some sort of Misty Step/Thunder Step hybrid, with just a dash of Evard's Black Tentacles thrown in. My complaints with those two teleportation spells are thus: Misty Step is amazing for Wizards, because it gets you out of sticky situations for a low level spell slot with excellent action economy. However, it has no scaling, the distance is the lowest of all teleportation spells, and you can't take anyone with you. Thunder Step is great, but the action economy is not in it's favor. Here is the write up for the spell that I am contemplating, which I call Void Step.
"Calling upon the power of the cosmos, a black void opens around you. Stepping through, you teleport 60 feet to an unoccupied space that you can see. If this spell is cast using a 5th level spell slot, you can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
Alternatively, you can use an action instead of a bonus action to cast this spell. If you do so, the void envelopes you, and you can teleport up to 60 feet to an unoccupied space that you can see. Immediately after you disappear, squirming, ebony tentacles of entities from the Far Realm fill the space you left behind. Each creature within 10 feet of the space you left must make a Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much damage on a successful one. If this spell is cast using a 5th level spell slot, the damage increases to 5d6, and you can transport a object or willing creature with you, as indicated above.
Whether you cast this spell using an Action or a Bonus Action, only one choice can be made per casting of this spell, for example, you cannot use your Action and your Bonus Action to teleport twice with one casting of this spell."
I thought this was a fair balance between a stronger Misty Step and a weaker Thunder Step, and it also scales with Warlock levels unlike Misty Step. I thought about the void tentacles restraining those who fail their save when you use an action to cast the spell, but I thought that would make it too powerful. Any thoughts on this spell would be greatly appreciated before I turn it into my DM for final approval. Thjis is my first homebrew spell, so please be kind. Thanks in advance!
Thank you! I was going to keep it Warlock specific until I got some approval on it. If people like it I will open it up to other classes. I kind of designed it for Warlocks, and I think it works best for them, but if others want to have access to it I will add those classes.
I like it as a warlock spell but I'm a bit confused that as written at level 4 you don't seem to bring your gear with you. Teleporting out of your clothes in the middle of battle feels unwise.
It does feel a bit like it's two separate spells but given how few warlocks get I'm ok with that. I love the tentacled version the flavour is great. Seems you might hit your team mates if you aren't careful. Might be better to shorten the reach of the tentacled to 5 feet so you can use it safely more often.
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Hello all,
my DM and I have been discussing the possibility of creating a homebrew spell. I wanted to create something for my Tome Pact Great OId One Warlock. My idea was to create some sort of Misty Step/Thunder Step hybrid, with just a dash of Evard's Black Tentacles thrown in. My complaints with those two teleportation spells are thus: Misty Step is amazing for Wizards, because it gets you out of sticky situations for a low level spell slot with excellent action economy. However, it has no scaling, the distance is the lowest of all teleportation spells, and you can't take anyone with you. Thunder Step is great, but the action economy is not in it's favor. Here is the write up for the spell that I am contemplating, which I call Void Step.
"Calling upon the power of the cosmos, a black void opens around you. Stepping through, you teleport 60 feet to an unoccupied space that you can see. If this spell is cast using a 5th level spell slot, you can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
Alternatively, you can use an action instead of a bonus action to cast this spell. If you do so, the void envelopes you, and you can teleport up to 60 feet to an unoccupied space that you can see. Immediately after you disappear, squirming, ebony tentacles of entities from the Far Realm fill the space you left behind. Each creature within 10 feet of the space you left must make a Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much damage on a successful one. If this spell is cast using a 5th level spell slot, the damage increases to 5d6, and you can transport a object or willing creature with you, as indicated above.
Whether you cast this spell using an Action or a Bonus Action, only one choice can be made per casting of this spell, for example, you cannot use your Action and your Bonus Action to teleport twice with one casting of this spell."
I thought this was a fair balance between a stronger Misty Step and a weaker Thunder Step, and it also scales with Warlock levels unlike Misty Step. I thought about the void tentacles restraining those who fail their save when you use an action to cast the spell, but I thought that would make it too powerful. Any thoughts on this spell would be greatly appreciated before I turn it into my DM for final approval. Thjis is my first homebrew spell, so please be kind. Thanks in advance!
Here is a link to the spell in case anyone wants to look more closely at the details: https://www.dndbeyond.com/spells/458687-void-step
This looks good, maybe edit it so wizards and sorcerers can use it, but besides that it’s good
Thank you! I was going to keep it Warlock specific until I got some approval on it. If people like it I will open it up to other classes. I kind of designed it for Warlocks, and I think it works best for them, but if others want to have access to it I will add those classes.
I like it as a warlock spell but I'm a bit confused that as written at level 4 you don't seem to bring your gear with you. Teleporting out of your clothes in the middle of battle feels unwise.
It does feel a bit like it's two separate spells but given how few warlocks get I'm ok with that. I love the tentacled version the flavour is great. Seems you might hit your team mates if you aren't careful. Might be better to shorten the reach of the tentacled to 5 feet so you can use it safely more often.
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